Standardize trait formatting in backgrounds and species

- Updated backgrounds, traps, and species files to use consistent colon formatting for trait labels.
- Also updated the Species template to use 'Creature Type' and removed Special Traits.
This commit is contained in:
Tony Bark 2026-01-23 21:37:09 -05:00
parent f6f20ed8b1
commit 9f06a4e358
5 changed files with 40 additions and 43 deletions

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@ -30,48 +30,48 @@ Each background offers a choice between a package of equipment and 50 GP.
#### Acolyte
**Ability Scores:** Intelligence, Wisdom, Charisma
**Ability Scores**: Intelligence, Wisdom, Charisma
**Feat:** Magic Initiate (Cleric) (see "Feats")
**Feat**: Magic Initiate (Cleric) (see "Feats")
**Skill Proficiencies:** Insight and Religion
**Skill Proficiencies**: Insight and Religion
**Tool Proficiency:** Calligrapher's Supplies
**Tool Proficiency**: Calligrapher's Supplies
**Equipment:** _Choose A or B:_ (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
**Equipment**: _Choose A or B:_ (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
#### Criminal
**Ability Scores:** Dexterity, Constitution, Intelligence
**Ability Scores**: Dexterity, Constitution, Intelligence
**Feat:** Alert (see "Feats")
**Feat**: Alert (see "Feats")
**Skill Proficiencies:** Sleight of Hand and Stealth
**Skill Proficiencies**: Sleight of Hand and Stealth
**Tool Proficiency:** Thieves' Tools
**Tool Proficiency**: Thieves' Tools
**Equipment:** _Choose A or B:_ (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP
**Equipment**: _Choose A or B:_ (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP
#### Sage
**Ability Scores:** Constitution, Intelligence, Wisdom
**Ability Scores**: Constitution, Intelligence, Wisdom
**Feat:** Magic Initiate (Wizard) (see "Feats")
**Feat**: Magic Initiate (Wizard) (see "Feats")
**Skill Proficiencies:** Arcana and History
**Skill Proficiencies**: Arcana and History
**Tool Proficiency:** Calligrapher's Supplies
**Tool Proficiency**: Calligrapher's Supplies
**Equipment:** _Choose A or B:_ (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
**Equipment**: _Choose A or B:_ (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
#### Soldier
**Ability Scores:** Strength, Dexterity, Constitution
**Ability Scores**: Strength, Dexterity, Constitution
**Feat:** Savage Attacker (see "Feats")
**Feat**: Savage Attacker (see "Feats")
**Skill Proficiencies:** Athletics and Intimidation
**Skill Proficiencies**: Athletics and Intimidation
**Tool Proficiency:** _Choose one kind of_ Gaming Set (see "Equipment")
**Tool Proficiency**: _Choose one kind of_ Gaming Set (see "Equipment")
**Equipment:** _Choose A or B:_ (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP
**Equipment**: _Choose A or B:_ (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP

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@ -441,8 +441,8 @@ Traps are presented in alphabetical order.
_Deadly Trap (Levels 14)_
**Trigger:** A creature crosses a trip wire
**Duration:** Instantaneous
**Trigger**: A creature crosses a trip wire
**Duration**: Instantaneous
This trap uses a trip wire to collapse an unstable section of ceiling. The trip wire is 3 inches off the ground and stretches between two weak supports that topple when the trip wire is pulled.
@ -483,8 +483,8 @@ _At Higher Levels._ You can scale the trap for higher levels by increasing the d
_Nuisance Trap (Levels 14)_
**Trigger:** A creature crosses a trip wire
**Duration:** Instantaneous
**Trigger**: A creature crosses a trip wire
**Duration**: Instantaneous
A falling net trap uses a trip wire to release a weighted, 10-foot-square Net suspended from the ceiling. The trip wire is 3 inches off the ground and stretches between two columns or trees.
@ -502,8 +502,8 @@ _At Higher Levels._ You can scale the trap for higher levels by increasing the w
_Deadly Trap (Levels 14)_
**Trigger:** A creature moves onto a pressure plate
**Duration:** Instantaneous, and the trap resets at the start of the next turn
**Trigger**: A creature moves onto a pressure plate
**Duration**: Instantaneous, and the trap resets at the start of the next turn
When a creature moves onto this trap's pressure plate for the first time on a turn or starts its turn there, a nearby statue exhales a 15-foot Cone of magical flame. The statue can look like anything, such as a dragon or a wizard. Each creature in the Cone must succeed on a DC 15 Dexterity saving throw, taking 11 (2d10) Fire damage on a failed save or half as much damage on a successful one.
@ -544,8 +544,8 @@ _At Higher Levels._ You can scale the trap for higher levels by increasing the d
_Nuisance Trap (Levels 14)_
**Trigger:** A creature moves onto the pit's lid
**Duration:** Instantaneous
**Trigger**: A creature moves onto the pit's lid
**Duration**: Instantaneous
This 10-foot-deep pit has a hinged lid constructed from material identical to the surrounding floor. When a creature moves onto the lid, it swings open like a trapdoor, causing the creature to fall into the pit. The lid remains open thereafter.
@ -588,8 +588,8 @@ _At Higher Levels._ You can scale the trap for higher levels by increasing the p
_Deadly Trap (Levels 14)_
**Trigger:** A creature moves onto a pressure plate
**Duration:** Instantaneous, and the trap resets at the start of the next turn if it has activated fewer than three times
**Trigger**: A creature moves onto a pressure plate
**Duration**: Instantaneous, and the trap resets at the start of the next turn if it has activated fewer than three times
When a creature moves onto this trap's pressure plate for the first time on a turn, poisoned darts shoot from tubes embedded in the surrounding walls. The holes that house these tubes are obscured by dust and cobwebs or skillfully hidden amid bas-reliefs, murals, or frescoes.
@ -605,8 +605,8 @@ _At Higher Levels._ You can scale the trap for higher levels by increasing each
_Nuisance Trap (Levels 14)_
**Trigger:** A creature opens the trap's lock improperly or fails to disarm the trap
**Duration:** Instantaneous
**Trigger**: A creature opens the trap's lock improperly or fails to disarm the trap
**Duration**: Instantaneous
A poisoned needle is hidden in a lock. When a creature opens the lock with any object other than the proper key, the needle springs out and stabs the creature. The creature makes a DC 11 Constitution saving throw. On a failed save, the creature takes 5 (1d10) Poison damage and has the Poisoned
condition for 1 hour. On a successful save, the creature takes half as much damage only.
@ -648,8 +648,8 @@ _At Higher Levels._ You can scale the trap for higher levels by increasing the d
_Deadly Trap (Levels 1116) or Nuisance Trap (Levels 1720)_
**Trigger:** A creature moves onto a pressure plate
**Duration:** Until the stone stops rolling
**Trigger**: A creature moves onto a pressure plate
**Duration**: Until the stone stops rolling
When a creature moves onto a hidden pressure plate, a 5-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures nearby roll Initiative; the stone gets a +8 bonus on its Initiative roll.
@ -667,8 +667,8 @@ _Slow the Stone._ As an action, a creature can try to slow down the stone with a
_Deadly Trap (Levels 14)_
**Trigger:** A creature moves onto the pit's lid
**Duration:** Instantaneous
**Trigger**: A creature moves onto the pit's lid
**Duration**: Instantaneous
A 10-foot-deep pit has a hinged lid constructed from material identical to the surrounding floor. When a creature moves onto the lid, it swings open like a trapdoor, causing the creature to fall into the pit, which has sharpened wooden or metal spikes at the bottom. The lid remains open thereafter.

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@ -1,8 +1,8 @@
# Dragonborn
- **Creature Type:** Humanoid
- **Size:** Medium (about 57 feet tall)
- **Speed:** 30 feet
- **Creature Type**: Humanoid
- **Size**: Medium (about 57 feet tall)
- **Speed**: 30 feet
As a Dragonborn, you have these special traits.