robust-toolbox-template/Content.Server/EntryPoint.cs
2024-02-19 05:42:24 -06:00

45 lines
No EOL
1.2 KiB
C#

using JetBrains.Annotations;
using Robust.Server.ServerStatus;
using Robust.Shared.ContentPack;
using Robust.Shared.Timing;
// DEVNOTE: Games that want to be on the hub can change their namespace prefix in the "manifest.yml" file.
namespace Content.Server;
[UsedImplicitly]
public sealed class EntryPoint : GameServer
{
public override void Init()
{
base.Init();
var factory = IoCManager.Resolve<IComponentFactory>();
factory.DoAutoRegistrations();
foreach (var ignoreName in IgnoredComponents.List)
{
factory.RegisterIgnore(ignoreName);
}
ServerContentIoC.Register();
IoCManager.BuildGraph();
factory.GenerateNetIds();
// DEVNOTE: This is generally where you'll be setting up the IoCManager further.
}
public override void PostInit()
{
base.PostInit();
// DEVNOTE: Can also initialize IoC stuff more here.
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
{
base.Update(level, frameEventArgs);
// DEVNOTE: Game update loop goes here. Usually you'll want some independent GameTicker.
}
}