skyscraperrising/project/project.godot
Anthony Foxclaw 0be15a7d67 Renamed to Skyscraper Rising
- Resized window to a 800px width
- Turned tower label into a button so it can be used to adjust varies aspects of the gameplay. e.g. budget, ect...
- Moved welcome label, tower name edit and create button into a vbox container and embedded it's script into there.
- Added news ticker to the bottom
2020-04-12 21:39:01 -04:00

38 lines
816 B
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Skyscraper Rising"
run/main_scene="res://src/titlescreen.tscn"
config/icon="res://icon.png"
[autoload]
GameData="*res://src/autoload/gamedata.gd"
[display]
window/size/width=800
window/stretch/mode="2d"
window/stretch/aspect="keep"
[rendering]
quality/driver/driver_name="GLES2"
quality/2d/gles2_use_nvidia_rect_flicker_workaround=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"