mirror of
https://github.com/space-wizards/RobustToolboxTemplate.git
synced 2026-02-10 16:24:49 -05:00
41 lines
No EOL
1.4 KiB
C#
41 lines
No EOL
1.4 KiB
C#
using System.Globalization;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.ContentPack;
|
|
|
|
// DEVNOTE: Games that want to be on the hub can change their namespace prefix in the "manifest.yml" file.
|
|
namespace Content.Shared;
|
|
|
|
[UsedImplicitly]
|
|
public sealed class EntryPoint : GameShared
|
|
{
|
|
// IoC services shared between the client and the server go here...
|
|
|
|
// See line 24. Controls the default game culture and language.
|
|
// Robust calls this culture, but you might find it more fitting to call it the game
|
|
// language. Robust doesn't support changing this mid-game. Load your config file early
|
|
// if you want that.
|
|
private const string Culture = "en-US";
|
|
|
|
public override void PreInit()
|
|
{
|
|
Dependencies.InjectDependencies(this);
|
|
|
|
// Default to en-US.
|
|
// DEVNOTE: If you want your game to be multiregional at runtime, you'll need to
|
|
// do something more complicated here.
|
|
Dependencies.Resolve<ILocalizationManager>().LoadCulture(new CultureInfo(Culture));
|
|
// TODO: Document what else you might want to put here
|
|
}
|
|
|
|
public override void Init()
|
|
{
|
|
// TODO: Document what you put here
|
|
}
|
|
|
|
public override void PostInit()
|
|
{
|
|
base.PostInit();
|
|
// DEVNOTE: You might want to put special init handlers for, say, tiles here.
|
|
// TODO: Document what else you might want to put here
|
|
}
|
|
} |