diff --git a/README.md b/README.md index 1b5e27f..a25d877 100644 --- a/README.md +++ b/README.md @@ -30,4 +30,6 @@ Found a formatting issue or conversion error? Contributions are welcome! ## Declaimer +This repository contains material from the System Reference Document 5.2.1, which is © 2024 Wizards of the Coast LLC. Used under [Creative Commons Attribution 4.0 International](src/copyright.md) License. + Dungeons & Dragons, D&D, and their respective logos are trademarks of Wizards of the Coast LLC. \ No newline at end of file diff --git a/src/LICENSE.md b/src/LICENSE.md deleted file mode 100644 index 02fb93d..0000000 --- a/src/LICENSE.md +++ /dev/null @@ -1,41 +0,0 @@ -# Creative Commons CC0 1.0 Universal - -CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED HEREUNDER. - -## Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer exclusive Copyright and Related Rights (defined below) upon the creator and subsequent owner(s) (each and all, an "owner") of an original work of authorship and/or a database (each, a "Work"). - -Certain owners wish to permanently relinquish those rights to a Work for the purpose of contributing to a commons of creative, cultural and scientific works ("Commons") that the public can reliably and without fear of later claims of infringement build upon, modify, incorporate in other works, reuse and redistribute as freely as possible in any form whatsoever and for any purposes, including without limitation commercial purposes. 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Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work. \ No newline at end of file diff --git a/src/README.md b/src/README.md index 77dd429..90a9ba9 100644 --- a/src/README.md +++ b/src/README.md @@ -4,4 +4,6 @@ This template allows you to get started in creating your own [sourcebook](https: ## Declaimer +This sourcebook contains material from the System Reference Document 5.2.1, which is © 2024 Wizards of the Coast LLC. Used under [Creative Commons Attribution 4.0 International](copyright.md) License. + Dungeons & Dragons, D&D, and their respective logos are trademarks of Wizards of the Coast LLC. \ No newline at end of file diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 53075cc..a3305fb 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -4,6 +4,14 @@ # Characters +- [Character Creation](characters/README.md) + - [Backgrounds](characters/backgrounds.md) - [Your character]() -[Copyright Page](LICENSE.md) \ No newline at end of file +# Species + +- [Choosing Your Species](species/README.md) +- [Dragonborn](species/dragonborn.md) + +[Rules Glossary](rules-glossary.md) +[Copyright Page](copyright.md) \ No newline at end of file diff --git a/src/characters/README.md b/src/characters/README.md new file mode 100644 index 0000000..a82c447 --- /dev/null +++ b/src/characters/README.md @@ -0,0 +1,1627 @@ +# Character Creation + +## Choose a Character Sheet + +You'll record the main details of your character on a character sheet. Throughout this chapter, we use the term "character sheet" to mean whatever you use to track your character's details, whether it's a printed character sheet, a digital character sheet, or plain paper. Choose whichever style of sheet works for you, and then embark on creating a character! + +## Create Your Character + +Here are the steps to make a character; each step is explored in detail: + +1. **Choose a Class.** Every adventurer is a member of a class. A class broadly describes a character's vocation, special talents, and favored tactics. +2. **Determine Origin.** A character's origin includes two elements: background and species. How did the character spend the years leading up to a life of adventure? Who are the character's ancestors? You can also choose your character's languages. +3. **Determine Ability Scores.** Much of what your character does in the game depends on the character's six abilities. +4. **Choose an Alignment.** Alignment is a shorthand for your character's moral compass. +5. **Fill in Details.** Using the choices you've made, fill in the remaining details on your character sheet. + +### Step 1: Choose Class + +Choose a class, and write it on your character sheet. The Class Overview table summarizes the classes. See "Classes" for the classes' details. + +**Class Overview** + +
| Class | +Likes ... | +Primary Ability | +Complexity | +
|---|---|---|---|
| Barbarian | +Battle | +Strength | +Average | +
| Bard | +Performing | +Charisma | +High | +
| Cleric | +Gods | +Wisdom | +Average | +
| Druid | +Nature | +Wisdom | +High | +
| Fighter | +Weapons | +Strength or Dexterity | +Low | +
| Monk | +Unarmed combat | +Dexterity and Wisdom | +High | +
| Paladin | +Defense | +Strength and Charisma | +Average | +
| Ranger | +Survival | +Dexterity and Wisdom | +Average | +
| Rogue | +Stealth | +Dexterity | +Low | +
| Sorcerer | +Power | +Charisma | +High | +
| Warlock | +Occult lore | +Charisma | +High | +
| Wizard | +Spellbooks | +Intelligence | +Average | +
| Ability | +Background | +
|---|---|
| Strength | +Soldier | +
| Dexterity | +Soldier | +
| Constitution | +Soldier | +
| Intelligence | +Acolyte | +
| Wisdom | +Acolyte | +
| Charisma | +Acolyte | +
| 1d12 | +Language | +
|---|---|
| — | +Common | +
| 1 | +Common Sign Language | +
| 2 | +Draconic | +
| 3–4 | +Dwarvish | +
| 5–6 | +Elvish | +
| 7 | +Giant | +
| 8 | +Gnomish | +
| 9 | +Goblin | +
| 10–11 | +Halfling | +
| 12 | +Orc | +
| Language | +Language | +
|---|---|
| Abyssal | +Primordial* | +
| Celestial | +Sylvan | +
| Deep Speech | +Thieves' Cant | +
| Druidic | +Undercommon | +
| Infernal | ++ |
| Score | +Cost | +Score | +Cost | +
|---|---|---|---|
| 8 | +0 | +12 | +4 | +
| 9 | +1 | +13 | +5 | +
| 10 | +2 | +14 | +7 | +
| 11 | +3 | +15 | +9 | +
| Class | +Str. | +Dex. | +Con. | +Int. | +Wis. | +Cha. | +
|---|---|---|---|---|---|---|
| Barbarian | +15 | +13 | +14 | +10 | +12 | +8 | +
| Bard | +8 | +14 | +12 | +13 | +10 | +15 | +
| Cleric | +14 | +8 | +13 | +10 | +15 | +12 | +
| Druid | +8 | +12 | +14 | +13 | +15 | +10 | +
| Fighter | +15 | +14 | +13 | +8 | +10 | +12 | +
| Monk | +12 | +15 | +13 | +10 | +14 | +8 | +
| Paladin | +15 | +10 | +13 | +8 | +12 | +14 | +
| Ranger | +12 | +15 | +13 | +8 | +14 | +10 | +
| Rogue | +12 | +15 | +13 | +14 | +10 | +8 | +
| Sorcerer | +10 | +13 | +14 | +8 | +12 | +15 | +
| Warlock | +8 | +14 | +13 | +12 | +10 | +15 | +
| Wizard | +8 | +12 | +13 | +15 | +14 | +10 | +
| Score | +Modifier | +Score | +Modifier | +
|---|---|---|---|
| 3 | +−4 | +12–13 | ++1 | +
| 4–5 | +−3 | +14–15 | ++2 | +
| 6–7 | +−2 | +16–17 | ++3 | +
| 8–9 | +−1 | +18–19 | ++4 | +
| 10–11 | ++0 | +20 | ++5 | +
| Class | +Hit Point Maximum | +
|---|---|
| Barbarian | +12 + Con. modifier | +
| Fighter, Paladin, or Ranger | +10 + Con. modifier | +
| Bard, Cleric, Druid, Monk, Rogue, or Warlock | +8 + Con. modifier | +
| Sorcerer or Wizard | +6 + Con. modifier | +
| Level | +Experience Points | +Proficiency Bonus | +
|---|---|---|
| 1 | +0 | ++2 | +
| 2 | +300 | ++2 | +
| 3 | +900 | ++2 | +
| 4 | +2,700 | ++2 | +
| 5 | +6,500 | ++3 | +
| 6 | +14,000 | ++3 | +
| 7 | +23,000 | ++3 | +
| 8 | +34,000 | ++3 | +
| 9 | +48,000 | ++4 | +
| 10 | +64,000 | ++4 | +
| 11 | +85,000 | ++4 | +
| 12 | +100,000 | ++4 | +
| 13 | +120,000 | ++5 | +
| 14 | +140,000 | ++5 | +
| 15 | +165,000 | ++5 | +
| 16 | +195,000 | ++5 | +
| 17 | +225,000 | ++6 | +
| 18 | +265,000 | ++6 | +
| 19 | +305,000 | ++6 | +
| 20 | +355,000 | ++6 | +
| Class | +Hit Points per Level | +
|---|---|
| Barbarian | +7 + Con. modifier | +
| Fighter, Paladin, or Ranger | +6 + Con. modifier | +
| Bard, Cleric, Druid, Monk, Rogue, or Warlock | +5 + Con. modifier | +
| Sorcerer or Wizard | +4 + Con. modifier | +
| Starting Level | +Equipment and Money | +Magic Items | +
|---|---|---|
| 2–4 | +Normal starting equipment | +1 Common | +
| 5–10 | +500 GP plus 1d10 × 25 GP plus normal starting equipment | +1 Common, 1 Uncommon | +
| 11–16 | +5,000 gp plus 1d10 × 250 GP plus normal starting equipment | +2 Common, 3 Uncommon, 1 Rare | +
| 17–20 | +20,000 GP plus 1d10 × 250 GP plus normal starting equipment | +2 Common, 4 Uncommon, 3 Rare, 1 Very Rare | +
| Level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +
|---|---|---|---|---|---|---|---|---|---|
| 1 | +2 | +— | +— | +— | +— | +— | +— | +— | +— | +
| 2 | +3 | +— | +— | +— | +— | +— | +— | +— | +— | +
| 3 | +4 | +2 | +— | +— | +— | +— | +— | +— | +— | +
| 4 | +4 | +3 | +— | +— | +— | +— | +— | +— | +— | +
| 5 | +4 | +3 | +2 | +— | +— | +— | +— | +— | +— | +
| 6 | +4 | +3 | +3 | +— | +— | +— | +— | +— | +— | +
| 7 | +4 | +3 | +3 | +1 | +— | +— | +— | +— | +— | +
| 8 | +4 | +3 | +3 | +2 | +— | +— | +— | +— | +— | +
| 9 | +4 | +3 | +3 | +3 | +1 | +— | +— | +— | +— | +
| 10 | +4 | +3 | +3 | +3 | +2 | +— | +— | +— | +— | +
| 11 | +4 | +3 | +3 | +3 | +2 | +1 | +— | +— | +— | +
| 12 | +4 | +3 | +3 | +3 | +2 | +1 | +— | +— | +— | +
| 13 | +4 | +3 | +3 | +3 | +2 | +1 | +1 | +— | +— | +
| 14 | +4 | +3 | +3 | +3 | +2 | +1 | +1 | +— | +— | +
| 15 | +4 | +3 | +3 | +3 | +2 | +1 | +1 | +1 | +— | +
| 16 | +4 | +3 | +3 | +3 | +2 | +1 | +1 | +1 | +— | +
| 17 | +4 | +3 | +3 | +3 | +2 | +1 | +1 | +1 | +1 | +
| 18 | +4 | +3 | +3 | +3 | +3 | +1 | +1 | +1 | +1 | +
| 19 | +4 | +3 | +3 | +3 | +3 | +2 | +1 | +1 | +1 | +
| 20 | +4 | +3 | +3 | +3 | +3 | +2 | +2 | +1 | +1 | +
| 1d100 | +Trinket | +
|---|---|
| 01 | +A mummified goblin hand | +
| 02 | +A crystal that faintly glows in moonlight | +
| 03 | +A gold coin minted in an unknown land | +
| 04 | +A diary written in a language you don't know | +
| 05 | +A brass ring that never tarnishes | +
| 06 | +An old chess piece made from glass | +
| 07 | +A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips | +
| 08 | +A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it | +
| 09 | +A lock of someone's hair | +
| 10 | +The deed for a parcel of land in a realm unknown to you | +
| 11 | +A 1-ounce block made from an unknown material | +
| 12 | +A small cloth doll skewered with needles | +
| 13 | +A tooth from an unknown beast | +
| 14 | +An enormous scale, perhaps from a dragon | +
| 15 | +A bright-green feather | +
| 16 | +An old divination card bearing your likeness | +
| 17 | +A glass orb filled with moving smoke | +
| 18 | +A 1-pound egg with a bright-red shell | +
| 19 | +A pipe that blows bubbles | +
| 20 | +A glass jar containing a bit of flesh floating in pickling fluid | +
| 21 | +A gnome-crafted music box that plays a song you dimly remember from your childhood | +
| 22 | +A wooden statuette of a smug halfling | +
| 23 | +A brass orb etched with strange runes | +
| 24 | +A multicolored stone disk | +
| 25 | +A silver icon of a raven | +
| 26 | +A bag containing forty-seven teeth, one of which is rotten | +
| 27 | +A shard of obsidian that always feels warm to the touch | +
| 28 | +A dragon's talon strung on a leather necklace | +
| 29 | +A pair of old socks | +
| 30 | +A blank book whose pages refuse to hold ink, chalk, graphite, or any other marking | +
| 31 | +A silver badge that is a five-pointed star | +
| 32 | +A knife that belonged to a relative | +
| 33 | +A glass vial filled with nail clippings | +
| 34 | +A rectangular metal device with two tiny metal cups on one end that throws sparks when wet | +
| 35 | +A white, sequined glove sized for a human | +
| 36 | +A vest with one hundred tiny pockets | +
| 37 | +A weightless stone | +
| 38 | +A sketch of a goblin | +
| 39 | +An empty glass vial that smells of perfume | +
| 40 | +A gemstone that looks like a lump of coal when examined by anyone but you | +
| 41 | +A scrap of cloth from an old banner | +
| 42 | +A rank insignia from a lost legionnaire | +
| 43 | +A silver bell without a clapper | +
| 44 | +A mechanical canary inside a lamp | +
| 45 | +A miniature chest carved to look like it has numerous feet on the bottom | +
| 46 | +A dead sprite inside a clear glass bottle | +
| 47 | +A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice) | +
| 48 | +A glass orb filled with water, in which swims a clockwork goldfish | +
| 49 | +A silver spoon with an M engraved on the handle | +
| 50 | +A whistle made from gold-colored wood | +
| 51 | +A dead scarab beetle the size of your hand | +
| 52 | +Two toy soldiers, one missing a head | +
| 53 | +A small box filled with different-sized buttons | +
| 54 | +A candle that can't be lit | +
| 55 | +A miniature cage with no door | +
| 56 | +An old key | +
| 57 | +An indecipherable treasure map | +
| 58 | +A hilt from a broken sword | +
| 59 | +A rabbit's foot | +
| 60 | +A glass eye | +
| 61 | +A cameo of a hideous person | +
| 62 | +A silver skull the size of a coin | +
| 63 | +An alabaster mask | +
| 64 | +A cone of sticky black incense that stinks | +
| 65 | +A nightcap that gives you pleasant dreams when you wear it | +
| 66 | +A single caltrop made from bone | +
| 67 | +A gold monocle frame without the lens | +
| 68 | +A 1-inch cube, each side a different color | +
| 69 | +A crystal doorknob | +
| 70 | +A packet filled with pink dust | +
| 71 | +A fragment of a beautiful song, written as musical notes on two pieces of parchment | +
| 72 | +A silver teardrop earring containing a real teardrop | +
| 73 | +An eggshell painted with scenes of misery in disturbing detail | +
| 74 | +A fan that, when unfolded, shows a sleepy cat | +
| 75 | +A set of bone pipes | +
| 76 | +A four-leaf clover pressed inside a book discussing manners and etiquette | +
| 77 | +A sheet of parchment upon which is drawn a mechanical contraption | +
| 78 | +An ornate scabbard that fits no blade you have found | +
| 79 | +An invitation to a party where a murder happened | +
| 80 | +A bronze pentacle with an etching of a rat's head in its center | +
| 81 | +A purple handkerchief embroidered with the name of an archmage | +
| 82 | +Half a floor plan for a temple, a castle, or another structure | +
| 83 | +A bit of folded cloth that, when unfolded, turns into a stylish cap | +
| 84 | +A receipt of deposit at a bank in a far-off city | +
| 85 | +A diary with seven missing pages | +
| 86 | +An empty silver snuffbox bearing the inscription "dreams" on its lid | +
| 87 | +An iron holy symbol devoted to an unknown god | +
| 88 | +A book about a legendary hero's rise and fall, with the last chapter missing | +
| 89 | +A vial of dragon blood | +
| 90 | +An ancient arrow of elven design | +
| 91 | +A needle that never bends | +
| 92 | +An ornate brooch of dwarven design | +
| 93 | +An empty wine bottle bearing a pretty label that says, "The Wizard of Wines Winery, Red Dragon Crush, 331422-W" | +
| 94 | +A mosaic tile with a multicolored, glazed surface | +
| 95 | +A petrified mouse | +
| 96 | +A black pirate flag adorned with a dragon's skull and crossbones | +
| 97 | +A tiny mechanical crab or spider that moves about when it's not being observed | +
| 98 | +A glass jar containing lard with a label that reads, "Griffon Grease" | +
| 99 | +A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body | +
| 00 | +A metal urn containing the ashes of a hero | +
| AC | +Armor Class | +M | +Material | +
| C | +Concentration | ++ | component | +
| CE | +Chaotic Evil | +N | +Neutral | +
| CG | +Chaotic Good | +NE | +Neutral Evil | +
| Cha. | +Charisma | +NG | +Neutral Good | +
| CN | +Chaotic Neutral | +NPC | +Nonplayer | +
| Con. | +Constitution | ++ | character | +
| CP | +Copper Piece(s) | +PB | +Proficiency Bonus | +
| CR | +Challenge Rating | +PP | +Platinum Piece(s) | +
| DC | +Difficulty Class | +R | +Ritual | +
| Dex. | +Dexterity | +S | +Somatic | +
| + | + | + | component | +
| EP | +Electrum Piece(s) | +SP | +Silver Piece(s) | +
| GM | +Game Master | ++ | + |
| GP | +Gold Piece(s) | +Str. | +Strength | +
| HP | +Hit Point(s) | +V | +Verbal | +
| + | + | + | component | +
| Int. | +Intelligence | +Wis. | +Wisdom | +
| LE | +Lawful Evil | +XP | +Experience | +
| LG | +Lawful Good | ++ | Point(s) | +
| LN | +Lawful Neutral | ++ | |
| Attack | +Dodge | +Influence | +Search | +
| Dash | +Help | +Magic | +Study | +
| Disengage | +Hide | +Ready | +Utilize | +
| Cone | +Cylinder | +Line | +
| Cube | +Emanation | +Sphere | +
| AC | +Substance | +AC | +Substance | +
|---|---|---|---|
| 11 | +Cloth, paper, rope | +19 | +Iron, steel | +
| 13 | +Crystal, glass, ice | +21 | +Mithral | +
| 15 | +Wood | +23 | +Adamantine | +
| 17 | +Stone | ++ | |
| Size | +Fragile | +Resilient | +
|---|---|---|
| Tiny (bottle, lock) | +2 (1d4) | +5 (2d4) | +
| Small (chest, lute) | +3 (1d6) | +10 (3d6) | +
| Medium (barrel, chandelier) | +4 (1d8) | +18 (4d8) | +
| Large (cart, dining table) | +5 (1d10) | +27 (5d10) | +
| Creature Size | +Carry | +Drag/Lift/Push | +
|---|---|---|
| Tiny | +Str. × 7.5 lb. | +Str. × 15 lb. | +
| Small/Medium | +Str. × 15 lb. | +Str. × 30 lb. | +
| Large | +Str. × 30 lb. | +Str. × 60 lb. | +
| Huge | +Str. × 60 lb. | +Str. × 120 lb. | +
| Gargantuan | +Str. × 120 lb. | +Str. × 240 lb. | +
| Blinded | +Grappled | +Poisoned | +
| Charmed | +Incapacitated | +Prone | +
| Deafened | +Invisible | +Restrained | +
| Exhaustion | +Paralyzed | +Stunned | +
| Frightened | +Petrified | +Unconscious | +
| Aberration | +Elemental | +Monstrosity | +
| Beast | +Fey | +Ooze | +
| Celestial | +Fiend | +Plant | +
| Construct | +Giant | +Undead | +
| Dragon | +Humanoid | ++ |
| Type | +Examples | +
|---|---|
| Acid | +Corrosive liquids, digestive enzymes | +
| Bludgeoning | +Blunt objects, constriction, falling | +
| Cold | +Freezing water, icy blasts | +
| Fire | +Flames, unbearable heat | +
| Force | +Pure magical energy | +
| Lightning | +Electricity | +
| Necrotic | +Life-draining energy | +
| Piercing | +Fangs, puncturing objects | +
| Poison | +Toxic gas, venom | +
| Psychic | +Mind-rending energy | +
| Radiant | +Holy energy, searing radiation | +
| Slashing | +Claws, cutting objects | +
| Thunder | +Concussive sound | +
| Size | +Water | +Size | +Water | +
|---|---|---|---|
| Tiny | +1/4 gallon | +Large | +4 gallons | +
| Small | +1 gallon | +Huge | +16 gallons | +
| Medium | +1 gallon | +Gargantuan | +64 gallons | +
| Ability Check | +Interaction | +
|---|---|
| Charisma (Deception) | +Deceiving a monster that understands you | +
| Charisma (Intimidation) | +Intimidating a monster | +
| Charisma (Performance) | +Amusing a monster | +
| Charisma (Persuasion) | +Persuading a monster that understands you | +
| Wisdom (Animal Handling) | +Gently coaxing a Beast or Monstrosity | +
| Size | +Food | +Size | +Food | +
|---|---|---|---|
| Tiny | +1/4 pound | +Large | +4 pounds | +
| Small | +1 pound | +Huge | +16 pounds | +
| Medium | +1 pound | +Gargantuan | +64 pounds | +
| Skill | +Thing to Detect | +
|---|---|
| Insight | +Creature's state of mind | +
| Medicine | +Creature's ailment or cause of death | +
| Perception | +Concealed creature or object | +
| Survival | +Tracks or food | +
| Skill | +Areas | +
|---|---|
| Arcana | +Spells, magic items, eldritch symbols, magical traditions, planes of existence, and certain creatures (Aberrations, Constructs, Elementals, Fey, and Monstrosities) | +
| History | +Historic events and people, ancient civilizations, wars, and certain creatures (Giants and Humanoids) | +
| Investigation | +Traps, ciphers, riddles, and gadgetry | +
| Nature | +Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) | +
| Religion | +Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead) | +
| Dragon | +Damage Type | +Dragon | +Damage Type | +
|---|---|---|---|
| Black | +Acid | +Gold | +Fire | +
| Blue | +Lightning | +Green | +Poison | +
| Brass | +Fire | +Red | +Fire | +
| Bronze | +Lightning | +Silver | +Cold | +
| Copper | +Acid | +White | +Cold | +