diff --git a/src/characters/README.md b/src/characters/README.md
index 97df450..afe431d 100644
--- a/src/characters/README.md
+++ b/src/characters/README.md
@@ -20,90 +20,20 @@ Choose a class, and write it on your character sheet. The Class Overview table s
**Class Overview**
-
-
-
- | Class |
- Likes ... |
- Primary Ability |
- Complexity |
-
-
-
-
- | Barbarian |
- Battle |
- Strength |
- Average |
-
-
- | Bard |
- Performing |
- Charisma |
- High |
-
-
- | Cleric |
- Gods |
- Wisdom |
- Average |
-
-
- | Druid |
- Nature |
- Wisdom |
- High |
-
-
- | Fighter |
- Weapons |
- Strength or Dexterity |
- Low |
-
-
- | Monk |
- Unarmed combat |
- Dexterity and Wisdom |
- High |
-
-
- | Paladin |
- Defense |
- Strength and Charisma |
- Average |
-
-
- | Ranger |
- Survival |
- Dexterity and Wisdom |
- Average |
-
-
- | Rogue |
- Stealth |
- Dexterity |
- Low |
-
-
- | Sorcerer |
- Power |
- Charisma |
- High |
-
-
- | Warlock |
- Occult lore |
- Charisma |
- High |
-
-
- | Wizard |
- Spellbooks |
- Intelligence |
- Average |
-
-
-
+| Class | Likes ... | Primary Ability | Complexity |
+| --------- | -------------- | --------------------- | ---------- |
+| Barbarian | Battle | Strength | Average |
+| Bard | Performing | Charisma | High |
+| Cleric | Gods | Wisdom | Average |
+| Druid | Nature | Wisdom | High |
+| Fighter | Weapons | Strength or Dexterity | Low |
+| Monk | Unarmed combat | Dexterity and Wisdom | High |
+| Paladin | Defense | Strength and Charisma | Average |
+| Ranger | Survival | Dexterity and Wisdom | Average |
+| Rogue | Stealth | Dexterity | Low |
+| Sorcerer | Power | Charisma | High |
+| Warlock | Occult lore | Charisma | High |
+| Wizard | Spellbooks | Intelligence | Average |
#### Write Your Level
@@ -131,40 +61,14 @@ The background you choose influences step 3, when you determine your character's
**Ability Scores and Backgrounds**
-
-
-
- | Ability |
- Background |
-
-
-
-
- | Strength |
- Soldier |
-
-
- | Dexterity |
- Soldier |
-
-
- | Constitution |
- Soldier |
-
-
- | Intelligence |
- Acolyte |
-
-
- | Wisdom |
- Acolyte |
-
-
- | Charisma |
- Acolyte |
-
-
-
+| Ability | Background |
+|--------------|------------|
+| Strength | Soldier |
+| Dexterity | Soldier |
+| Constitution | Soldier |
+| Intelligence | Acolyte |
+| Wisdom | Acolyte |
+| Charisma | Acolyte |
_Record Your Feat._ A background gives you a feat, which grants your character particular capabilities. Feats are detailed in "Feats." Write the feat on your character sheet.
@@ -205,93 +109,32 @@ The Standard Languages table lists languages that are widespread in the setting.
**Standard Languages**
-
-
-
- | 1d12 |
- Language |
-
-
-
-
- | — |
- Common |
-
-
- | 1 |
- Common Sign Language |
-
-
- | 2 |
- Draconic |
-
-
- | 3–4 |
- Dwarvish |
-
-
- | 5–6 |
- Elvish |
-
-
- | 7 |
- Giant |
-
-
- | 8 |
- Gnomish |
-
-
- | 9 |
- Goblin |
-
-
- | 10–11 |
- Halfling |
-
-
- | 12 |
- Orc |
-
-
-
+| 1d12 | Language |
+|-------|----------------------|
+| — | Common |
+| 1 | Common Sign Language |
+| 2 | Draconic |
+| 3–4 | Dwarvish |
+| 5–6 | Elvish |
+| 7 | Giant |
+| 8 | Gnomish |
+| 9 | Goblin |
+| 10–11 | Halfling |
+| 12 | Orc |
The Rare Languages table lists languages that are either secret or derived from other planes of existence and thus less widespread in the worlds of the Material Plane. Some features let a character learn a rare language.
**Rare Languages**
-
-
-
- | Language |
- Language |
-
-
-
-
- | Abyssal |
- Primordial* |
-
-
- | Celestial |
- Sylvan |
-
-
- | Deep Speech |
- Thieves' Cant |
-
-
- | Druidic |
- Undercommon |
-
-
- | Infernal |
- |
-
-
-
+| Language | Language |
+| ----------- | -------------- |
+| Abyssal | Primordial[^1] |
+| Celestial | Sylvan |
+| Deep Speech | Thieves' Cant |
+| Druidic | Undercommon |
+| Infernal | |
-\*Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one.
+[^1]: Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one.
### Step 3: Ability Scores
diff --git a/src/game/gameplay-toolbox.md b/src/game/gameplay-toolbox.md
index 63b8511..c6534ac 100644
--- a/src/game/gameplay-toolbox.md
+++ b/src/game/gameplay-toolbox.md
@@ -20,10 +20,10 @@ Characters can push themselves to travel for more than 8 hours per day, at the r
If a party can travel at a high Speed for an extended time, as with a spell such as _Wind Walk_ or a magic item such as a _Carpet of Flying_, translate the party's Speed into travel rates using these rules:
-**Miles per hour** = Speed ÷ 10
-**Miles per day** (Normal pace) = Miles per hour × number of hours traveled (typically 8)
-**Fast pace** = Miles per day × 1⅓ (round down)
-**Slow pace** = Miles per day × 2/3 (round down)
+- **Miles per hour** = Speed ÷ 10
+- **Miles per day** (Normal pace) = Miles per hour × number of hours traveled (typically 8)
+- **Fast pace** = Miles per day × 1⅓ (round down)
+- **Slow pace** = Miles per day × 2/3 (round down)
If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain.
@@ -33,111 +33,23 @@ Characters traveling in a vehicle use the vehicle's speed in miles per hour (as
**Travel Terrain**
-
-
-
- | Terrain |
- Maximum Pace |
- Encounter Distance |
- Foraging DC |
- Navigation DC |
- Search DC |
-
-
-
-
- | Arctic |
- Fast* |
- 6d6 × 10 feet |
- 20 |
- 10 |
- 10 |
-
-
- | Coastal |
- Normal |
- 2d10 × 10 feet |
- 10 |
- 5 |
- 15 |
-
-
- | Desert |
- Normal |
- 6d6 × 10 feet |
- 20 |
- 10 |
- 10 |
-
-
- | Forest |
- Normal |
- 2d8 × 10 feet |
- 10 |
- 15 |
- 15 |
-
-
- | Grassland |
- Fast |
- 6d6 × 10 feet |
- 15 |
- 5 |
- 15 |
-
-
- | Hill |
- Normal |
- 2d10 × 10 feet |
- 15 |
- 10 |
- 15 |
-
-
- | Mountain |
- Slow |
- 4d10 × 10 feet |
- 20 |
- 15 |
- 20 |
-
-
- | Swamp |
- Slow |
- 2d8 × 10 feet |
- 10 |
- 15 |
- 20 |
-
-
- | Underdark |
- Normal |
- 2d6 × 10 feet |
- 20 |
- 10 |
- 20 |
-
-
- | Urban |
- Normal |
- 2d6 × 10 feet |
- 20 |
- 15 |
- 15 |
-
-
- | Waterborne |
- Special† |
- 6d6 × 10 feet |
- 15 |
- 10 |
- 15 |
-
-
-
+| Terrain | Maximum Pace | Encounter Distance | Foraging DC | Navigation DC | Search DC |
+|------------|--------------|--------------------|-------------|---------------|-----------|
+| Arctic | Fast[^1] | 6d6 × 10 feet | 20 | 10 | 10 |
+| Coastal | Normal | 2d10 × 10 feet | 10 | 5 | 15 |
+| Desert | Normal | 6d6 × 10 feet | 20 | 10 | 10 |
+| Forest | Normal | 2d8 × 10 feet | 10 | 15 | 15 |
+| Grassland | Fast | 6d6 × 10 feet | 15 | 5 | 15 |
+| Hill | Normal | 2d10 × 10 feet | 15 | 10 | 15 |
+| Mountain | Slow | 4d10 × 10 feet | 20 | 15 | 20 |
+| Swamp | Slow | 2d8 × 10 feet | 10 | 15 | 20 |
+| Underdark | Normal | 2d6 × 10 feet | 20 | 10 | 20 |
+| Urban | Normal | 2d6 × 10 feet | 20 | 15 | 15 |
+| Waterborne | Special[^2] | 6d6 × 10 feet | 15 | 10 | 15 |
-\*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.
-†Characters' rate of travel while waterborne depends on the vehicle carrying them; see "Vehicles."
+[^1]: Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.
+
+[^2]: Characters' rate of travel while waterborne depends on the vehicle carrying them; see "Vehicles."
## Creating a Background