Add some clarifications

This commit is contained in:
Vera Aguilera Puerto 2021-04-16 11:24:56 +02:00
parent fcc2cdbf38
commit 4335a5e897
3 changed files with 25 additions and 5 deletions

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@ -1,3 +1,4 @@
using Robust.Client;
using Robust.Shared.ContentPack; using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@ -30,15 +31,30 @@ namespace Content.Client
IoCManager.BuildGraph(); IoCManager.BuildGraph();
// DEVNOTE: This is generally where you'll be setting up the IoCManager further. // DEVNOTE: This is generally where you'll be setting up the IoCManager further.
IoCManager.InjectDependencies(this);
} }
public override void PostInit() public override void PostInit()
{ {
base.PostInit(); base.PostInit();
// DEVNOTE: Further setup, this is the spot you should start trying to connect to the server from. // DEVNOTE: Further setup...
var client = IoCManager.Resolve<IBaseClient>();
// DEVNOTE: You might want a main menu to connect to a server, or start a singleplayer game.
// Be sure to check out StateManager for this! Below you'll find examples to start a game.
// If you want to connect to a server...
// client.ConnectToServer("ip-goes-here", 1212);
// Optionally, singleplayer also works!
// client.StartSinglePlayer();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
// DEVNOTE: You might want to do a proper shutdown here.
} }
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs) public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)

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@ -7,7 +7,9 @@ namespace Content.Shared
{ {
public class EntryPoint : GameShared public class EntryPoint : GameShared
{ {
// See line 25. Controls the default game culture and language. // IoC services shared between the client and the server go here...
// See line 23. Controls the default game culture and language.
// Robust calls this culture, but you might find it more fitting to call it the game // Robust calls this culture, but you might find it more fitting to call it the game
// language. Robust doesn't support changing this mid-game. Load your config file early // language. Robust doesn't support changing this mid-game. Load your config file early
// if you want that. // if you want that.

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@ -1,2 +1,4 @@
### Robust Toolbox Template Project! ### Robust Toolbox Template Project!
This is a template project for RobustToolbox, to help bootstrap the whole thing. Good luck. This is a multiplayer (with optional singleplayer!) template project for RobustToolbox, to help bootstrap the whole thing. Good luck.
Also check out our [singleplayer-only template](https://github.com/space-wizards/RobustToolboxTemplate/tree/singleplayer)