Update RT to 268.0.0

This commit is contained in:
PJB3005 2025-11-16 20:34:33 +01:00
parent 6347ddffb8
commit ca2bb9dcff
No known key found for this signature in database
14 changed files with 44 additions and 77 deletions

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@ -1,21 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
<TargetFramework>$(TargetFramework)</TargetFramework>
<LangVersion>11</LangVersion>
<IsPackable>false</IsPackable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>..\bin\Content.Client\</OutputPath>
<OutputType Condition="'$(FullRelease)' != 'True'">Exe</OutputType>
<WarningsAsErrors>nullable</WarningsAsErrors>
<Nullable>enable</Nullable>
<Configurations>Debug;Release;Tools;DebugOpt</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Nett" Version="0.15.0" />
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" PrivateAssets="All" />
<PackageReference Include="Nett" />
<PackageReference Include="JetBrains.Annotations" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj" />

View file

@ -15,8 +15,8 @@ public sealed class EntryPoint : GameClient
{
public override void Init()
{
var factory = IoCManager.Resolve<IComponentFactory>();
var prototypes = IoCManager.Resolve<IPrototypeManager>();
var factory = Dependencies.Resolve<IComponentFactory>();
var prototypes = Dependencies.Resolve<IPrototypeManager>();
factory.DoAutoRegistrations();
@ -44,9 +44,9 @@ public sealed class EntryPoint : GameClient
base.PostInit();
// DEVNOTE: The line below will disable lighting, so you can see in-game sprites without the need for lights
IoCManager.Resolve<ILightManager>().Enabled = false;
Dependencies.Resolve<ILightManager>().Enabled = false;
var stateManager = IoCManager.Resolve<IStateManager>();
var stateManager = Dependencies.Resolve<IStateManager>();
// DEVNOTE: It's recommended to look at how this works! It's for debug purposes and you probably want something prettier for the final game.
// Additionally, state manager is the primary way you'll be changing between UIScreen instances.

View file

@ -5,6 +5,7 @@ namespace Content.Client;
internal static class Program
{
[STAThread]
public static void Main(string[] args)
{
ContentStart.Start(args);

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="ICSharpCode.SharpZipLib" publicKeyToken="1b03e6acf1164f73" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.86.0.518" newVersion="0.86.0.518" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-11.0.0.0" newVersion="11.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View file

@ -1,17 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
<TargetFramework>$(TargetFramework)</TargetFramework>
<LangVersion>latest</LangVersion>
<IsPackable>false</IsPackable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>..\bin\Content.Server\</OutputPath>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<OutputType Condition="'$(FullRelease)' != 'True'">Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" PrivateAssets="All" />
<PackageReference Include="JetBrains.Annotations" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Content.Packaging\Content.Packaging.csproj" />

View file

@ -13,7 +13,7 @@ public sealed class EntryPoint : GameServer
{
base.Init();
var factory = IoCManager.Resolve<IComponentFactory>();
var factory = Dependencies.Resolve<IComponentFactory>();
factory.DoAutoRegistrations();
@ -22,7 +22,7 @@ public sealed class EntryPoint : GameServer
factory.RegisterIgnore(ignoreName);
}
ServerContentIoC.Register();
ServerContentIoC.Register(Dependencies);
IoCManager.BuildGraph();

View file

@ -2,7 +2,6 @@
using System.Net;
using JetBrains.Annotations;
using Robust.Server.Console;
using Robust.Server.Player;
using Robust.Shared.Player;
using Robust.Shared.Toolshed;
using Robust.Shared.Toolshed.Errors;
@ -14,7 +13,10 @@ namespace Content.Server;
/// Debug/example ConGroup controller implementation that gives any client connected through localhost every permission.
/// </summary>
[UsedImplicitly]
public sealed class LocalHostConGroup : IConGroupControllerImplementation, IPostInjectInit {
public sealed class LocalHostConGroup : IConGroupControllerImplementation, IPostInjectInit
{
[Dependency] private readonly IConGroupController _controller = null!;
public bool CanCommand(ICommonSession session, string cmdName) {
return IsLocal(session);
}
@ -50,7 +52,7 @@ public sealed class LocalHostConGroup : IConGroupControllerImplementation, IPost
}
void IPostInjectInit.PostInject() {
IoCManager.Resolve<IConGroupController>().Implementation = this;
_controller.Implementation = this;
}
private record NotLocalError : IConError

View file

@ -2,9 +2,9 @@ namespace Content.Server;
internal static class ServerContentIoC
{
public static void Register()
public static void Register(IDependencyCollection dependencies)
{
// DEVNOTE: IoCManager registrations for the server go here and only here.
IoCManager.Register<LocalHostConGroup>();
dependencies.Register<LocalHostConGroup>();
}
}

View file

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="ICSharpCode.SharpZipLib" publicKeyToken="1b03e6acf1164f73" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.86.0.518" newVersion="0.86.0.518" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-11.0.0.0" newVersion="11.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View file

@ -1,16 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
<TargetFramework>$(TargetFramework)</TargetFramework>
<LangVersion>11</LangVersion>
<IsPackable>false</IsPackable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<WarningsAsErrors>nullable</WarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" PrivateAssets="All" />
<PackageReference Include="JetBrains.Annotations" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj">
@ -23,6 +18,7 @@
<Private>false</Private>
</ProjectReference>
</ItemGroup>
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
<Import Project="..\RobustToolbox\MSBuild\Robust.CompNetworkGenerator.targets" />
</Project>

View file

@ -18,12 +18,12 @@ public sealed class EntryPoint : GameShared
public override void PreInit()
{
IoCManager.InjectDependencies(this);
Dependencies.InjectDependencies(this);
// Default to en-US.
// DEVNOTE: If you want your game to be multiregional at runtime, you'll need to
// do something more complicated here.
IoCManager.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
Dependencies.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
// TODO: Document what else you might want to put here
}

View file

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="ICSharpCode.SharpZipLib" publicKeyToken="1b03e6acf1164f73" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.86.0.518" newVersion="0.86.0.518" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-11.0.0.0" newVersion="11.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

6
Directory.Packages.props Normal file
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@ -0,0 +1,6 @@
<Project>
<Import Project="RobustToolbox/Directory.Packages.props" />
<ItemGroup>
<!-- Put versions for any additional NuGet packages you might want to use here. -->
</ItemGroup>
</Project>

View file

@ -61,6 +61,13 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Content.Packaging", "Conten
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Serialization.Generator", "RobustToolbox\Robust.Serialization.Generator\Robust.Serialization.Generator.csproj", "{066A19F7-7D5B-4C2B-BFC5-DE8C6FD3E186}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.Xaml", "RobustToolbox\Robust.Xaml\Robust.Xaml.csproj", "{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Project Files", "Project Files", "{2B295911-706F-447E-892B-7B7CF13FC30E}"
ProjectSection(SolutionItems) = preProject
Directory.Packages.props = Directory.Packages.props
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -264,6 +271,14 @@ Global
{066A19F7-7D5B-4C2B-BFC5-DE8C6FD3E186}.DebugOpt|Any CPU.Build.0 = Debug|Any CPU
{066A19F7-7D5B-4C2B-BFC5-DE8C6FD3E186}.Tools|Any CPU.ActiveCfg = Debug|Any CPU
{066A19F7-7D5B-4C2B-BFC5-DE8C6FD3E186}.Tools|Any CPU.Build.0 = Debug|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.Release|Any CPU.Build.0 = Release|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.DebugOpt|Any CPU.ActiveCfg = Debug|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.DebugOpt|Any CPU.Build.0 = Debug|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.Tools|Any CPU.ActiveCfg = Debug|Any CPU
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB}.Tools|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{2A829DE3-FCB2-4FEA-A6F3-B85122C8D11E} = {F5F87A9D-C304-4833-B107-D666317F6931}
@ -290,5 +305,6 @@ Global
{81E28D82-BB23-44C7-AFFC-6CC1BB04CDF5} = {F5F87A9D-C304-4833-B107-D666317F6931}
{D7F76B45-DAF9-49E1-A910-632DB0BDF471} = {F5F87A9D-C304-4833-B107-D666317F6931}
{066A19F7-7D5B-4C2B-BFC5-DE8C6FD3E186} = {F5F87A9D-C304-4833-B107-D666317F6931}
{DBF1DF9E-6359-4179-9AB9-F38E5A348ABB} = {F5F87A9D-C304-4833-B107-D666317F6931}
EndGlobalSection
EndGlobal