using Robust.Client; using Robust.Shared.Utility; namespace Content.Client; internal static class Program { public static void Main(string[] args) { ContentStart.Start(args); /* // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. // Keep in mind, this will make your game ineligible from appearing on hubs/unmodified launchers, specially if you // disable sandboxing. ContentStart.StartLibrary(args, new GameControllerOptions() { // DEVNOTE: Your options here. Sandboxing = false, SplashLogo = new ResPath("/path/to/splash/logo.png"), // Check "RobustToolbox/Resources/Textures/Logo/icon" for an example window icon set. WindowIconSet = new ResPath("/path/to/folder/with/window/icon/set"), DefaultWindowTitle = "Robust Template" });*/ } }