Start with tui example

This commit is contained in:
Alex Page 2022-05-13 16:21:27 -04:00
commit 05b09b5764
4 changed files with 564 additions and 0 deletions

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/target

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use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use std::{
error::Error,
io,
time::{Duration, Instant},
};
use tui::{
backend::{Backend, CrosstermBackend},
layout::{Constraint, Corner, Direction, Layout},
style::{Color, Modifier, Style},
text::{Span, Spans},
widgets::{Block, Borders, List, ListItem, ListState},
Frame, Terminal,
};
struct StatefulList<T> {
state: ListState,
items: Vec<T>,
}
impl<T> StatefulList<T> {
fn with_items(items: Vec<T>) -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items,
}
}
fn next(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn previous(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn unselect(&mut self) {
self.state.select(None);
}
}
/// This struct holds the current state of the app. In particular, it has the `items` field which is a wrapper
/// around `ListState`. Keeping track of the items state let us render the associated widget with its state
/// and have access to features such as natural scrolling.
///
/// Check the event handling at the bottom to see how to change the state on incoming events.
/// Check the drawing logic for items on how to specify the highlighting style for selected items.
struct App<'a> {
items: StatefulList<(&'a str, usize)>,
events: Vec<(&'a str, &'a str)>,
}
impl<'a> App<'a> {
fn new() -> App<'a> {
App {
items: StatefulList::with_items(vec![
("Item0", 1),
("Item1", 2),
("Item2", 1),
("Item3", 3),
("Item4", 1),
("Item5", 4),
("Item6", 1),
("Item7", 3),
("Item8", 1),
("Item9", 6),
("Item10", 1),
("Item11", 3),
("Item12", 1),
("Item13", 2),
("Item14", 1),
("Item15", 1),
("Item16", 4),
("Item17", 1),
("Item18", 5),
("Item19", 4),
("Item20", 1),
("Item21", 2),
("Item22", 1),
("Item23", 3),
("Item24", 1),
]),
events: vec![
("Event1", "INFO"),
("Event2", "INFO"),
("Event3", "CRITICAL"),
("Event4", "ERROR"),
("Event5", "INFO"),
("Event6", "INFO"),
("Event7", "WARNING"),
("Event8", "INFO"),
("Event9", "INFO"),
("Event10", "INFO"),
("Event11", "CRITICAL"),
("Event12", "INFO"),
("Event13", "INFO"),
("Event14", "INFO"),
("Event15", "INFO"),
("Event16", "INFO"),
("Event17", "ERROR"),
("Event18", "ERROR"),
("Event19", "INFO"),
("Event20", "INFO"),
("Event21", "WARNING"),
("Event22", "INFO"),
("Event23", "INFO"),
("Event24", "WARNING"),
("Event25", "INFO"),
("Event26", "INFO"),
],
}
}
/// Rotate through the event list.
/// This only exists to simulate some kind of "progress"
fn on_tick(&mut self) {
let event = self.events.remove(0);
self.events.push(event);
}
}
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let tick_rate = Duration::from_millis(250);
let app = App::new();
let res = run_app(&mut terminal, app, tick_rate);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{:?}", err)
}
Ok(())
}
fn run_app<B: Backend>(
terminal: &mut Terminal<B>,
mut app: App,
tick_rate: Duration,
) -> io::Result<()> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| ui(f, &mut app))?;
let timeout = tick_rate
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if crossterm::event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(()),
KeyCode::Left => app.items.unselect(),
KeyCode::Down => app.items.next(),
KeyCode::Up => app.items.previous(),
_ => {}
}
}
}
if last_tick.elapsed() >= tick_rate {
app.on_tick();
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(f.size());
// Iterate through all elements in the `items` app and append some debug text to it.
let items: Vec<ListItem> = app
.items
.items
.iter()
.map(|i| {
let mut lines = vec![Spans::from(i.0)];
for _ in 0..i.1 {
lines.push(Spans::from(Span::styled(
"Lorem ipsum dolor sit amet, consectetur adipiscing elit.",
Style::default().add_modifier(Modifier::ITALIC),
)));
}
ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
})
.collect();
// Create a List from all list items and highlight the currently selected one
let items = List::new(items)
.block(Block::default().borders(Borders::ALL).title("List"))
.highlight_style(
Style::default()
.bg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
// We can now render the item list
f.render_stateful_widget(items, chunks[0], &mut app.items.state);
// Let's do the same for the events.
// The event list doesn't have any state and only displays the current state of the list.
let events: Vec<ListItem> = app
.events
.iter()
.rev()
.map(|&(event, level)| {
// Colorcode the level depending on its type
let s = match level {
"CRITICAL" => Style::default().fg(Color::Red),
"ERROR" => Style::default().fg(Color::Magenta),
"WARNING" => Style::default().fg(Color::Yellow),
"INFO" => Style::default().fg(Color::Blue),
_ => Style::default(),
};
// Add a example datetime and apply proper spacing between them
let header = Spans::from(vec![
Span::styled(format!("{:<9}", level), s),
Span::raw(" "),
Span::styled(
"2020-01-01 10:00:00",
Style::default().add_modifier(Modifier::ITALIC),
),
]);
// The event gets its own line
let log = Spans::from(vec![Span::raw(event)]);
// Here several things happen:
// 1. Add a `---` spacing line above the final list entry
// 2. Add the Level + datetime
// 3. Add a spacer line
// 4. Add the actual event
ListItem::new(vec![
Spans::from("-".repeat(chunks[1].width as usize)),
header,
Spans::from(""),
log,
])
})
.collect();
let events_list = List::new(events)
.block(Block::default().borders(Borders::ALL).title("List"))
.start_corner(Corner::BottomLeft);
f.render_widget(events_list, chunks[1]);
}