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Copyright waiver under the Unlicense with BSD 3-Clause fallback.
This commit is contained in:
parent
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commit
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24 changed files with 572 additions and 473 deletions
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@ -1,3 +1,9 @@
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/*
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In jurisdictions that recognize copyright waivers, I've waived all copyright
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and related or neighboring rights for to this project. In areas where these
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waivers are not recognized, BSD-3-Clause is enforced.
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See the (UN)LICENSE file in the project root for more information.
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*/
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global using System.Diagnostics.CodeAnalysis;
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global using System.Diagnostics;
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global using Tomas.Common.Programs;
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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/*
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In jurisdictions that recognize copyright waivers, I've waived all copyright
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and related or neighboring rights for to this project. In areas where these
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waivers are not recognized, BSD-3-Clause is enforced.
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See the (UN)LICENSE file in the project root for more information.
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*/
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namespace Tomas.Terminal;
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class Program
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{
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static void Main()
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static void Main()
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{
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while (true)
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{
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var shell = new Shell();
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var command = shell.ReadLine;
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var programs = shell.Programs;
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if (!programs.TryGetValue(command, out var program))
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{
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Console.WriteLine("Command Not Found.");
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continue;
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}
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try
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{
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var start = program.Run(shell);
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switch (start)
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{
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while (true)
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{
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var shell = new Shell();
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var command = shell.ReadLine;
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var programs = shell.Programs;
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if (!programs.TryGetValue(command, out var program))
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{
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Console.WriteLine("Command Not Found.");
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continue;
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}
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try
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{
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var start = program.Run(shell);
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switch (start)
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{
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case true:
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continue;
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case false:
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Console.WriteLine("Program closed unexpectedly.");
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continue;
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}
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}
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catch (Exception err)
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{
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Console.WriteLine(err.Message);
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}
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}
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case true:
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continue;
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case false:
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Console.WriteLine("Program closed unexpectedly.");
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continue;
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}
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}
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catch (Exception err)
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{
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Console.WriteLine(err.Message);
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}
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}
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}
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}
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@ -1,14 +1,16 @@
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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using Tomas.Common;
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/*
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In jurisdictions that recognize copyright waivers, I've waived all copyright
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and related or neighboring rights for to this project. In areas where these
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waivers are not recognized, BSD-3-Clause is enforced.
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See the (UN)LICENSE file in the project root for more information.
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*/
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namespace Tomas.Terminal.Programs;
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public class About : IProgram
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{
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public bool Run(IShell shell)
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{
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Console.WriteLine($"{TermMeta.NAME} Terminal Emulator v{TermMeta.VERSION}");
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return true;
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}
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public bool Run(IShell shell)
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{
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Console.WriteLine($"{TermMeta.NAME} Terminal Emulator v{TermMeta.VERSION}");
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return true;
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}
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}
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@ -1,14 +1,18 @@
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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/*
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In jurisdictions that recognize copyright waivers, I've waived all copyright
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and related or neighboring rights for to this project. In areas where these
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waivers are not recognized, BSD-3-Clause is enforced.
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See the (UN)LICENSE file in the project root for more information.
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*/
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using Tomas.Terminal.Programs;
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namespace Tomas.Terminal;
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public class Shell : IShell
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{
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const char SYMBOL = '$';
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const char SYMBOL = '$';
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public Dictionary<string, IProgram> Programs => new()
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public Dictionary<string, IProgram> Programs => new()
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{
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{"about", new About()},
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{"fensay", new FenSay()},
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{"commands", new Commands()}
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};
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public string ReadLine
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{
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get
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{
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Console.Write(SYMBOL);
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var readl = Console.ReadLine();
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return readl;
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}
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}
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public string ReadLine
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{
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get
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{
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Console.Write(SYMBOL);
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var readl = Console.ReadLine();
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return readl;
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}
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}
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}
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@ -1,48 +1,52 @@
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// I license this project under the BSD 3-Clause license.
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// See the LICENSE file in the project root for more information.
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/*
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In jurisdictions that recognize copyright waivers, I've waived all copyright
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and related or neighboring rights for to this project. In areas where these
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waivers are not recognized, BSD-3-Clause is enforced.
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See the (UN)LICENSE file in the project root for more information.
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*/
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using System.Text;
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namespace Tomas.Common;
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namespace Tomas.Terminal;
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/// <summary>
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/// System metdata, such as name, version and build number.
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/// </summary>
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public struct TermMeta
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{
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/// <summary>
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/// The name of the operating system.
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/// </summary>
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public const string NAME = "TOMAS Emulator";
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/// <summary>
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/// The name of the operating system.
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/// </summary>
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public const string NAME = "TOMAS Emulator";
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/// <summary>
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/// The version of the operating system, in the Calendar Versioning format: "yy.minor.patch".
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/// The year, minor, and patch version numbers are automatically extracted from the Git repository
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/// using the ThisAssembly.Git.SemVer object.
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/// </summary>
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public const string VERSION = $"{ThisAssembly.Git.SemVer.Major}.{ThisAssembly.Git.SemVer.Minor}.{ThisAssembly.Git.SemVer.Patch}";
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/// <summary>
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/// The version of the operating system, in the Calendar Versioning format: "yy.minor.patch".
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/// The year, minor, and patch version numbers are automatically extracted from the Git repository
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/// using the ThisAssembly.Git.SemVer object.
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/// </summary>
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public const string VERSION = $"{ThisAssembly.Git.SemVer.Major}.{ThisAssembly.Git.SemVer.Minor}.{ThisAssembly.Git.SemVer.Patch}";
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/// <summary>
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/// The build number of the operating system, generated from the commit hash.
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/// The build number is a 6-digit number, with the first 3 digits being the first 3 digits of the commit hash
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/// converted to a uint, and the last 3 digits being the last 3 digits of the commit hash converted to a uint.
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/// </summary>
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public static string BuildNumber = $"Build {BuildNumFromCommit}";
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/// <summary>
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/// The build number of the operating system, generated from the commit hash.
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/// The build number is a 6-digit number, with the first 3 digits being the first 3 digits of the commit hash
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/// converted to a uint, and the last 3 digits being the last 3 digits of the commit hash converted to a uint.
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/// </summary>
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public static string BuildNumber = $"Build {BuildNumFromCommit}";
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/// <summary>
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/// Generates the build number from the commit hash.
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/// </summary>
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/// <returns>The build number as a uint.</returns>
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static uint BuildNumFromCommit
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{
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get
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{
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// Get the bytes of the commit hash as a UTF-8 encoded string
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var commit = Encoding.UTF8.GetBytes(ThisAssembly.Git.Commit);
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/// <summary>
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/// Generates the build number from the commit hash.
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/// </summary>
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/// <returns>The build number as a uint.</returns>
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static uint BuildNumFromCommit
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{
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get
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{
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// Get the bytes of the commit hash as a UTF-8 encoded string
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var commit = Encoding.UTF8.GetBytes(ThisAssembly.Git.Commit);
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// Convert the first 4 bytes of the commit hash to a uint and return it modulo 1000000
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// (this will give us a 6-digit number with the first 3 digits being the first 3 digits of the commit hash
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// and the last 3 digits being the last 3 digits of the commit hash)
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return BitConverter.ToUInt32(commit, 0) % 1000000;
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}
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}
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// Convert the first 4 bytes of the commit hash to a uint and return it modulo 1000000
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// (this will give us a 6-digit number with the first 3 digits being the first 3 digits of the commit hash
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// and the last 3 digits being the last 3 digits of the commit hash)
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return BitConverter.ToUInt32(commit, 0) % 1000000;
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}
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}
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}
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