Update engine, make terminal completion binds work, and make the client automatically open the debug connect screen.

This commit is contained in:
moonheart08 2023-05-11 06:45:22 -05:00
parent 4b84ff2033
commit 1fd897e2a4
3 changed files with 207 additions and 193 deletions

View file

@ -1,4 +1,7 @@
using Robust.Client;
using Robust.Client.Graphics;
using Robust.Client.State;
using Robust.Client.UserInterface.States;
using Robust.Shared.ContentPack;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
@ -39,17 +42,19 @@ public sealed class EntryPoint : GameClient
base.PostInit();
// DEVNOTE: The line below will disable lighting, so you can see in-game sprites without the need for lights
//IoCManager.Resolve<ILightManager>().Enabled = false;
IoCManager.Resolve<ILightManager>().Enabled = false;
var stateManager = IoCManager.Resolve<IStateManager>();
// DEVNOTE: It's recommended to look at how this works! It's for debug purposes and you probably want something prettier for the final game.
stateManager.RequestStateChange<DebugBuiltinConnectionScreenState>();
// DEVNOTE: Further setup...
var client = IoCManager.Resolve<IBaseClient>();
//var client = IoCManager.Resolve<IBaseClient>();
// DEVNOTE: You might want a main menu to connect to a server, or start a singleplayer game.
// Be sure to check out StateManager for this! Below you'll find examples to start a game.
// If you want to connect to a server...
// client.ConnectToServer("ip-goes-here", 1212);
// Optionally, singleplayer also works!
// client.StartSinglePlayer();
}

View file

@ -186,3 +186,12 @@ binds: # These are all the current engine keybinds.
type: State
key: Tab
mod1: Shift
- function: TextTabComplete
type: State
key: Tab
- function: TextCompleteNext
type: State
key: Down
- function: TextCompletePrev
type: State
key: Up

@ -1 +1 @@
Subproject commit 105aa13eb1054dc1debef88fc0b24621239100d8
Subproject commit 2aaa41252a601d7794ba2d095bc21f32d73f5a0a