robust-toolbox-template-sin.../Template.Game/Program.cs
Leon Friedrich 3e8fc20dd7
Update engine (#2)
* Update engine

* Update engine
2023-06-17 11:49:19 -07:00

39 lines
No EOL
1.6 KiB
C#

using Robust.Client;
namespace Template.Game;
internal static class Program
{
public static void Main(string[] args)
{
ContentStart.StartLibrary(args, new GameControllerOptions()
{
// DEVNOTE: Your options here!
// We disable sandboxing given we're using RobustToolbox as a library, and we won't be on the hub.
Sandboxing = false,
// Projects with this prefix will be loaded by the engine.
ContentModulePrefix = "Template.",
// Name of the folder where the game will be built in. Also check Template.Game.csproj:9!
ContentBuildDirectory = "Template.Game",
// Default window name. This can also be changed on runtime with the IClyde service.
DefaultWindowTitle = "RobustToolbox Template Game",
// Name of the folder where the user's data (config, etc) will be stored.
UserDataDirectoryName = "Template Game",
// Name of the configuration file in the user's data directory.
ConfigFileName = "config.toml",
//SplashLogo = new ResourcePath("/path/to/splash/logo.png"),
// Check "RobustToolbox/Resources/Textures/Logo/icon" for an example window icon set.
//WindowIconSet = new ResourcePath("/path/to/folder/with/window/icon/set"),
// There are a few more options, be sure to check them all!
});
}
}