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45 lines
No EOL
1.5 KiB
C#
45 lines
No EOL
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Prototypes;
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namespace Content.Shared
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{
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public class EntryPoint: GameShared
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{
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// See line 25. Controls the default game culture and language.
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// Robust calls this culture, but you might find it more fitting to call it the game
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// language. Robust doesn't support changing this mid-game. Load your config file early
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// if you want that.
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private const string Culture = "en-US";
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public override void PreInit()
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{
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IoCManager.InjectDependencies(this);
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var textMacroFactory = IoCManager.Resolve<ITextMacroFactory>();
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textMacroFactory.DoAutoRegistrations();
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// Default to en-US.
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// DEVNOTE: If you want your game to be multiregional at runtime, you'll need to
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// do something more complicated here.
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Loc.LoadCulture(new CultureInfo(Culture));
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// TODO: Document what else you might want to put here
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}
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public override void Init()
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{
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// TODO: Document what you put here
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}
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public override void PostInit()
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{
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base.PostInit();
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// DEVNOTE: You might want to put special init handlers for, say, tiles here.
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// TODO: Document what else you might want to put here
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}
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}
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} |