diff --git a/Content.Client/EntryPoint.cs b/Content.Client/EntryPoint.cs index 96f4c78..16db41e 100644 --- a/Content.Client/EntryPoint.cs +++ b/Content.Client/EntryPoint.cs @@ -47,13 +47,11 @@ public sealed class EntryPoint : GameClient var stateManager = IoCManager.Resolve(); // DEVNOTE: It's recommended to look at how this works! It's for debug purposes and you probably want something prettier for the final game. + // Additionally, state manager is the primary way you'll be changing between UIScreen instances. stateManager.RequestStateChange(); // DEVNOTE: Further setup... //var client = IoCManager.Resolve(); - - // DEVNOTE: You might want a main menu to connect to a server, or start a singleplayer game. - // Be sure to check out StateManager for this! Below you'll find examples to start a game. // Optionally, singleplayer also works! // client.StartSinglePlayer(); diff --git a/Content.Client/Program.cs b/Content.Client/Program.cs index 50199af..3f9dbde 100644 --- a/Content.Client/Program.cs +++ b/Content.Client/Program.cs @@ -11,7 +11,7 @@ internal static class Program /* // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. - // Keep in mind, this will make your game ineligible from appearing on the SS14 hub, specially if you + // Keep in mind, this will make your game ineligible from appearing on hubs/unmodified launchers, specially if you // disable sandboxing. ContentStart.StartLibrary(args, new GameControllerOptions() {