Some notes about porting DOSBox to systems with certain restrictions,
like handheld devices.

If memory is a constraint:
  - in paging.h out-comment the USE_FULL_TLB define to enable special
    TLB linking code that uses less memory
    drawback: none (the code is not heavily tested though)
    gain: reduces memory requirements about ~15mb
  - in render.h lower the scaler integration:
      #define RENDER_USE_ADVANCED_SCALERS 1
    or
      #define RENDER_USE_ADVANCED_SCALERS 0
    drawback: complex scalers and the scaler cache are disabled,
              be sure to test if this affects speed!
              with define RENDER_USE_ADVANCED_SCALERS==0 most simple
              scalers are disabled as well, some graphics modes won't
              work due to reduced cache sizes
    gain: ~2mb with RENDER_USE_ADVANCED_SCALERS==1
          ~5mb with RENDER_USE_ADVANCED_SCALERS==0
  - in dos_system.h reduce the drive cache entries:
      #define MAX_OPENDIRS 256
    drawback: some apps might not work with large directory trees
    gain: ~1mb per mounted drive
  - remove the GUS emulation (gus.cpp, especially GUSRam[1024*1024] )
    drawback: no gravis ultrasound
    gain: reduces memory requirements about 1mb
  - reduce the size of the emulated graphics memory:
    see the memory sizing in SVGA_Setup_*, especially the defaults
    in vga_s3.cpp's SVGA_Setup_S3Trio
    drawback: some graphics modes won't work then
    gain: reduces memory requirements
    TODO: fully check this, introduce hard limits

If speed is a constraint:
  - see if the simple core is faster, possibly remove the normal core
    set the simple core as default
    drawback: one game is known to not work with the simple core;
              the simple core does only work for games which don't use paging
              (when paging is requested the normal core is used automatically)
    gain: the simple core should be somewhat faster
    TODO: add possibility to easily remove the normal core, use fullcore fallback
  - raise the default frameskip value
    drawback: minor graphics smoothness loss for some games (video playback)
    gain: reduces graphics load
