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Add an example entity, plus readme rewrite, plus code cleanup.
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8 changed files with 30 additions and 4 deletions
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@ -1,14 +1,16 @@
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using System.Globalization;
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using JetBrains.Annotations;
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using Robust.Shared.ContentPack;
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// DEVNOTE: Games that want to be on the hub can change their namespace prefix in the "manifest.yml" file.
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namespace Content.Shared;
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[UsedImplicitly]
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public sealed class EntryPoint : GameShared
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{
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// IoC services shared between the client and the server go here...
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// See line 23. Controls the default game culture and language.
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// See line 24. Controls the default game culture and language.
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// Robust calls this culture, but you might find it more fitting to call it the game
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// language. Robust doesn't support changing this mid-game. Load your config file early
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// if you want that.
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