using Robust.Shared; using Robust.Shared.Configuration; namespace Template.Game; // DEVNOTE: This is the same as SS14's CCVars. Except it's not named CCVars as that name is // hot garbage. [CVarDefs] public sealed class GameConfigVars: CVars { // Declare persistent game config variables here. // ``` // public static readonly CVarDef // VariableName = CVarDef.Create("namespace.varname", default_value, CVar.TYPE | CVar.OTHERTYPE) // ``` // This is a good spot to store your database config, among other things. public static readonly CVarDef DummyCVarForTemplate = CVarDef.Create("dummy.whydoineedthis", true, CVar.ARCHIVE); }