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https://github.com/space-wizards/RobustToolboxTemplate.git
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Update files to work on latest engine version
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parent
761dc47152
commit
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3 changed files with 6 additions and 15 deletions
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@ -1,15 +1,12 @@
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using Robust.Shared.ContentPack;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.Client
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namespace Content.Client
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{
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{
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public class EntryPoint: GameClient
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public class EntryPoint : GameClient
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{
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{
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public override void Init()
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public override void Init()
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{
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{
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@ -1,11 +1,11 @@
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using Robust.Shared.ContentPack;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.Server
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namespace Content.Server
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{
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{
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public class EntryPoint: GameServer
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public class EntryPoint : GameServer
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{
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{
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public override void Init() {
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public override void Init() {
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base.Init();
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base.Init();
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@ -1,15 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Globalization;
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using Robust.Shared.ContentPack;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Prototypes;
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namespace Content.Shared
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namespace Content.Shared
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{
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{
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public class EntryPoint: GameShared
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public class EntryPoint : GameShared
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{
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{
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// See line 25. Controls the default game culture and language.
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// See line 25. Controls the default game culture and language.
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// Robust calls this culture, but you might find it more fitting to call it the game
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// Robust calls this culture, but you might find it more fitting to call it the game
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@ -20,13 +16,11 @@ namespace Content.Shared
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public override void PreInit()
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public override void PreInit()
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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var textMacroFactory = IoCManager.Resolve<ITextMacroFactory>();
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textMacroFactory.DoAutoRegistrations();
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// Default to en-US.
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// Default to en-US.
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// DEVNOTE: If you want your game to be multiregional at runtime, you'll need to
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// DEVNOTE: If you want your game to be multiregional at runtime, you'll need to
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// do something more complicated here.
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// do something more complicated here.
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Loc.LoadCulture(new CultureInfo(Culture));
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IoCManager.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
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// TODO: Document what else you might want to put here
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// TODO: Document what else you might want to put here
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}
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}
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