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https://github.com/space-wizards/RobustToolboxTemplate.git
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Update template to latest RobustToolbox version.
- Converts template to use file-scoped namespaces. - Add manifest.yml and comments for it.
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18 changed files with 197 additions and 272 deletions
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
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<TargetFramework>$(TargetFramework)</TargetFramework>
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<LangVersion>9</LangVersion>
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<LangVersion>latest</LangVersion>
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<IsPackable>false</IsPackable>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<OutputPath>..\bin\Content.Server\</OutputPath>
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@ -3,43 +3,42 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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// DEVNOTE: Games that want to be on the hub are FORCED use the "Content." prefix for assemblies they want to load.
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namespace Content.Server
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// DEVNOTE: Games that want to be on the hub can change their namespace prefix in the "manifest.yml" file.
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namespace Content.Server;
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public class EntryPoint : GameServer
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{
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public class EntryPoint : GameServer
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public override void Init()
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{
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public override void Init()
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base.Init();
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.DoAutoRegistrations();
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foreach (var ignoreName in IgnoredComponents.List)
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{
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base.Init();
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factory.RegisterIgnore(ignoreName);
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}
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var factory = IoCManager.Resolve<IComponentFactory>();
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ServerContentIoC.Register();
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factory.DoAutoRegistrations();
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foreach (var ignoreName in IgnoredComponents.List)
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{
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factory.RegisterIgnore(ignoreName);
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}
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ServerContentIoC.Register();
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IoCManager.BuildGraph();
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IoCManager.BuildGraph();
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factory.GenerateNetIds();
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factory.GenerateNetIds();
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// DEVNOTE: This is generally where you'll be setting up the IoCManager further.
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}
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public override void PostInit()
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{
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base.PostInit();
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// DEVNOTE: Can also initialize IoC stuff more here.
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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{
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base.Update(level, frameEventArgs);
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// DEVNOTE: Game update loop goes here. Usually you'll want some independent GameTicker.
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}
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// DEVNOTE: This is generally where you'll be setting up the IoCManager further.
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}
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}
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public override void PostInit()
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{
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base.PostInit();
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// DEVNOTE: Can also initialize IoC stuff more here.
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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{
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base.Update(level, frameEventArgs);
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// DEVNOTE: Game update loop goes here. Usually you'll want some independent GameTicker.
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}
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}
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@ -1,9 +1,8 @@
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namespace Content.Server
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namespace Content.Server;
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public static class IgnoredComponents
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{
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public static class IgnoredComponents
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{
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public static string[] List => new string[] {
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// Stick components you want ignored here.
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};
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}
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public static string[] List => new string[] {
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// Stick components you want ignored here.
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};
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}
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@ -1,21 +1,20 @@
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using Robust.Server;
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namespace Content.Server
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namespace Content.Server;
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internal static class Program
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{
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internal static class Program
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public static void Main(string[] args)
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{
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public static void Main(string[] args)
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{
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ContentStart.Start(args);
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ContentStart.Start(args);
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/*
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// DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead.
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ContentStart.StartLibrary(args, new ServerOptions()
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{
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// DEVNOTE: Your options here.
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Sandboxing = false,
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});
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*/
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}
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/*
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// DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead.
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ContentStart.StartLibrary(args, new ServerOptions()
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{
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// DEVNOTE: Your options here.
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Sandboxing = false,
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});
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*/
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}
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}
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@ -1,12 +1,11 @@
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using Robust.Shared.IoC;
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namespace Content.Server
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namespace Content.Server;
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internal static class ServerContentIoC
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{
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internal static class ServerContentIoC
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public static void Register()
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{
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public static void Register()
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{
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// DEVNOTE: IoCManager registrations for the server go here and only here.
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}
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// DEVNOTE: IoCManager registrations for the server go here and only here.
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}
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}
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