From b25846785ec15fc172a593d7a8276ffd19c9fd47 Mon Sep 17 00:00:00 2001 From: moonheart08 Date: Thu, 11 May 2023 08:56:01 -0500 Subject: [PATCH] awa --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 81d42d0..ba3a686 100644 --- a/README.md +++ b/README.md @@ -13,4 +13,4 @@ It provides prediction-based server authoritative netcode by default, with optio Features like network visibility culling (called PVS by the engine) and replay recording are also provided by default, and client/server code is split to greatly reduce the odds that server specific information leaks over to the client due to programmer error. -Additionally, RobustToolbox has fairly strong mod support, with ECS architecture encouraging code flexibility combined with engine level code sandboxing and mod loading. While a mod menu isn't a built-in feature of the engine at this time, automatically synchronizing assets to players on a per-server basis is, allowing for servers to modify your game's content fairly freely if utilized. \ No newline at end of file +Additionally, RobustToolbox has strong mod support, with ECS architecture encouraging code flexibility combined with engine level code sandboxing and mod loading. While a mod menu isn't a built-in feature of the engine at this time, automatically synchronizing assets to players on a per-server basis is, allowing for servers to modify your game's content fairly freely if utilized. \ No newline at end of file