diff --git a/src/characters/README.md b/src/characters/README.md index 97df450..afe431d 100644 --- a/src/characters/README.md +++ b/src/characters/README.md @@ -20,90 +20,20 @@ Choose a class, and write it on your character sheet. The Class Overview table s **Class Overview** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ClassLikes ...Primary AbilityComplexity
BarbarianBattleStrengthAverage
BardPerformingCharismaHigh
ClericGodsWisdomAverage
DruidNatureWisdomHigh
FighterWeaponsStrength or DexterityLow
MonkUnarmed combatDexterity and WisdomHigh
PaladinDefenseStrength and CharismaAverage
RangerSurvivalDexterity and WisdomAverage
RogueStealthDexterityLow
SorcererPowerCharismaHigh
WarlockOccult loreCharismaHigh
WizardSpellbooksIntelligenceAverage
+| Class | Likes ... | Primary Ability | Complexity | +| --------- | -------------- | --------------------- | ---------- | +| Barbarian | Battle | Strength | Average | +| Bard | Performing | Charisma | High | +| Cleric | Gods | Wisdom | Average | +| Druid | Nature | Wisdom | High | +| Fighter | Weapons | Strength or Dexterity | Low | +| Monk | Unarmed combat | Dexterity and Wisdom | High | +| Paladin | Defense | Strength and Charisma | Average | +| Ranger | Survival | Dexterity and Wisdom | Average | +| Rogue | Stealth | Dexterity | Low | +| Sorcerer | Power | Charisma | High | +| Warlock | Occult lore | Charisma | High | +| Wizard | Spellbooks | Intelligence | Average | #### Write Your Level @@ -131,40 +61,14 @@ The background you choose influences step 3, when you determine your character's **Ability Scores and Backgrounds** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbilityBackground
StrengthSoldier
DexteritySoldier
ConstitutionSoldier
IntelligenceAcolyte
WisdomAcolyte
CharismaAcolyte
+| Ability | Background | +|--------------|------------| +| Strength | Soldier | +| Dexterity | Soldier | +| Constitution | Soldier | +| Intelligence | Acolyte | +| Wisdom | Acolyte | +| Charisma | Acolyte | _Record Your Feat._ A background gives you a feat, which grants your character particular capabilities. Feats are detailed in "Feats." Write the feat on your character sheet. @@ -205,93 +109,32 @@ The Standard Languages table lists languages that are widespread in the setting. **Standard Languages** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1d12Language
Common
1Common Sign Language
2Draconic
3–4Dwarvish
5–6Elvish
7Giant
8Gnomish
9Goblin
10–11Halfling
12Orc
+| 1d12 | Language | +|-------|----------------------| +| — | Common | +| 1 | Common Sign Language | +| 2 | Draconic | +| 3–4 | Dwarvish | +| 5–6 | Elvish | +| 7 | Giant | +| 8 | Gnomish | +| 9 | Goblin | +| 10–11 | Halfling | +| 12 | Orc | The Rare Languages table lists languages that are either secret or derived from other planes of existence and thus less widespread in the worlds of the Material Plane. Some features let a character learn a rare language. **Rare Languages** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LanguageLanguage
AbyssalPrimordial*
CelestialSylvan
Deep SpeechThieves' Cant
DruidicUndercommon
Infernal
+| Language | Language | +| ----------- | -------------- | +| Abyssal | Primordial[^1] | +| Celestial | Sylvan | +| Deep Speech | Thieves' Cant | +| Druidic | Undercommon | +| Infernal | | -\*Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one. +[^1]: Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one. ### Step 3: Ability Scores diff --git a/src/game/gameplay-toolbox.md b/src/game/gameplay-toolbox.md index 63b8511..c6534ac 100644 --- a/src/game/gameplay-toolbox.md +++ b/src/game/gameplay-toolbox.md @@ -20,10 +20,10 @@ Characters can push themselves to travel for more than 8 hours per day, at the r If a party can travel at a high Speed for an extended time, as with a spell such as _Wind Walk_ or a magic item such as a _Carpet of Flying_, translate the party's Speed into travel rates using these rules: -**Miles per hour** = Speed ÷ 10 -**Miles per day** (Normal pace) = Miles per hour × number of hours traveled (typically 8) -**Fast pace** = Miles per day × 1⅓ (round down) -**Slow pace** = Miles per day × 2/3 (round down) +- **Miles per hour** = Speed ÷ 10 +- **Miles per day** (Normal pace) = Miles per hour × number of hours traveled (typically 8) +- **Fast pace** = Miles per day × 1⅓ (round down) +- **Slow pace** = Miles per day × 2/3 (round down) If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain. @@ -33,111 +33,23 @@ Characters traveling in a vehicle use the vehicle's speed in miles per hour (as **Travel Terrain** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TerrainMaximum PaceEncounter DistanceForaging DCNavigation DCSearch DC
ArcticFast*6d6 × 10 feet201010
CoastalNormal2d10 × 10 feet10515
DesertNormal6d6 × 10 feet201010
ForestNormal2d8 × 10 feet101515
GrasslandFast6d6 × 10 feet15515
HillNormal2d10 × 10 feet151015
MountainSlow4d10 × 10 feet201520
SwampSlow2d8 × 10 feet101520
UnderdarkNormal2d6 × 10 feet201020
UrbanNormal2d6 × 10 feet201515
WaterborneSpecial†6d6 × 10 feet151015
+| Terrain | Maximum Pace | Encounter Distance | Foraging DC | Navigation DC | Search DC | +|------------|--------------|--------------------|-------------|---------------|-----------| +| Arctic | Fast[^1] | 6d6 × 10 feet | 20 | 10 | 10 | +| Coastal | Normal | 2d10 × 10 feet | 10 | 5 | 15 | +| Desert | Normal | 6d6 × 10 feet | 20 | 10 | 10 | +| Forest | Normal | 2d8 × 10 feet | 10 | 15 | 15 | +| Grassland | Fast | 6d6 × 10 feet | 15 | 5 | 15 | +| Hill | Normal | 2d10 × 10 feet | 15 | 10 | 15 | +| Mountain | Slow | 4d10 × 10 feet | 20 | 15 | 20 | +| Swamp | Slow | 2d8 × 10 feet | 10 | 15 | 20 | +| Underdark | Normal | 2d6 × 10 feet | 20 | 10 | 20 | +| Urban | Normal | 2d6 × 10 feet | 20 | 15 | 15 | +| Waterborne | Special[^2] | 6d6 × 10 feet | 15 | 10 | 15 | -\*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain. -†Characters' rate of travel while waterborne depends on the vehicle carrying them; see "Vehicles." +[^1]: Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain. + +[^2]: Characters' rate of travel while waterborne depends on the vehicle carrying them; see "Vehicles." ## Creating a Background