Update files to work on latest engine version

This commit is contained in:
Vera Aguilera Puerto 2021-04-15 20:53:43 +02:00
parent 761dc47152
commit 18b2eb4da7
3 changed files with 6 additions and 15 deletions

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@ -1,15 +1,12 @@
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client
{
public class EntryPoint: GameClient
public class EntryPoint : GameClient
{
public override void Init()
{

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@ -1,11 +1,11 @@
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server
{
public class EntryPoint: GameServer
public class EntryPoint : GameServer
{
public override void Init() {
base.Init();

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@ -1,15 +1,11 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Localization.Macros;
using Robust.Shared.Prototypes;
namespace Content.Shared
{
public class EntryPoint: GameShared
public class EntryPoint : GameShared
{
// See line 25. Controls the default game culture and language.
// Robust calls this culture, but you might find it more fitting to call it the game
@ -20,13 +16,11 @@ namespace Content.Shared
public override void PreInit()
{
IoCManager.InjectDependencies(this);
var textMacroFactory = IoCManager.Resolve<ITextMacroFactory>();
textMacroFactory.DoAutoRegistrations();
// Default to en-US.
// DEVNOTE: If you want your game to be multiregional at runtime, you'll need to
// do something more complicated here.
Loc.LoadCulture(new CultureInfo(Culture));
IoCManager.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
// TODO: Document what else you might want to put here
}