From 88d95d525cb044c4be623ef3807d1bd89733164d Mon Sep 17 00:00:00 2001 From: Tony Bark <35226681+tonytins@users.noreply.github.com> Date: Fri, 23 Jan 2026 01:02:41 -0500 Subject: [PATCH] Added Wizard class and Evoker subclass example - Added the Wizard class and Evoker subclass from the SRD. - Updated README and Summary to reference these new examples and provide clearer instructions. - Removed the sample subclass and updated the subclass template for consistency. --- README.md | 10 +- src/SUMMARY.md | 5 +- src/class/wizard/README.md | 1717 ++++++++++++++++++++++++++++++ src/class/wizard/evoker.md | 31 + src/subclass/sample-subclasss.md | 17 - templates/Subclass.md | 4 +- 6 files changed, 1763 insertions(+), 21 deletions(-) create mode 100644 src/class/wizard/README.md create mode 100644 src/class/wizard/evoker.md delete mode 100644 src/subclass/sample-subclasss.md diff --git a/README.md b/README.md index bc1e272..6754d2b 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,9 @@ [![D&D 5e 2024](https://img.shields.io/badge/D%26D%205e-2024%20(5.2.1)-red.svg)](https://www.dndbeyond.com/) [![Format](https://img.shields.io/badge/format-markdown-blue.svg)](https://commonmark.org/) -This Obsidian (though not limited to it) project with templates you copy or use the built-in system to write your creatures, spells, or whatever for creating your own [sourcebook](https://en.wikipedia.org/wiki/Sourcebook) to use in campaign setting or supplementary rulebook for later. This includes basic character creation guide and gameplay guide taken from a recent [Markdown conversation](https://github.com/downfallx/dnd-5e-srd-markdown) of the SRD that I *highly* recommend you contribute to. Everything else you can fill in yourself. +This Obsidian (though not limited to it) project with templates you copy or use the built-in system to write your creatures, spells, or whatever for creating your own [sourcebook](https://en.wikipedia.org/wiki/Sourcebook) to use in campaign setting or supplementary rulebook for later. + +Included are basic character creation and gameplay guides with one species, class, and subclass as examples. Although this is mostly just to give a sense of what you can do and good practice, I highly recommend keeping the guides. These were taken from recent [Markdown conversation](https://github.com/downfallx/dnd-5e-srd-markdown) of the SRD that I *highly* recommend you contribute to. ## Recommendations @@ -21,6 +23,12 @@ This Obsidian (though not limited to it) project with templates you copy or use - See [mdBook documentation](https://rust-lang.github.io/mdBook/) - Insert or paste the contents from `/templates` - Write whatever you want down +- Test your book with `mdbook serve` (Optional) + +### Tips + +- When making a subclass, I would recommend copying the base class for reference. +- You can convert Animals to Monsters or vice versa. They follow the structure. ## Contributing diff --git a/src/SUMMARY.md b/src/SUMMARY.md index a187045..6555d7e 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -12,9 +12,10 @@ - [Dragonborn](species/dragonborn.md) -# Subclass +# Classes -- [Sample Subclass](subclass/sample-subclasss.md) +- [Wizard](class/wizard/README.md) + - [Evoker](class/wizard/evoker.md) # Gameplay diff --git a/src/class/wizard/README.md b/src/class/wizard/README.md new file mode 100644 index 0000000..8c45f72 --- /dev/null +++ b/src/class/wizard/README.md @@ -0,0 +1,1717 @@ +# Wizard + +**Core Wizard Traits** + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Primary AbilityIntelligence
Hit Point DieD6 per Wizard level
Saving Throw ProficienciesIntelligence and Wisdom
Skill ProficienciesChoose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon ProficienciesSimple weapons
Armor TrainingNone
Starting EquipmentChoose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
+ +## Becoming a Wizard … + +### As a Level 1 Character + +• Gain all the traits in the Core Wizard Traits table. +• Gain the Wizard's level 1 features, which are listed in the Wizard Features table. + +### As a Multiclass Character + +• Gain the Hit Point Die from the Core Wizard Traits table. +• Gain the Wizard's level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in "Character Creation" to determine your available spell slots. + +## Wizard Class Features + +As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table. + +**Wizard Features** + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LevelProficiency BonusClass FeaturesCantripsPrepared Spells——Spell Slots per Spell Level——
+ + + + + 123456789
1+2Spellcasting, Ritual Adept, Arcane Recovery342
2+2Scholar353
3+2Wizard Subclass3642
4+2Ability Score Improvement4743
5+3Memorize Spell49432
6+3Subclass feature410433
7+34114331
8+3Ability Score Improvement4124332
9+441443331
10+4Subclass feature51543332
11+4516433321
12+4Ability Score Improvement516433321
13+55174333211
14+5Subclass feature5184333211
15+551943332111
16+5Ability Score Improvement52143332111
17+6522433321111
18+6Spell Mastery523433331111
19+6Epic Boon524433332111
20+6Signature Spells525433332211
+ +### Level 1: Spellcasting + +As a student of arcane magic, you have learned to cast spells. See "Spells" for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class's description. + +_Cantrips._ You know three Wizard cantrips of your choice. _Light_, _Wizard Hand_, and _Ray of Frost_ are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice. + +When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table. + +_Spellbook._ Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting _Identify_. You determine the book's appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine. + +The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. _Detect Magic_, _Feather Fall_, _Wizard Armor_, _Magic Missile_, _Sleep_, and _Thunderwave_ are recommended. + +Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly. + +_Spell Slots._ The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. + +_Prepared Spells of Level 1+._ You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots. + +The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook. + +If another Wizard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you. + +_Changing Your Prepared Spells._ Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. + +_Spellcasting Ability._ Intelligence is your spellcasting ability for your Wizard spells. + +_Spellcasting Focus._ You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. + +### Level 1: Ritual Adept + +You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn't have the spell prepared, but you must read from the book to cast a spell in this way. + +### Level 1: Arcane Recovery + +You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots. + +Once you use this feature, you can't do so again until you finish a Long Rest. + +### Level 2: Scholar + +While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill. + +### Level 3: Wizard Subclass + +You gain a Wizard subclass of your choice. The Evoker subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass's features that are of your Wizard level or lower. + +> **Expanding and Replacing a Spellbook** +> +> The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a _Spell Scroll_, for example, and then copy it into your spellbook. +> +> _Copying a Spell into the Book._ When you find a level 1+ Wizard spell, you can copy it into your spellbook if it's of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook. +> +> _Copying the Book._ You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell. +> +> If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook. + +### Level 4: Ability Score Improvement + +You gain the Ability Score Improvement feat (see "Feats") or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16. + +### Level 5: Memorize Spell + +Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book. + +### Level 18: Spell Mastery + +You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot. + +Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book. + +### Level 19: Epic Boon + +You gain an Epic Boon feat (see "Feats") or another feat of your choice for which you qualify. Boon of Spell Recall is recommended. + +### Level 20: Signature Spells + +Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can't cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot. + +## Wizard Spell List + +This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, C means the spell requires Concentration, R means it's a Ritual, and M means it requires a specific Material component. + +### Cantrips (Level 0 Wizard Spells) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Acid SplashEvocation
Chill TouchNecromancy
Dancing LightsIllusionC
ElementalismTransmutation
Fire BoltEvocation
LightEvocation
Wizard HandConjuration
MendingTransmutation
MessageTransmutation
Minor IllusionIllusion
Poison SprayNecromancy
PrestidigitationTransmutation
Ray of FrostEvocation
Shocking GraspEvocation
True StrikeDivination
+ +### Level 1 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
AlarmAbjurationR
Burning HandsEvocation
Charm PersonEnchantment
Chromatic OrbEvocationM
Color SprayIllusion
Comprehend LanguagesDivinationR
Detect MagicDivinationC, R
Disguise SelfIllusion
Expeditious RetreatTransmutationC
False LifeNecromancy
Feather FallTransmutation
Find FamiliarConjurationR, M
Floating DiskConjurationR
Fog CloudConjurationC
GreaseConjuration
Hideous LaughterEnchantmentC
Ice KnifeConjuration
IdentifyDivinationR, M
Illusory ScriptIllusionR, M
JumpTransmutation
LongstriderTransmutation
Wizard ArmorAbjuration
Magic MissileEvocation
Protection from Evil and GoodAbjurationC, M
Ray of SicknessNecromancy
ShieldAbjuration
Silent IWizardIllusionC
SleepEnchantmentC
ThunderwaveEvocation
Unseen ServantConjurationR
+ +### Level 2 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Acid ArrowEvocation
Alter SelfTransmutationC
Arcane LockAbjurationM
Arcanist's Magic AuraIllusion
AuguryDivinationR, M
Blindness/DeafnessTransmutation
BlurIllusionC
Continual FlameEvocationM
DarknessEvocationC
DarkvisionTransmutation
Detect ThoughtsDivinationC
Dragon's BreathTransmutationC
Enhance AbilityTransmutationC
Enlarge/ReduceTransmutationC
Flaming SphereEvocationC
Gentle ReposeNecromancyR, M
Gust of WindEvocationC
Hold PersonEnchantmentC
InvisibilityIllusionC
KnockTransmutation
LevitateTransmutationC
Locate ObjectDivinationC
Magic MouthIllusionR, M
Magic WeaponTransmutation
Mind SpikeDivinationC
Mirror IWizardIllusion
Misty StepConjuration
Ray of EnfeeblementNecromancyC
Rope TrickTransmutation
Scorching RayEvocation
See InvisibilityDivination
ShatterEvocation
Spider ClimbTransmutationC
SuggestionEnchantmentC
WebConjurationC
+ +### Level 3 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Animate DeadNecromancy
Bestow CurseNecromancyC
BlinkTransmutation
ClairvoyanceDivinationC, M
CounterspellAbjuration
Dispel MagicAbjuration
FearIllusionC
FireballEvocation
FlyTransmutationC
Gaseous FormTransmutationC
Glyph of WardingAbjurationM
HasteTransmutationC
Hypnotic PatternIllusionC
Lightning BoltEvocation
Magic CircleAbjurationM
Major IWizardIllusionC
NondetectionAbjurationM
Phantom SteedIllusionR
Protection from EnergyAbjurationC
Remove CurseAbjuration
SendingDivination
Sleet StormConjurationC
SlowTransmutationC
Speak with DeadNecromancy
Stinking CloudConjurationC
Tiny HutEvocationR
TonguesDivination
Vampiric TouchNecromancyC
Water BreathingTransmutationR
+ +### Level 4 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Arcane EyeDivinationC
BanishmentAbjurationC
Black TentaclesConjurationC
BlightNecromancy
Charm MonsterEnchantment
ConfusionEnchantmentC
Conjure Minor ElementalsConjurationC
Control WaterTransmutationC
Dimension DoorConjuration
DivinationDivinationR, M
FabricateTransmutation
Faithful HoundConjuration
Fire ShieldEvocation
Greater InvisibilityIllusionC
Hallucinatory TerrainIllusion
Ice StormEvocation
Locate CreatureDivinationC
Phantasmal KillerIllusionC
PolymorphTransmutationC
Private SanctumAbjuration
Resilient SphereAbjurationC
Secret ChestConjurationM
Stone ShapeTransmutation
StoneskinTransmutationC, M
Vitriolic SphereEvocation
Wall of FireEvocationC
+ +### Level 5 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Animate ObjectsTransmutationC
Arcane HandEvocationC
CloudkillConjurationC
Cone of ColdEvocation
Conjure ElementalConjurationC
Contact Other PlaneDivinationR
CreationIllusion
Dominate PersonEnchantmentC
DreamIllusion
GeasEnchantment
Hold MonsterEnchantmentC
Legend LoreDivinationM
MisleadIllusionC
Modify MemoryEnchantmentC
PasswallTransmutation
Planar BindingAbjurationM
ScryingDivinationC, M
SeemingIllusion
Summon DragonConjurationC, M
TelekinesisTransmutationC
Telepathic BondDivinationR
Teleportation CircleConjurationM
Wall of ForceEvocationC
Wall of StoneEvocationC
+ +### Level 6 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Chain LightningEvocation
Circle of DeathNecromancyM
ContingencyAbjurationM
Create UndeadNecromancyM
DisintegrateTransmutation
EyebiteNecromancyC
Flesh to StoneTransmutationC
Freezing SphereEvocation
Globe of InvulnerabilityAbjurationC
Guards and WardsAbjurationM
Instant SummonsConjurationR, M
Irresistible DanceEnchantmentC
Magic JarNecromancyM
Mass SuggestionEnchantment
Move EarthTransmutationC
Programmed IllusionIllusionM
SunbeamEvocationC
True SeeingDivinationM
Wall of IceEvocationC
+ +### Level 7 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Arcane SwordEvocationC, M
Delayed Blast FireballEvocationC
EtherealnessConjuration
Finger of DeathNecromancy
ForcecageEvocationC, M
Magnificent MansionConjurationM
Mirage ArcaneIllusion
Plane ShiftConjurationM
Prismatic SprayEvocation
Project IWizardIllusionC, M
Reverse GravityTransmutationC
SequesterTransmutationM
SimulacrumIllusionM
SymbolAbjurationM
TeleportConjuration
+ +### Level 8 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Antimagic FieldAbjurationC
Antipathy/SympathyEnchantment
BefuddlementEnchantment
CloneNecromancyM
Control WeatherTransmutationC
DemiplaneConjuration
Dominate MonsterEnchantmentC
Incendiary CloudConjurationC
MazeConjurationC
Mind BlankAbjuration
Power Word StunEnchantment
SunburstEvocation
+ +### Level 9 Wizard Spells + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellSchoolSpecial
Astral ProjectionNecromancyM
ForesightDivination
GateConjurationC, M
ImprisonmentAbjurationM
Meteor SwarmEvocation
Power Word KillEnchantment
Prismatic WallAbjuration
ShapechangeTransmutationC, M
Time StopTransmutation
True PolymorphTransmutationC
WeirdIllusionC
WishConjuration
diff --git a/src/class/wizard/evoker.md b/src/class/wizard/evoker.md new file mode 100644 index 0000000..15a78d9 --- /dev/null +++ b/src/class/wizard/evoker.md @@ -0,0 +1,31 @@ +# Wizard Subclass: Evoker + +_Create Explosive Elemental Effects_ + +Your studies focus on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some Evokers find employment in military forces, serving as artillery to blast armies from afar. Others use their power to protect others, while some seek their own gain. + +## Level 3: Evocation Savant + +Choose two Wizard spells from the Evocation school, each of which must be no higher than level 2, and add them to your spellbook for free. + +In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Evocation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots. + +## Level 3: Potent Cantrip + +Your damaging cantrips affect even creatures that avoid the brunt of the effect. When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip's daWizard (if any) but suffers no additional effect from the cantrip. + +## Level 6: Sculpt Spells + +You can create pockets of relative safety within the effects of your evocations. When you cast an Evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 plus the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no daWizard if they would normally take half daWizard on a successful save. + +## Level 10: Empowered Evocation + +Whenever you cast a Wizard spell from the Evocation school, you can add your Intelligence modifier to one daWizard roll of that spell. + +## Level 14: Overchannel + +You can increase the power of your spells. When you cast a Wizard spell with a spell slot of levels 1–5 that deals daWizard, you can deal maximum daWizard with that spell on the turn you cast it. + +The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a Long Rest, you take 2d12 Necrotic daWizard for each level of the spell slot immediately after you cast it. This daWizard ignores Resistance and Immunity. + +Each time you use this feature again before finishing a Long Rest, the Necrotic daWizard per spell level increases by 1d12. \ No newline at end of file diff --git a/src/subclass/sample-subclasss.md b/src/subclass/sample-subclasss.md deleted file mode 100644 index 260956c..0000000 --- a/src/subclass/sample-subclasss.md +++ /dev/null @@ -1,17 +0,0 @@ -# Class Name - -## Subclass Name - -Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus sit amet elit placerat fermentum. Praesent vel ligula euismod, aliquet odio a, tincidunt nunc. Nullam at orci nec massa sagittis lacinia. - -### Level 3: Efficiendi, Simul Nominati - -Cu. In mel possit tincidunt! Has in vidisse convenire. Vis deleniti rationibus definiebas?! Ea mei, has latine instructior no, simul choro! Ea, autem partem vim id? Lorem ipsum dolor sit amet, unum corrumpit. - -### Level 6: Iuvaret Amet, Vidisse - -Mei, has latine instructior no, simul choro. No, simul choro senserit at qui! In mel possit tincidunt!! Definiebas ea, autem partem vim id? Lorem ipsum?! Id? Lorem ipsum dolor sit amet,! - -### Level 10: Simul Id? Possit - -Definiebas ea, autem partem vim id? Lorem ipsum dolor sit amet, unum corrumpit ea. Id? Lorem ipsum dolor sit amet, unum corrumpit ea mei, has latine! No, simul choro senserit at qui! In eam copiosae?! \ No newline at end of file diff --git a/templates/Subclass.md b/templates/Subclass.md index 25ddb32..84383d8 100644 --- a/templates/Subclass.md +++ b/templates/Subclass.md @@ -2,7 +2,9 @@ -Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus sit amet elit placerat fermentum. Praesent vel ligula euismod, aliquet odio a, tincidunt nunc. Nullam at orci nec massa sagittis lacinia. +_Lorem ipsum dolor sit amet, consectetur adipiscing elit. _ + +Lorem ipsum dolor sit amet, consectetur adipiscing elit. Has id? partem ipsum iuvaret simul instructior instructior. Cu. ea, cu. amet, instructior vidisse ipsum ea,. Id? unum convenire. at ea mel ipsum amet,. Dolor definiebas choro possit vim dolor eam sit. Autem instructior iuvaret efficiendi, Has Has tincidunt! ipsum.