mirror of
https://github.com/space-wizards/RobustToolboxTemplateSingleplayer.git
synced 2026-10-24 05:32:56 -04:00
Update RT to 264.0.0
This commit is contained in:
parent
05cb8ad033
commit
750039957c
9 changed files with 67 additions and 28 deletions
|
|
@ -1,5 +1,7 @@
|
|||
using System.Globalization;
|
||||
using Robust.Client;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
|
@ -25,12 +27,17 @@ public sealed class EntryPoint : GameClient
|
|||
// Default to en-US.
|
||||
// DEVNOTE: If you want your game to be multi-regional at runtime, you'll need to
|
||||
// do something more complicated here.
|
||||
IoCManager.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
|
||||
Dependencies.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
|
||||
|
||||
// DEVNOTE: Set this to the name of your solution file to make XAML hot reload work.
|
||||
Dependencies.Resolve<IConfigurationManager>().OverrideDefault(
|
||||
CVars.XamlHotReloadMarkerName,
|
||||
"RobustTemplateSingleplayer.sln");
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||
var factory = Dependencies.Resolve<IComponentFactory>();
|
||||
|
||||
// DEVNOTE: Registers all of your components.
|
||||
factory.DoAutoRegistrations();
|
||||
|
|
@ -53,7 +60,7 @@ public sealed class EntryPoint : GameClient
|
|||
// DEVNOTE: This starts the singleplayer mode,
|
||||
// which means you can start creating entities, spawning things...
|
||||
// If you want to have a main menu to start the game from instead, use the StateManager.
|
||||
IoCManager.Resolve<IBaseClient>().StartSinglePlayer();
|
||||
Dependencies.Resolve<IBaseClient>().StartSinglePlayer();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
using System;
|
||||
using Robust.Client;
|
||||
|
||||
namespace Template.Game;
|
||||
|
||||
internal static class Program
|
||||
{
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
ContentStart.StartLibrary(args, new GameControllerOptions()
|
||||
|
|
|
|||
|
|
@ -1,19 +1,14 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
|
||||
<PropertyGroup>
|
||||
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
|
||||
<TargetFramework>$(TargetFramework)</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<IsPackable>false</IsPackable>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<OutputPath>..\bin\Template.Game\</OutputPath> <!-- This is important for gamepack mounting purposes. -->
|
||||
<OutputType Condition="'$(FullRelease)' != 'True'">Exe</OutputType>
|
||||
<RootNamespace>Template.Game</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Nett" Version="0.15.0" />
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" PrivateAssets="All" />
|
||||
<PackageReference Include="Nett" />
|
||||
<PackageReference Include="JetBrains.Annotations" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj" />
|
||||
|
|
@ -22,6 +17,6 @@
|
|||
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj" />
|
||||
<ProjectReference Include="..\RobustToolbox\Robust.Client\Robust.Client.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\RobustToolbox\MSBuild\Robust.Engine.targets" />
|
||||
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
|
||||
<Import Project="..\RobustToolbox\MSBuild\XamlIL.targets" />
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -1,15 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="ICSharpCode.SharpZipLib" publicKeyToken="1b03e6acf1164f73" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-0.86.0.518" newVersion="0.86.0.518" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-11.0.0.0" newVersion="11.0.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
Loading…
Add table
Add a link
Reference in a new issue