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Initial commit.
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commit
9ca3fc37b1
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26
Template.Game/Template.Game.csproj
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26
Template.Game/Template.Game.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
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<PropertyGroup>
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<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
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<TargetFramework>$(TargetFramework)</TargetFramework>
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<LangVersion>9</LangVersion>
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<IsPackable>false</IsPackable>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<OutputPath>..\bin\Template.Game\</OutputPath> <!-- This is important for gamepack mounting purposes. -->
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<OutputType Condition="'$(FullRelease)' != 'True'">Exe</OutputType>
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<RootNamespace>Template.Game</RootNamespace>
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</PropertyGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
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<ItemGroup>
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<PackageReference Include="Nett" Version="0.15.0" />
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<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj" />
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<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
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<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj" />
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<ProjectReference Include="..\RobustToolbox\Robust.Client\Robust.Client.csproj" />
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</ItemGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.Engine.targets" />
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<Import Project="..\RobustToolbox\MSBuild\XamlIL.targets" />
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</Project>
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