Room prices are no longer hardcoded

Office node now uses a generic room script with exported variables that control the price, income, ect...
This commit is contained in:
Anthony Foxclaw 2020-04-12 17:33:56 -04:00
parent 8586220975
commit dff1abaf49
3 changed files with 39 additions and 27 deletions

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@ -1,9 +1,14 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/office.gd" type="Script" id=1]
[ext_resource path="res://src/room.gd" type="Script" id=1]
[node name="Office" type="Node2D"]
script = ExtResource( 1 )
room_cost = 1000
room_income = 500
room_expense = 350
room_capacity = 1
is_rentable = true
[node name="Rent" type="Timer" parent="."]
wait_time = 5.0

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@ -1,26 +0,0 @@
extends Node2D
const OFFICE_PRICE = 1000
const OFFICE_INCOME = 500
const MAINTANCE_COST = 350
export var is_vacant: bool = true
func _ready():
# Once placed in-world, it'll substract from your budget
if TowerData.budget >= OFFICE_PRICE:
TowerData.budget = -OFFICE_PRICE
func _process(delta):
# If the office is no longer vacant, start rent timer
if is_vacant == false:
$Rent.start()
else:
$Rent.stop()
func _on_Rent_timeout():
# On timeout, pay the player and restart timer
TowerData.budget = OFFICE_INCOME
$Rent.start()

33
project/src/room.gd Normal file
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@ -0,0 +1,33 @@
extends Node2D
export var room_cost: int
export var room_income: int
export var room_expense: int
export var room_capacity: int
export var is_rentable: bool
var is_vacant: bool
var num_of_tenants: int
var is_full: bool
func _ready():
# Once placed in-world, it'll substract from your budget
if TowerData.budget >= room_cost:
TowerData.budget = -room_cost
func _process(delta):
# If the office is no longer vacant, start rent timer
if is_rentable == true:
if num_of_tenants >= room_capacity:
is_vacant = false
num_of_tenants += 1
$Rent.start()
else:
$Rent.stop()
func _on_Rent_timeout():
# On timeout, pay the player and restart timer
if room_income != 0:
TowerData.budget = room_income
$Rent.start()