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518
LICENSE
518
LICENSE
|
@ -1,373 +1,201 @@
|
|||
Mozilla Public License Version 2.0
|
||||
==================================
|
||||
The Artistic License 2.0
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
Copyright (c) 2000-2006, The Perl Foundation.
|
||||
|
||||
1.1. "Contributor"
|
||||
means each individual or legal entity that creates, contributes to
|
||||
the creation of, or owns Covered Software.
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
1.2. "Contributor Version"
|
||||
means the combination of the Contributions of others (if any) used
|
||||
by a Contributor and that particular Contributor's Contribution.
|
||||
Preamble
|
||||
|
||||
1.3. "Contribution"
|
||||
means Covered Software of a particular Contributor.
|
||||
This license establishes the terms under which a given free software
|
||||
Package may be copied, modified, distributed, and/or redistributed.
|
||||
The intent is that the Copyright Holder maintains some artistic
|
||||
control over the development of that Package while still keeping the
|
||||
Package available as open source and free software.
|
||||
|
||||
1.4. "Covered Software"
|
||||
means Source Code Form to which the initial Contributor has attached
|
||||
the notice in Exhibit A, the Executable Form of such Source Code
|
||||
Form, and Modifications of such Source Code Form, in each case
|
||||
including portions thereof.
|
||||
You are always permitted to make arrangements wholly outside of this
|
||||
license directly with the Copyright Holder of a given Package. If the
|
||||
terms of this license do not permit the full use that you propose to
|
||||
make of the Package, you should contact the Copyright Holder and seek
|
||||
a different licensing arrangement.
|
||||
|
||||
1.5. "Incompatible With Secondary Licenses"
|
||||
means
|
||||
Definitions
|
||||
|
||||
(a) that the initial Contributor has attached the notice described
|
||||
in Exhibit B to the Covered Software; or
|
||||
"Copyright Holder" means the individual(s) or organization(s)
|
||||
named in the copyright notice for the entire Package.
|
||||
|
||||
(b) that the Covered Software was made available under the terms of
|
||||
version 1.1 or earlier of the License, but not also under the
|
||||
terms of a Secondary License.
|
||||
"Contributor" means any party that has contributed code or other
|
||||
material to the Package, in accordance with the Copyright Holder's
|
||||
procedures.
|
||||
|
||||
1.6. "Executable Form"
|
||||
means any form of the work other than Source Code Form.
|
||||
"You" and "your" means any person who would like to copy,
|
||||
distribute, or modify the Package.
|
||||
|
||||
1.7. "Larger Work"
|
||||
means a work that combines Covered Software with other material, in
|
||||
a separate file or files, that is not Covered Software.
|
||||
"Package" means the collection of files distributed by the
|
||||
Copyright Holder, and derivatives of that collection and/or of
|
||||
those files. A given Package may consist of either the Standard
|
||||
Version, or a Modified Version.
|
||||
|
||||
1.8. "License"
|
||||
means this document.
|
||||
"Distribute" means providing a copy of the Package or making it
|
||||
accessible to anyone else, or in the case of a company or
|
||||
organization, to others outside of your company or organization.
|
||||
|
||||
1.9. "Licensable"
|
||||
means having the right to grant, to the maximum extent possible,
|
||||
whether at the time of the initial grant or subsequently, any and
|
||||
all of the rights conveyed by this License.
|
||||
"Distributor Fee" means any fee that you charge for Distributing
|
||||
this Package or providing support for this Package to another
|
||||
party. It does not mean licensing fees.
|
||||
|
||||
1.10. "Modifications"
|
||||
means any of the following:
|
||||
"Standard Version" refers to the Package if it has not been
|
||||
modified, or has been modified only in ways explicitly requested
|
||||
by the Copyright Holder.
|
||||
|
||||
(a) any file in Source Code Form that results from an addition to,
|
||||
deletion from, or modification of the contents of Covered
|
||||
Software; or
|
||||
"Modified Version" means the Package, if it has been changed, and
|
||||
such changes were not explicitly requested by the Copyright
|
||||
Holder.
|
||||
|
||||
(b) any new file in Source Code Form that contains any Covered
|
||||
Software.
|
||||
"Original License" means this Artistic License as Distributed with
|
||||
the Standard Version of the Package, in its current version or as
|
||||
it may be modified by The Perl Foundation in the future.
|
||||
|
||||
1.11. "Patent Claims" of a Contributor
|
||||
means any patent claim(s), including without limitation, method,
|
||||
process, and apparatus claims, in any patent Licensable by such
|
||||
Contributor that would be infringed, but for the grant of the
|
||||
License, by the making, using, selling, offering for sale, having
|
||||
made, import, or transfer of either its Contributions or its
|
||||
Contributor Version.
|
||||
"Source" form means the source code, documentation source, and
|
||||
configuration files for the Package.
|
||||
|
||||
1.12. "Secondary License"
|
||||
means either the GNU General Public License, Version 2.0, the GNU
|
||||
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||
Public License, Version 3.0, or any later versions of those
|
||||
licenses.
|
||||
"Compiled" form means the compiled bytecode, object code, binary,
|
||||
or any other form resulting from mechanical transformation or
|
||||
translation of the Source form.
|
||||
|
||||
1.13. "Source Code Form"
|
||||
means the form of the work preferred for making modifications.
|
||||
|
||||
1.14. "You" (or "Your")
|
||||
means an individual or a legal entity exercising rights under this
|
||||
License. For legal entities, "You" includes any entity that
|
||||
controls, is controlled by, or is under common control with You. For
|
||||
purposes of this definition, "control" means (a) the power, direct
|
||||
or indirect, to cause the direction or management of such entity,
|
||||
whether by contract or otherwise, or (b) ownership of more than
|
||||
fifty percent (50%) of the outstanding shares or beneficial
|
||||
ownership of such entity.
|
||||
Permission for Use and Modification Without Distribution
|
||||
|
||||
2. License Grants and Conditions
|
||||
--------------------------------
|
||||
(1) You are permitted to use the Standard Version and create and use
|
||||
Modified Versions for any purpose without restriction, provided that
|
||||
you do not Distribute the Modified Version.
|
||||
|
||||
2.1. Grants
|
||||
|
||||
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license:
|
||||
Permissions for Redistribution of the Standard Version
|
||||
|
||||
(a) under intellectual property rights (other than patent or trademark)
|
||||
Licensable by such Contributor to use, reproduce, make available,
|
||||
modify, display, perform, distribute, and otherwise exploit its
|
||||
Contributions, either on an unmodified basis, with Modifications, or
|
||||
as part of a Larger Work; and
|
||||
(2) You may Distribute verbatim copies of the Source form of the
|
||||
Standard Version of this Package in any medium without restriction,
|
||||
either gratis or for a Distributor Fee, provided that you duplicate
|
||||
all of the original copyright notices and associated disclaimers. At
|
||||
your discretion, such verbatim copies may or may not include a
|
||||
Compiled form of the Package.
|
||||
|
||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||
for sale, have made, import, and otherwise transfer either its
|
||||
Contributions or its Contributor Version.
|
||||
(3) You may apply any bug fixes, portability changes, and other
|
||||
modifications made available from the Copyright Holder. The resulting
|
||||
Package will still be considered the Standard Version, and as such
|
||||
will be subject to the Original License.
|
||||
|
||||
2.2. Effective Date
|
||||
|
||||
The licenses granted in Section 2.1 with respect to any Contribution
|
||||
become effective for each Contribution on the date the Contributor first
|
||||
distributes such Contribution.
|
||||
Distribution of Modified Versions of the Package as Source
|
||||
|
||||
2.3. Limitations on Grant Scope
|
||||
(4) You may Distribute your Modified Version as Source (either gratis
|
||||
or for a Distributor Fee, and with or without a Compiled form of the
|
||||
Modified Version) provided that you clearly document how it differs
|
||||
from the Standard Version, including, but not limited to, documenting
|
||||
any non-standard features, executables, or modules, and provided that
|
||||
you do at least ONE of the following:
|
||||
|
||||
The licenses granted in this Section 2 are the only rights granted under
|
||||
this License. No additional rights or licenses will be implied from the
|
||||
distribution or licensing of Covered Software under this License.
|
||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||
Contributor:
|
||||
|
||||
(a) for any code that a Contributor has removed from Covered Software;
|
||||
or
|
||||
|
||||
(b) for infringements caused by: (i) Your and any other third party's
|
||||
modifications of Covered Software, or (ii) the combination of its
|
||||
Contributions with other software (except as part of its Contributor
|
||||
Version); or
|
||||
|
||||
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||
its Contributions.
|
||||
|
||||
This License does not grant any rights in the trademarks, service marks,
|
||||
or logos of any Contributor (except as may be necessary to comply with
|
||||
the notice requirements in Section 3.4).
|
||||
|
||||
2.4. Subsequent Licenses
|
||||
|
||||
No Contributor makes additional grants as a result of Your choice to
|
||||
distribute the Covered Software under a subsequent version of this
|
||||
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||
permitted under the terms of Section 3.3).
|
||||
|
||||
2.5. Representation
|
||||
|
||||
Each Contributor represents that the Contributor believes its
|
||||
Contributions are its original creation(s) or it has sufficient rights
|
||||
to grant the rights to its Contributions conveyed by this License.
|
||||
|
||||
2.6. Fair Use
|
||||
|
||||
This License is not intended to limit any rights You have under
|
||||
applicable copyright doctrines of fair use, fair dealing, or other
|
||||
equivalents.
|
||||
|
||||
2.7. Conditions
|
||||
|
||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||
in Section 2.1.
|
||||
|
||||
3. Responsibilities
|
||||
-------------------
|
||||
|
||||
3.1. Distribution of Source Form
|
||||
|
||||
All distribution of Covered Software in Source Code Form, including any
|
||||
Modifications that You create or to which You contribute, must be under
|
||||
the terms of this License. You must inform recipients that the Source
|
||||
Code Form of the Covered Software is governed by the terms of this
|
||||
License, and how they can obtain a copy of this License. You may not
|
||||
attempt to alter or restrict the recipients' rights in the Source Code
|
||||
Form.
|
||||
|
||||
3.2. Distribution of Executable Form
|
||||
|
||||
If You distribute Covered Software in Executable Form then:
|
||||
|
||||
(a) such Covered Software must also be made available in Source Code
|
||||
Form, as described in Section 3.1, and You must inform recipients of
|
||||
the Executable Form how they can obtain a copy of such Source Code
|
||||
Form by reasonable means in a timely manner, at a charge no more
|
||||
than the cost of distribution to the recipient; and
|
||||
|
||||
(b) You may distribute such Executable Form under the terms of this
|
||||
License, or sublicense it under different terms, provided that the
|
||||
license for the Executable Form does not attempt to limit or alter
|
||||
the recipients' rights in the Source Code Form under this License.
|
||||
|
||||
3.3. Distribution of a Larger Work
|
||||
|
||||
You may create and distribute a Larger Work under terms of Your choice,
|
||||
provided that You also comply with the requirements of this License for
|
||||
the Covered Software. If the Larger Work is a combination of Covered
|
||||
Software with a work governed by one or more Secondary Licenses, and the
|
||||
Covered Software is not Incompatible With Secondary Licenses, this
|
||||
License permits You to additionally distribute such Covered Software
|
||||
under the terms of such Secondary License(s), so that the recipient of
|
||||
the Larger Work may, at their option, further distribute the Covered
|
||||
Software under the terms of either this License or such Secondary
|
||||
License(s).
|
||||
|
||||
3.4. Notices
|
||||
|
||||
You may not remove or alter the substance of any license notices
|
||||
(including copyright notices, patent notices, disclaimers of warranty,
|
||||
or limitations of liability) contained within the Source Code Form of
|
||||
the Covered Software, except that You may alter any license notices to
|
||||
the extent required to remedy known factual inaccuracies.
|
||||
|
||||
3.5. Application of Additional Terms
|
||||
|
||||
You may choose to offer, and to charge a fee for, warranty, support,
|
||||
indemnity or liability obligations to one or more recipients of Covered
|
||||
Software. However, You may do so only on Your own behalf, and not on
|
||||
behalf of any Contributor. You must make it absolutely clear that any
|
||||
such warranty, support, indemnity, or liability obligation is offered by
|
||||
You alone, and You hereby agree to indemnify every Contributor for any
|
||||
liability incurred by such Contributor as a result of warranty, support,
|
||||
indemnity or liability terms You offer. You may include additional
|
||||
disclaimers of warranty and limitations of liability specific to any
|
||||
jurisdiction.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation
|
||||
---------------------------------------------------
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Software due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description must
|
||||
be placed in a text file included with all distributions of the Covered
|
||||
Software under this License. Except to the extent prohibited by statute
|
||||
or regulation, such description must be sufficiently detailed for a
|
||||
recipient of ordinary skill to be able to understand it.
|
||||
|
||||
5. Termination
|
||||
--------------
|
||||
|
||||
5.1. The rights granted under this License will terminate automatically
|
||||
if You fail to comply with any of its terms. However, if You become
|
||||
compliant, then the rights granted under this License from a particular
|
||||
Contributor are reinstated (a) provisionally, unless and until such
|
||||
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||
ongoing basis, if such Contributor fails to notify You of the
|
||||
non-compliance by some reasonable means prior to 60 days after You have
|
||||
come back into compliance. Moreover, Your grants from a particular
|
||||
Contributor are reinstated on an ongoing basis if such Contributor
|
||||
notifies You of the non-compliance by some reasonable means, this is the
|
||||
first time You have received notice of non-compliance with this License
|
||||
from such Contributor, and You become compliant prior to 30 days after
|
||||
Your receipt of the notice.
|
||||
|
||||
5.2. If You initiate litigation against any entity by asserting a patent
|
||||
infringement claim (excluding declaratory judgment actions,
|
||||
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||
directly or indirectly infringes any patent, then the rights granted to
|
||||
You by any and all Contributors for the Covered Software under Section
|
||||
2.1 of this License shall terminate.
|
||||
|
||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||
end user license agreements (excluding distributors and resellers) which
|
||||
have been validly granted by You or Your distributors under this License
|
||||
prior to termination shall survive termination.
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 6. Disclaimer of Warranty *
|
||||
* ------------------------- *
|
||||
* *
|
||||
* Covered Software is provided under this License on an "as is" *
|
||||
* basis, without warranty of any kind, either expressed, implied, or *
|
||||
* statutory, including, without limitation, warranties that the *
|
||||
* Covered Software is free of defects, merchantable, fit for a *
|
||||
* particular purpose or non-infringing. The entire risk as to the *
|
||||
* quality and performance of the Covered Software is with You. *
|
||||
* Should any Covered Software prove defective in any respect, You *
|
||||
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||
* essential part of this License. No use of any Covered Software is *
|
||||
* authorized under this License except under this disclaimer. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 7. Limitation of Liability *
|
||||
* -------------------------- *
|
||||
* *
|
||||
* Under no circumstances and under no legal theory, whether tort *
|
||||
* (including negligence), contract, or otherwise, shall any *
|
||||
* Contributor, or anyone who distributes Covered Software as *
|
||||
* permitted above, be liable to You for any direct, indirect, *
|
||||
* special, incidental, or consequential damages of any character *
|
||||
* including, without limitation, damages for lost profits, loss of *
|
||||
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||
* and all other commercial damages or losses, even if such party *
|
||||
* shall have been informed of the possibility of such damages. This *
|
||||
* limitation of liability shall not apply to liability for death or *
|
||||
* personal injury resulting from such party's negligence to the *
|
||||
* extent applicable law prohibits such limitation. Some *
|
||||
* jurisdictions do not allow the exclusion or limitation of *
|
||||
* incidental or consequential damages, so this exclusion and *
|
||||
* limitation may not apply to You. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
8. Litigation
|
||||
-------------
|
||||
|
||||
Any litigation relating to this License may be brought only in the
|
||||
courts of a jurisdiction where the defendant maintains its principal
|
||||
place of business and such litigation shall be governed by laws of that
|
||||
jurisdiction, without reference to its conflict-of-law provisions.
|
||||
Nothing in this Section shall prevent a party's ability to bring
|
||||
cross-claims or counter-claims.
|
||||
|
||||
9. Miscellaneous
|
||||
----------------
|
||||
|
||||
This License represents the complete agreement concerning the subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. Any law or regulation which provides
|
||||
that the language of a contract shall be construed against the drafter
|
||||
shall not be used to construe this License against a Contributor.
|
||||
|
||||
10. Versions of the License
|
||||
---------------------------
|
||||
|
||||
10.1. New Versions
|
||||
|
||||
Mozilla Foundation is the license steward. Except as provided in Section
|
||||
10.3, no one other than the license steward has the right to modify or
|
||||
publish new versions of this License. Each version will be given a
|
||||
distinguishing version number.
|
||||
|
||||
10.2. Effect of New Versions
|
||||
|
||||
You may distribute the Covered Software under the terms of the version
|
||||
of the License under which You originally received the Covered Software,
|
||||
or under the terms of any subsequent version published by the license
|
||||
steward.
|
||||
|
||||
10.3. Modified Versions
|
||||
|
||||
If you create software not governed by this License, and you want to
|
||||
create a new license for such software, you may create and use a
|
||||
modified version of this License if you rename the license and remove
|
||||
any references to the name of the license steward (except to note that
|
||||
such modified license differs from this License).
|
||||
|
||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||
Licenses
|
||||
|
||||
If You choose to distribute Source Code Form that is Incompatible With
|
||||
Secondary Licenses under the terms of this version of the License, the
|
||||
notice described in Exhibit B of this License must be attached.
|
||||
|
||||
Exhibit A - Source Code Form License Notice
|
||||
-------------------------------------------
|
||||
|
||||
This Source Code Form is subject to the terms of the Mozilla Public
|
||||
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
If it is not possible or desirable to put the notice in a particular
|
||||
file, then You may include the notice in a location (such as a LICENSE
|
||||
file in a relevant directory) where a recipient would be likely to look
|
||||
for such a notice.
|
||||
|
||||
You may add additional accurate notices of copyright ownership.
|
||||
|
||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||
---------------------------------------------------------
|
||||
|
||||
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||
defined by the Mozilla Public License, v. 2.0.
|
||||
(a) make the Modified Version available to the Copyright Holder
|
||||
of the Standard Version, under the Original License, so that the
|
||||
Copyright Holder may include your modifications in the Standard
|
||||
Version.
|
||||
|
||||
(b) ensure that installation of your Modified Version does not
|
||||
prevent the user installing or running the Standard Version. In
|
||||
addition, the Modified Version must bear a name that is different
|
||||
from the name of the Standard Version.
|
||||
|
||||
(c) allow anyone who receives a copy of the Modified Version to
|
||||
make the Source form of the Modified Version available to others
|
||||
under
|
||||
|
||||
(i) the Original License or
|
||||
|
||||
(ii) a license that permits the licensee to freely copy,
|
||||
modify and redistribute the Modified Version using the same
|
||||
licensing terms that apply to the copy that the licensee
|
||||
received, and requires that the Source form of the Modified
|
||||
Version, and of any works derived from it, be made freely
|
||||
available in that license fees are prohibited but Distributor
|
||||
Fees are allowed.
|
||||
|
||||
|
||||
Distribution of Compiled Forms of the Standard Version
|
||||
or Modified Versions without the Source
|
||||
|
||||
(5) You may Distribute Compiled forms of the Standard Version without
|
||||
the Source, provided that you include complete instructions on how to
|
||||
get the Source of the Standard Version. Such instructions must be
|
||||
valid at the time of your distribution. If these instructions, at any
|
||||
time while you are carrying out such distribution, become invalid, you
|
||||
must provide new instructions on demand or cease further distribution.
|
||||
If you provide valid instructions or cease distribution within thirty
|
||||
days after you become aware that the instructions are invalid, then
|
||||
you do not forfeit any of your rights under this license.
|
||||
|
||||
(6) You may Distribute a Modified Version in Compiled form without
|
||||
the Source, provided that you comply with Section 4 with respect to
|
||||
the Source of the Modified Version.
|
||||
|
||||
|
||||
Aggregating or Linking the Package
|
||||
|
||||
(7) You may aggregate the Package (either the Standard Version or
|
||||
Modified Version) with other packages and Distribute the resulting
|
||||
aggregation provided that you do not charge a licensing fee for the
|
||||
Package. Distributor Fees are permitted, and licensing fees for other
|
||||
components in the aggregation are permitted. The terms of this license
|
||||
apply to the use and Distribution of the Standard or Modified Versions
|
||||
as included in the aggregation.
|
||||
|
||||
(8) You are permitted to link Modified and Standard Versions with
|
||||
other works, to embed the Package in a larger work of your own, or to
|
||||
build stand-alone binary or bytecode versions of applications that
|
||||
include the Package, and Distribute the result without restriction,
|
||||
provided the result does not expose a direct interface to the Package.
|
||||
|
||||
|
||||
Items That are Not Considered Part of a Modified Version
|
||||
|
||||
(9) Works (including, but not limited to, modules and scripts) that
|
||||
merely extend or make use of the Package, do not, by themselves, cause
|
||||
the Package to be a Modified Version. In addition, such works are not
|
||||
considered parts of the Package itself, and are not subject to the
|
||||
terms of this license.
|
||||
|
||||
|
||||
General Provisions
|
||||
|
||||
(10) Any use, modification, and distribution of the Standard or
|
||||
Modified Versions is governed by this Artistic License. By using,
|
||||
modifying or distributing the Package, you accept this license. Do not
|
||||
use, modify, or distribute the Package, if you do not accept this
|
||||
license.
|
||||
|
||||
(11) If your Modified Version has been derived from a Modified
|
||||
Version made by someone other than you, you are nevertheless required
|
||||
to ensure that your Modified Version complies with the requirements of
|
||||
this license.
|
||||
|
||||
(12) This license does not grant you the right to use any trademark,
|
||||
service mark, tradename, or logo of the Copyright Holder.
|
||||
|
||||
(13) This license includes the non-exclusive, worldwide,
|
||||
free-of-charge patent license to make, have made, use, offer to sell,
|
||||
sell, import and otherwise transfer the Package with respect to any
|
||||
patent claims licensable by the Copyright Holder that are necessarily
|
||||
infringed by the Package. If you institute patent litigation
|
||||
(including a cross-claim or counterclaim) against any party alleging
|
||||
that the Package constitutes direct or contributory patent
|
||||
infringement, then this Artistic License to you shall terminate on the
|
||||
date that such litigation is filed.
|
||||
|
||||
(14) Disclaimer of Warranty:
|
||||
THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER AND CONTRIBUTORS "AS
|
||||
IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
|
||||
NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY YOUR LOCAL
|
||||
LAW. UNLESS REQUIRED BY LAW, NO COPYRIGHT HOLDER OR CONTRIBUTOR WILL
|
||||
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES ARISING IN ANY WAY OUT OF THE USE OF THE PACKAGE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
@ -5,14 +5,16 @@
|
|||
|
||||

|
||||
|
||||
Tony's Dress Up is a re-imagining of my first Flash game, ZC's Dress Up, developed back in 2007. I've included the Flash copies in the ``/archive`` directory. They can be played using [Ruffle](https://ruffle.rs/)'s demo page.
|
||||
Tony's Dress Up is a re-imagining of my first (and only) Flash game series, ZC's Dress Up , developed back in 2007. Both this and the originals are heavily inspired by The Sims 2: Body Shop in their own unique ways.
|
||||
|
||||
I've included the original Flash releases in the ``/archive`` directory. They can be played using [Ruffle](https://ruffle.rs/)'s demo page.
|
||||
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- Godot Engine 3.2
|
||||
- Godot Engine 3.2 LTS or later
|
||||
|
||||
## Authors
|
||||
|
||||
|
@ -24,7 +26,7 @@
|
|||
|
||||
## License
|
||||
|
||||
The source and assets are licensed under the MPL 2.0 License and CC-BY, respectfully - see the [LICENSE](LICENSE) and [ASSET-LICENSE](ASSET-LICENSE) for more details.
|
||||
The source and assets are licensed under the Artistic-2.0 License and CC-BY, respectfully - see the [LICENSE](LICENSE) and [ASSET-LICENSE](ASSET-LICENSE) for more details.
|
||||
|
||||
The Flash games included are closed source, but considered abandonware. Feel free to share them on archives.
|
||||
|
||||
|
|
|
@ -39,14 +39,9 @@ window/size/width=800
|
|||
window/size/height=500
|
||||
window/size/resizable=false
|
||||
window/energy_saving/keep_screen_on=false
|
||||
mouse_cursor/custom_image="res://sprites/clothes/cursor.png"
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[gui]
|
||||
|
||||
theme/custom_font="res://fonts/kenny_pixel_25.tres"
|
||||
|
||||
[importer_defaults]
|
||||
|
||||
texture={
|
||||
|
|
|
@ -28,114 +28,9 @@
|
|||
[ext_resource path="res://sprites/clothes/blank_top.png" type="Texture" id=26]
|
||||
[ext_resource path="res://sprites/character/character_base_head.svg" type="Texture" id=27]
|
||||
[ext_resource path="res://sprites/character/mouth/mouth11.png" type="Texture" id=28]
|
||||
[ext_resource path="res://scripts/character_base.gd" type="Script" id=29]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "# Anthony Wilcox licenses this file to you under the MPL license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Node2D
|
||||
|
||||
const _TDU_VERSION = \"0.2\"
|
||||
const _SAVE_FILE = \"user://character.tdu\"
|
||||
|
||||
onready var character = preload(\"res://resources/character.tres\")
|
||||
onready var blank_accessory = preload(\"res://sprites/clothes/blank_top.png\")
|
||||
onready var base_top = preload(\"res://sprites/character/character_base_top.svg\")
|
||||
onready var base_bottom = preload(\"res://sprites/character/character_base_legs.svg\")
|
||||
|
||||
onready var accessory = $body/accessory
|
||||
#onready var underwear = $Undies
|
||||
onready var bottom = $body/legs
|
||||
onready var top = $body/top
|
||||
onready var eyes = $body/head/eyes
|
||||
onready var mouth = $body/head/mouth
|
||||
|
||||
func _process(delta):
|
||||
|
||||
if character.accessory != null:
|
||||
accessory.texture = character.accessory
|
||||
|
||||
# if character.underwear != null:
|
||||
# underwear.texture = character.underwear
|
||||
|
||||
if character.bottom != null:
|
||||
bottom.texture = character.bottom
|
||||
|
||||
if character.top != null:
|
||||
top.texture = character.top
|
||||
|
||||
func save_game():
|
||||
var data_file = {
|
||||
\"version\": _TDU_VERSION,
|
||||
\"game_ver\": GameData.version,
|
||||
\"accessory\": \"res://sprites/clothes/blank_top.png\",
|
||||
\"top\": \"res://sprites/clothes/blank_top.png\",
|
||||
\"bottom\": \"res://sprites/character/character_base_legs.svg\",
|
||||
}
|
||||
|
||||
data_file[\"accessory\"] = accessory.texture.resource_path
|
||||
data_file[\"top\"] = top.texture.resource_path
|
||||
data_file[\"bottom\"] = bottom.texture.resource_path
|
||||
var file = File.new()
|
||||
if file.open(_SAVE_FILE, File.WRITE) != 0:
|
||||
print(\"Error opening file\")
|
||||
return
|
||||
var json_file = to_json(data_file)
|
||||
file.store_line(json_file)
|
||||
print_debug(json_file)
|
||||
file.close()
|
||||
|
||||
func load_game():
|
||||
var file = File.new()
|
||||
|
||||
if not file.file_exists(_SAVE_FILE):
|
||||
print(\"File not found!\")
|
||||
return
|
||||
|
||||
if file.open(_SAVE_FILE, File.READ) != 0:
|
||||
print(\"Error opening file\")
|
||||
return
|
||||
|
||||
var data = parse_json(file.get_line())
|
||||
|
||||
var top_texture = ImageTexture.new()
|
||||
var accessory_texture = ImageTexture.new()
|
||||
var bottom_texture = ImageTexture.new()
|
||||
var top_image = Image.new()
|
||||
var accessory_image = Image.new()
|
||||
var bottom_image = Image.new()
|
||||
|
||||
top_image.load(data[\"top\"])
|
||||
top_texture.create_from_image(top_image)
|
||||
top.texture = top_texture
|
||||
|
||||
bottom_image.load(data[\"bottom\"])
|
||||
top_texture.create_from_image(top_image)
|
||||
bottom.texture = top_texture
|
||||
|
||||
accessory_image.load(data[\"accessory\"])
|
||||
accessory_texture.create_from_image(top_image)
|
||||
accessory.texture = accessory_texture
|
||||
|
||||
file.close()
|
||||
|
||||
func _on_clearBtn_pressed():
|
||||
$Click.play()
|
||||
character.accessory = blank_accessory
|
||||
character.bottom = base_bottom
|
||||
character.top = base_top
|
||||
|
||||
func _on_SaveBtn_pressed():
|
||||
$Click.play()
|
||||
GameEvents.emit_signal(\"indicate\")
|
||||
save_game()
|
||||
|
||||
func _on_LoadBtn_pressed():
|
||||
$Click.play()
|
||||
GameEvents.emit_signal(\"indicate\")
|
||||
load_game()
|
||||
"
|
||||
|
||||
[sub_resource type="SpriteFrames" id=2]
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ) ],
|
||||
"loop": true,
|
||||
|
@ -143,7 +38,7 @@ animations = [ {
|
|||
"speed": 2.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=3]
|
||||
[sub_resource type="SpriteFrames" id=2]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ) ],
|
||||
"loop": true,
|
||||
|
@ -151,7 +46,7 @@ animations = [ {
|
|||
"speed": 2.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=4]
|
||||
[sub_resource type="SpriteFrames" id=3]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 28 ), ExtResource( 23 ) ],
|
||||
"loop": true,
|
||||
|
@ -159,55 +54,97 @@ animations = [ {
|
|||
"speed": 2.0
|
||||
} ]
|
||||
|
||||
[node name="characterBase" type="Node2D"]
|
||||
[node name="CharacterBase" type="Node2D"]
|
||||
position = Vector2( -19, -92 )
|
||||
script = SubResource( 1 )
|
||||
script = ExtResource( 29 )
|
||||
|
||||
[node name="Click" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 24 )
|
||||
|
||||
[node name="shadow" type="Sprite" parent="."]
|
||||
[node name="Shadow" type="Sprite" parent="."]
|
||||
position = Vector2( 4.84271, 244.714 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="body" type="Node2D" parent="."]
|
||||
[node name="Body" type="Node2D" parent="."]
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="tail" type="AnimatedSprite" parent="body"]
|
||||
[node name="Tail" type="AnimatedSprite" parent="Body"]
|
||||
position = Vector2( -33.7592, 99.4079 )
|
||||
scale = Vector2( 0.927713, 1 )
|
||||
frames = SubResource( 2 )
|
||||
playing = true
|
||||
|
||||
[node name="legs" type="Sprite" parent="body"]
|
||||
position = Vector2( 1.47027, 191.868 )
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="top" type="Sprite" parent="body"]
|
||||
position = Vector2( 7, 78 )
|
||||
texture = ExtResource( 25 )
|
||||
|
||||
[node name="head" type="Sprite" parent="body"]
|
||||
position = Vector2( 10.6805, -25.1047 )
|
||||
texture = ExtResource( 27 )
|
||||
|
||||
[node name="eyes" type="AnimatedSprite" parent="body/head"]
|
||||
position = Vector2( 17.6857, 4.22147 )
|
||||
frames = SubResource( 3 )
|
||||
frames = SubResource( 1 )
|
||||
frame = 2
|
||||
playing = true
|
||||
|
||||
[node name="mouth" type="AnimatedSprite" parent="body/head"]
|
||||
position = Vector2( 38.1195, 8.68453 )
|
||||
frames = SubResource( 4 )
|
||||
frame = 5
|
||||
[node name="Legs" type="Sprite" parent="Body"]
|
||||
position = Vector2( 1.47027, 191.868 )
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="Top" type="Sprite" parent="Body"]
|
||||
position = Vector2( 7, 78 )
|
||||
texture = ExtResource( 25 )
|
||||
|
||||
[node name="Head" type="Sprite" parent="Body"]
|
||||
position = Vector2( 10.6805, -25.1047 )
|
||||
texture = ExtResource( 27 )
|
||||
|
||||
[node name="Eyes" type="AnimatedSprite" parent="Body/Head"]
|
||||
position = Vector2( 17.6857, 4.22147 )
|
||||
frames = SubResource( 2 )
|
||||
frame = 2
|
||||
playing = true
|
||||
|
||||
[node name="accessory" type="Sprite" parent="body"]
|
||||
[node name="Mouth" type="AnimatedSprite" parent="Body/Head"]
|
||||
position = Vector2( 38.1195, 8.68453 )
|
||||
frames = SubResource( 3 )
|
||||
frame = 10
|
||||
playing = true
|
||||
|
||||
[node name="Accessory" type="Sprite" parent="Body"]
|
||||
position = Vector2( 9.54095, 73.0832 )
|
||||
texture = ExtResource( 26 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="Controls" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="Container" type="Control" parent="Controls"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -19.0
|
||||
margin_top = -92.0
|
||||
margin_right = -19.0
|
||||
margin_bottom = -92.0
|
||||
__meta__ = {
|
||||
"_edit_lock_": true,
|
||||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[node name="ExportWin" type="FileDialog" parent="Controls/Container"]
|
||||
anchor_left = 0.215
|
||||
anchor_top = 0.21
|
||||
anchor_right = 0.785
|
||||
anchor_bottom = 0.79
|
||||
window_title = "Export"
|
||||
access = 1
|
||||
current_dir = "user://Users/tonytins/Projects/tonysdressup"
|
||||
current_path = "user://Users/tonytins/Projects/tonysdressup/"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[node name="ImportWin" type="FileDialog" parent="Controls/Container"]
|
||||
anchor_left = 0.215
|
||||
anchor_top = 0.21
|
||||
anchor_right = 0.785
|
||||
anchor_bottom = 0.79
|
||||
window_title = "Open a File"
|
||||
mode = 0
|
||||
access = 1
|
||||
current_dir = "user://Users/tonytins/Projects/tonysdressup"
|
||||
current_path = "user://Users/tonytins/Projects/tonysdressup/"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=13 format=2]
|
||||
[gd_scene load_steps=15 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/character_base.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://sprites/world/background.svg" type="Texture" id=2]
|
||||
|
@ -9,6 +9,8 @@
|
|||
[ext_resource path="res://sprites/symbols/file-upload.svg" type="Texture" id=7]
|
||||
[ext_resource path="res://scripts/ui.gd" type="Script" id=8]
|
||||
[ext_resource path="res://sprites/symbols/file-download.svg" type="Texture" id=9]
|
||||
[ext_resource path="res://sprites/symbols/file-upload-disabled.svg" type="Texture" id=10]
|
||||
[ext_resource path="res://sprites/symbols/file-download-disabled.svg" type="Texture" id=11]
|
||||
[ext_resource path="res://sprites/symbols/spinner.svg" type="Texture" id=12]
|
||||
[ext_resource path="res://scripts/spinner.gd" type="Script" id=13]
|
||||
[ext_resource path="res://scripts/game.gd" type="Script" id=14]
|
||||
|
@ -35,11 +37,11 @@ position = Vector2( 35.118, -14.56 )
|
|||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="characterBase" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 133.807, 230.615 )
|
||||
position = Vector2( 141.307, 225.012 )
|
||||
|
||||
[node name="Controls" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="DressUp" type="Control" parent="Controls"]
|
||||
[node name="Container" type="Control" parent="Controls"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 8 )
|
||||
|
@ -49,14 +51,14 @@ __meta__ = {
|
|||
}
|
||||
version = "1.10"
|
||||
|
||||
[node name="wardrobe" parent="Controls/DressUp" instance=ExtResource( 4 )]
|
||||
[node name="Wardrobe" parent="Controls/Container" instance=ExtResource( 4 )]
|
||||
anchor_left = 0.33875
|
||||
anchor_top = 0.054
|
||||
anchor_right = 1.05
|
||||
anchor_bottom = 0.9
|
||||
margin_right = 6.10352e-05
|
||||
|
||||
[node name="Spinner" type="TextureRect" parent="Controls/DressUp"]
|
||||
[node name="Spinner" type="TextureRect" parent="Controls/Container"]
|
||||
visible = false
|
||||
anchor_left = 0.945785
|
||||
anchor_top = 0.153026
|
||||
|
@ -68,10 +70,10 @@ __meta__ = {
|
|||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[node name="Timer" type="Timer" parent="Controls/DressUp/Spinner"]
|
||||
[node name="Timer" type="Timer" parent="Controls/Container/Spinner"]
|
||||
wait_time = 2.0
|
||||
|
||||
[node name="CenterBtns" type="CenterContainer" parent="Controls/DressUp"]
|
||||
[node name="CenterBtns" type="CenterContainer" parent="Controls/Container"]
|
||||
anchor_left = 0.35875
|
||||
anchor_top = 0.792
|
||||
anchor_right = 0.99625
|
||||
|
@ -80,37 +82,36 @@ __meta__ = {
|
|||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[node name="ButtonCtr" type="HBoxContainer" parent="Controls/DressUp/CenterBtns"]
|
||||
margin_left = 179.0
|
||||
margin_top = 4.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 42.0
|
||||
[node name="ButtonCtr" type="HBoxContainer" parent="Controls/Container/CenterBtns"]
|
||||
margin_left = 197.0
|
||||
margin_top = 7.0
|
||||
margin_right = 312.0
|
||||
margin_bottom = 39.0
|
||||
custom_constants/separation = 20
|
||||
|
||||
[node name="SaveBtn" type="Button" parent="Controls/DressUp/CenterBtns/ButtonCtr"]
|
||||
margin_right = 37.0
|
||||
margin_bottom = 38.0
|
||||
hint_tooltip = "Save"
|
||||
icon = ExtResource( 7 )
|
||||
flat = true
|
||||
[node name="ExportBtn" type="TextureButton" parent="Controls/Container/CenterBtns/ButtonCtr"]
|
||||
margin_right = 25.0
|
||||
margin_bottom = 32.0
|
||||
hint_tooltip = "Export"
|
||||
texture_normal = ExtResource( 7 )
|
||||
texture_disabled = ExtResource( 10 )
|
||||
|
||||
[node name="LoadBtn" type="Button" parent="Controls/DressUp/CenterBtns/ButtonCtr"]
|
||||
margin_left = 57.0
|
||||
margin_right = 94.0
|
||||
margin_bottom = 38.0
|
||||
hint_tooltip = "Load"
|
||||
icon = ExtResource( 9 )
|
||||
flat = true
|
||||
[node name="ImportBtn" type="TextureButton" parent="Controls/Container/CenterBtns/ButtonCtr"]
|
||||
margin_left = 45.0
|
||||
margin_right = 70.0
|
||||
margin_bottom = 32.0
|
||||
hint_tooltip = "Import"
|
||||
texture_normal = ExtResource( 9 )
|
||||
texture_disabled = ExtResource( 11 )
|
||||
|
||||
[node name="clearBtn" type="Button" parent="Controls/DressUp/CenterBtns/ButtonCtr"]
|
||||
margin_left = 114.0
|
||||
margin_right = 151.0
|
||||
margin_bottom = 38.0
|
||||
[node name="ClearBtn" type="TextureButton" parent="Controls/Container/CenterBtns/ButtonCtr"]
|
||||
margin_left = 90.0
|
||||
margin_right = 115.0
|
||||
margin_bottom = 32.0
|
||||
hint_tooltip = "Clear"
|
||||
icon = ExtResource( 3 )
|
||||
flat = true
|
||||
texture_normal = ExtResource( 3 )
|
||||
|
||||
[node name="versionLbl" type="Label" parent="Controls/DressUp"]
|
||||
[node name="versionLbl" type="Label" parent="Controls/Container"]
|
||||
anchor_left = 0.88125
|
||||
anchor_top = 0.944
|
||||
anchor_right = 0.9825
|
||||
|
@ -122,7 +123,7 @@ __meta__ = {
|
|||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[connection signal="timeout" from="Controls/DressUp/Spinner/Timer" to="Controls/DressUp/Spinner" method="_on_Timer_timeout"]
|
||||
[connection signal="pressed" from="Controls/DressUp/CenterBtns/ButtonCtr/SaveBtn" to="characterBase" method="_on_SaveBtn_pressed"]
|
||||
[connection signal="pressed" from="Controls/DressUp/CenterBtns/ButtonCtr/LoadBtn" to="characterBase" method="_on_LoadBtn_pressed"]
|
||||
[connection signal="pressed" from="Controls/DressUp/CenterBtns/ButtonCtr/clearBtn" to="characterBase" method="_on_clearBtn_pressed"]
|
||||
[connection signal="timeout" from="Controls/Container/Spinner/Timer" to="Controls/Container/Spinner" method="_on_Timer_timeout"]
|
||||
[connection signal="pressed" from="Controls/Container/CenterBtns/ButtonCtr/ExportBtn" to="characterBase" method="_on_SaveBtn_pressed"]
|
||||
[connection signal="pressed" from="Controls/Container/CenterBtns/ButtonCtr/ImportBtn" to="characterBase" method="_on_LoadBtn_pressed"]
|
||||
[connection signal="pressed" from="Controls/Container/CenterBtns/ButtonCtr/ClearBtn" to="characterBase" method="_on_clearBtn_pressed"]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Resource
|
||||
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Node2D
|
||||
|
||||
onready var character = preload("res://resources/character.tres")
|
||||
onready var accessory = $Accessory
|
||||
onready var underwear = $Undies
|
||||
onready var bottom = $Bottom
|
||||
onready var top = $Top
|
||||
|
||||
func _process(delta):
|
||||
if character.accessory != null:
|
||||
accessory.texture = character.accessory
|
||||
|
||||
if character.underwear != null:
|
||||
underwear.texture = character.underwear
|
||||
|
||||
if character.bottom != null:
|
||||
bottom.texture = character.bottom
|
||||
|
||||
if character.top != null:
|
||||
top.texture = character.top
|
|
@ -1,3 +1,5 @@
|
|||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Node
|
||||
|
||||
var version = "0.0.0"
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Node
|
||||
|
||||
signal indicate
|
||||
|
|
110
scripts/character_base.gd
Normal file
110
scripts/character_base.gd
Normal file
|
@ -0,0 +1,110 @@
|
|||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Node2D
|
||||
|
||||
const _TDU_VERSION = "0.2"
|
||||
const _SAVE_FILE = "user://character.tdu"
|
||||
|
||||
onready var character = preload("res://resources/character.tres")
|
||||
onready var blank_accessory = preload("res://sprites/clothes/blank_top.png")
|
||||
onready var base_top = preload("res://sprites/character/character_base_top.svg")
|
||||
onready var base_bottom = preload("res://sprites/character/character_base_legs.svg")
|
||||
|
||||
onready var export_win = $Controls/Container/ExportWin
|
||||
onready var import_win = $Controls/Container/ImportWin
|
||||
onready var unsupported_win = $Controls/Container/NotSupportedWin
|
||||
|
||||
onready var accessory = $Body/Accessory
|
||||
#onready var underwear = $Undies
|
||||
onready var bottom = $Body/Legs
|
||||
onready var top = $Body/Top
|
||||
# onready var eyes = $Body/Head/Eyes
|
||||
# onready var mouth = $Body/Head/Mouth
|
||||
|
||||
func _process(delta):
|
||||
|
||||
if character.accessory != null:
|
||||
accessory.texture = character.accessory
|
||||
|
||||
# if character.underwear != null:
|
||||
# underwear.texture = character.underwear
|
||||
|
||||
if character.bottom != null:
|
||||
bottom.texture = character.bottom
|
||||
|
||||
if character.top != null:
|
||||
top.texture = character.top
|
||||
|
||||
func save_game():
|
||||
var data_file = {
|
||||
"version": _TDU_VERSION,
|
||||
"game_ver": GameData.version,
|
||||
"accessory": "res://sprites/clothes/blank_top.png",
|
||||
"top": "res://sprites/clothes/blank_top.png",
|
||||
"bottom": "res://sprites/character/character_base_legs.svg",
|
||||
}
|
||||
|
||||
data_file["accessory"] = accessory.texture.resource_path
|
||||
data_file["top"] = top.texture.resource_path
|
||||
data_file["bottom"] = bottom.texture.resource_path
|
||||
|
||||
var file = File.new()
|
||||
if file.open(_SAVE_FILE, File.WRITE) != 0:
|
||||
print("Error opening file")
|
||||
return
|
||||
var json_file = to_json(data_file)
|
||||
|
||||
GameEvents.emit_signal("indicate")
|
||||
|
||||
file.store_line(json_file)
|
||||
file.close()
|
||||
|
||||
func load_game():
|
||||
var file = File.new()
|
||||
|
||||
if not file.file_exists(_SAVE_FILE):
|
||||
print("File not found!")
|
||||
return
|
||||
|
||||
if file.open(_SAVE_FILE, File.READ) != 0:
|
||||
print("Error opening file")
|
||||
return
|
||||
|
||||
var data = parse_json(file.get_as_text())
|
||||
|
||||
var top_texture = ImageTexture.new()
|
||||
var accessory_texture = ImageTexture.new()
|
||||
var bottom_texture = ImageTexture.new()
|
||||
var top_image = Image.new()
|
||||
var accessory_image = Image.new()
|
||||
var bottom_image = Image.new()
|
||||
|
||||
GameEvents.emit_signal("indicate")
|
||||
|
||||
top_image.load(data["top"])
|
||||
top_texture.create_from_image(top_image)
|
||||
top.texture = top_texture
|
||||
|
||||
bottom_image.load(data["bottom"])
|
||||
top_texture.create_from_image(top_image)
|
||||
bottom.texture = top_texture
|
||||
|
||||
accessory_image.load(data["accessory"])
|
||||
accessory_texture.create_from_image(top_image)
|
||||
accessory.texture = accessory_texture
|
||||
|
||||
file.close()
|
||||
|
||||
func _on_clearBtn_pressed():
|
||||
$Click.play()
|
||||
character.accessory = blank_accessory
|
||||
character.bottom = base_bottom
|
||||
character.top = base_top
|
||||
|
||||
func _on_SaveBtn_pressed():
|
||||
$Click.play()
|
||||
save_game()
|
||||
|
||||
func _on_LoadBtn_pressed():
|
||||
$Click.play()
|
||||
load_game()
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends "res://scripts/clothing/clothing_base.gd"
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends "res://scripts/clothing/clothing_base.gd"
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends TextureButton
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends "res://scripts/clothing/clothing_base.gd"
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends "res://scripts/clothing/clothing_base.gd"
|
||||
|
||||
|
|
|
@ -1,16 +1,3 @@
|
|||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends TextureRect
|
||||
|
||||
onready var timer = $Timer
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends Control
|
||||
|
||||
|
@ -9,7 +9,14 @@ onready var blank_accessory = preload("res://sprites/clothes/blank_top.png")
|
|||
onready var base_top = preload("res://sprites/character/character_base_top.svg")
|
||||
onready var base_bottom = preload("res://sprites/character/character_base_legs.svg")
|
||||
|
||||
onready var export_btn = $CenterBtns/ButtonCtr/ExportBtn
|
||||
onready var import_btn = $CenterBtns/ButtonCtr/ImportBtn
|
||||
|
||||
func _ready():
|
||||
var verLabel = $versionLbl
|
||||
verLabel.text = "v" + version
|
||||
GameData.version = version
|
||||
|
||||
if OS.get_name() == "HTML5":
|
||||
export_btn.disabled == true
|
||||
import_btn.disabled == true
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# This project is licensed under the MPL license.
|
||||
# This project is licensed under the Artistic-2.0 license.
|
||||
# See the LICENSE file in the project root for more information.
|
||||
extends TabContainer
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue