Add built-in SDL_sound r599
This commit contains several files imported from SDL_sound Mercurial repo: https://hg.icculus.org/icculus/SDL_sound/ r599 (also tagged as "final-lgpl-revision").
This commit is contained in:
parent
52a958270f
commit
0420181d59
6 changed files with 3296 additions and 0 deletions
895
src/libs/decoders/SDL_sound.c
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895
src/libs/decoders/SDL_sound.c
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/*
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* SDL_sound -- An abstract sound format decoding API.
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* Copyright (C) 2001 Ryan C. Gordon.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* This file implements the core API, which is relatively simple.
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* The real meat of SDL_sound is in the decoders directory.
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*
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* Documentation is in SDL_sound.h ... It's verbose, honest. :)
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* This file written by Ryan C. Gordon. (icculus@icculus.org)
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*/
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#if HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "SDL_sound.h"
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#define __SDL_SOUND_INTERNAL__
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#include "SDL_sound_internal.h"
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/* The various decoder drivers... */
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/* All these externs may be missing; we check SOUND_SUPPORTS_xxx before use. */
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MPG123;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIKMOD;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AU;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_OGG;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_VOC;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SHN;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIDI;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_FLAC;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_QuickTime;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SPEEX;
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extern const Sound_DecoderFunctions __Sound_DecoderFunctions_CoreAudio;
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typedef struct
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{
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int available;
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const Sound_DecoderFunctions *funcs;
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} decoder_element;
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static decoder_element decoders[] =
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{
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#if (defined SOUND_SUPPORTS_MPG123)
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{ 0, &__Sound_DecoderFunctions_MPG123 },
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#endif
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#if (defined SOUND_SUPPORTS_MODPLUG)
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{ 0, &__Sound_DecoderFunctions_MODPLUG },
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#endif
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#if (defined SOUND_SUPPORTS_MIKMOD)
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{ 0, &__Sound_DecoderFunctions_MIKMOD },
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#endif
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#if (defined SOUND_SUPPORTS_WAV)
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{ 0, &__Sound_DecoderFunctions_WAV },
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#endif
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#if (defined SOUND_SUPPORTS_AIFF)
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{ 0, &__Sound_DecoderFunctions_AIFF },
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#endif
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#if (defined SOUND_SUPPORTS_AU)
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{ 0, &__Sound_DecoderFunctions_AU },
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#endif
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#if (defined SOUND_SUPPORTS_OGG)
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{ 0, &__Sound_DecoderFunctions_OGG },
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#endif
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#if (defined SOUND_SUPPORTS_VOC)
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{ 0, &__Sound_DecoderFunctions_VOC },
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#endif
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#if (defined SOUND_SUPPORTS_RAW)
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{ 0, &__Sound_DecoderFunctions_RAW },
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#endif
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#if (defined SOUND_SUPPORTS_SHN)
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{ 0, &__Sound_DecoderFunctions_SHN },
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#endif
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#if (defined SOUND_SUPPORTS_FLAC)
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{ 0, &__Sound_DecoderFunctions_FLAC },
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#endif
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#if (defined SOUND_SUPPORTS_MIDI)
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{ 0, &__Sound_DecoderFunctions_MIDI },
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#endif
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#if (defined SOUND_SUPPORTS_QUICKTIME)
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{ 0, &__Sound_DecoderFunctions_QuickTime },
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#endif
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#if (defined SOUND_SUPPORTS_SPEEX)
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{ 0, &__Sound_DecoderFunctions_SPEEX },
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#endif
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#if (defined SOUND_SUPPORTS_COREAUDIO)
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{ 0, &__Sound_DecoderFunctions_CoreAudio },
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#endif
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{ 0, NULL }
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};
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/* General SDL_sound state ... */
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typedef struct __SOUND_ERRMSGTYPE__
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{
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Uint32 tid;
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int error_available;
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char error_string[128];
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struct __SOUND_ERRMSGTYPE__ *next;
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} ErrMsg;
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static ErrMsg *error_msgs = NULL;
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static SDL_mutex *errorlist_mutex = NULL;
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static Sound_Sample *sample_list = NULL; /* this is a linked list. */
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static SDL_mutex *samplelist_mutex = NULL;
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static const Sound_DecoderInfo **available_decoders = NULL;
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static int initialized = 0;
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/* functions ... */
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void Sound_GetLinkedVersion(Sound_Version *ver)
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{
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if (ver != NULL)
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{
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ver->major = SOUND_VER_MAJOR;
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ver->minor = SOUND_VER_MINOR;
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ver->patch = SOUND_VER_PATCH;
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} /* if */
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} /* Sound_GetLinkedVersion */
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int Sound_Init(void)
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{
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size_t i;
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size_t pos = 0;
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size_t total = sizeof (decoders) / sizeof (decoders[0]);
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BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0);
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sample_list = NULL;
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error_msgs = NULL;
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available_decoders = (const Sound_DecoderInfo **)
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malloc((total) * sizeof (Sound_DecoderInfo *));
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BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0);
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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errorlist_mutex = SDL_CreateMutex();
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samplelist_mutex = SDL_CreateMutex();
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for (i = 0; decoders[i].funcs != NULL; i++)
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{
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decoders[i].available = decoders[i].funcs->init();
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if (decoders[i].available)
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{
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available_decoders[pos] = &(decoders[i].funcs->info);
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pos++;
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} /* if */
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} /* for */
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available_decoders[pos] = NULL;
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initialized = 1;
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return(1);
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} /* Sound_Init */
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int Sound_Quit(void)
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{
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ErrMsg *err;
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ErrMsg *nexterr = NULL;
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size_t i;
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BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
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while (((volatile Sound_Sample *) sample_list) != NULL)
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Sound_FreeSample(sample_list);
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initialized = 0;
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SDL_DestroyMutex(samplelist_mutex);
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samplelist_mutex = NULL;
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sample_list = NULL;
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for (i = 0; decoders[i].funcs != NULL; i++)
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{
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if (decoders[i].available)
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{
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decoders[i].funcs->quit();
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decoders[i].available = 0;
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} /* if */
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} /* for */
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if (available_decoders != NULL)
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free((void *) available_decoders);
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available_decoders = NULL;
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/* clean up error state for each thread... */
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SDL_LockMutex(errorlist_mutex);
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for (err = error_msgs; err != NULL; err = nexterr)
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{
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nexterr = err->next;
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free(err);
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} /* for */
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error_msgs = NULL;
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SDL_UnlockMutex(errorlist_mutex);
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SDL_DestroyMutex(errorlist_mutex);
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errorlist_mutex = NULL;
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return(1);
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} /* Sound_Quit */
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const Sound_DecoderInfo **Sound_AvailableDecoders(void)
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{
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return(available_decoders); /* READ. ONLY. */
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} /* Sound_AvailableDecoders */
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static ErrMsg *findErrorForCurrentThread(void)
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{
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ErrMsg *i;
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Uint32 tid;
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if (error_msgs != NULL)
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{
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tid = SDL_ThreadID();
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SDL_LockMutex(errorlist_mutex);
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for (i = error_msgs; i != NULL; i = i->next)
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{
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if (i->tid == tid)
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{
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SDL_UnlockMutex(errorlist_mutex);
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return(i);
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} /* if */
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} /* for */
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SDL_UnlockMutex(errorlist_mutex);
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} /* if */
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return(NULL); /* no error available. */
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} /* findErrorForCurrentThread */
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const char *Sound_GetError(void)
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{
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const char *retval = NULL;
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ErrMsg *err;
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if (!initialized)
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return(ERR_NOT_INITIALIZED);
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err = findErrorForCurrentThread();
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if ((err != NULL) && (err->error_available))
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{
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retval = err->error_string;
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err->error_available = 0;
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} /* if */
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return(retval);
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} /* Sound_GetError */
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void Sound_ClearError(void)
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{
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ErrMsg *err;
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if (!initialized)
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return;
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err = findErrorForCurrentThread();
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if (err != NULL)
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err->error_available = 0;
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} /* Sound_ClearError */
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/*
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* This is declared in the internal header.
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*/
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void __Sound_SetError(const char *str)
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{
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ErrMsg *err;
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if (str == NULL)
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return;
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SNDDBG(("__Sound_SetError(\"%s\");%s\n", str,
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(initialized) ? "" : " [NOT INITIALIZED!]"));
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if (!initialized)
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return;
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err = findErrorForCurrentThread();
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if (err == NULL)
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{
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err = (ErrMsg *) malloc(sizeof (ErrMsg));
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if (err == NULL)
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return; /* uhh...? */
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memset((void *) err, '\0', sizeof (ErrMsg));
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err->tid = SDL_ThreadID();
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SDL_LockMutex(errorlist_mutex);
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err->next = error_msgs;
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error_msgs = err;
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SDL_UnlockMutex(errorlist_mutex);
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} /* if */
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err->error_available = 1;
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strncpy(err->error_string, str, sizeof (err->error_string));
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err->error_string[sizeof (err->error_string) - 1] = '\0';
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} /* __Sound_SetError */
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Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms)
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{
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/* "frames" == "sample frames" */
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float frames_per_ms = ((float) info->rate) / 1000.0f;
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Uint32 frame_offset = (Uint32) (frames_per_ms * ((float) ms));
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Uint32 frame_size = (Uint32) ((info->format & 0xFF) / 8) * info->channels;
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return(frame_offset * frame_size);
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} /* __Sound_convertMsToBytePos */
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/*
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* -ansi and -pedantic flags prevent use of strcasecmp() on Linux, and
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* I honestly don't want to mess around with figuring out if a given
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* platform has "strcasecmp", "stricmp", or
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* "compare_two_damned_strings_case_insensitive", which I hear is in the
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* next release of Carbon. :) This is exported so decoders may use it if
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* they like.
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*/
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int __Sound_strcasecmp(const char *x, const char *y)
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{
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int ux, uy;
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if (x == y) /* same pointer? Both NULL? */
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return(0);
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if (x == NULL)
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return(-1);
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if (y == NULL)
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return(1);
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do
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{
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ux = toupper((int) *x);
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uy = toupper((int) *y);
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if (ux > uy)
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return(1);
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else if (ux < uy)
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return(-1);
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x++;
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y++;
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} while ((ux) && (uy));
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return(0);
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} /* __Sound_strcasecmp */
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/*
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* Allocate a Sound_Sample, and fill in most of its fields. Those that need
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* to be filled in later, by a decoder, will be initialized to zero.
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*/
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static Sound_Sample *alloc_sample(SDL_RWops *rw, Sound_AudioInfo *desired,
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Uint32 bufferSize)
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{
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/*
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* !!! FIXME: We're going to need to pool samples, since the mixer
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* !!! FIXME: might be allocating tons of these on a regular basis.
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*/
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Sound_Sample *retval = malloc(sizeof (Sound_Sample));
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Sound_SampleInternal *internal = malloc(sizeof (Sound_SampleInternal));
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if ((retval == NULL) || (internal == NULL))
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{
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__Sound_SetError(ERR_OUT_OF_MEMORY);
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if (retval)
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free(retval);
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if (internal)
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free(internal);
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return(NULL);
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} /* if */
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memset(retval, '\0', sizeof (Sound_Sample));
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memset(internal, '\0', sizeof (Sound_SampleInternal));
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assert(bufferSize > 0);
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retval->buffer = malloc(bufferSize); /* pure ugly. */
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if (!retval->buffer)
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{
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__Sound_SetError(ERR_OUT_OF_MEMORY);
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free(internal);
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free(retval);
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return(NULL);
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} /* if */
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memset(retval->buffer, '\0', bufferSize);
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retval->buffer_size = bufferSize;
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if (desired != NULL)
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memcpy(&retval->desired, desired, sizeof (Sound_AudioInfo));
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internal->rw = rw;
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retval->opaque = internal;
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return(retval);
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} /* alloc_sample */
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#if (defined DEBUG_CHATTER)
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static __inline__ const char *fmt_to_str(Uint16 fmt)
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{
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switch(fmt)
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{
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case AUDIO_U8:
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return("U8");
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case AUDIO_S8:
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return("S8");
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case AUDIO_U16LSB:
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return("U16LSB");
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case AUDIO_S16LSB:
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return("S16LSB");
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case AUDIO_U16MSB:
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return("U16MSB");
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case AUDIO_S16MSB:
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return("S16MSB");
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} /* switch */
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return("Unknown");
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} /* fmt_to_str */
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#endif
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/*
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* The bulk of the Sound_NewSample() work is done here...
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* Ask the specified decoder to handle the data in (rw), and if
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* so, construct the Sound_Sample. Otherwise, try to wind (rw)'s stream
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* back to where it was, and return false.
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*/
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static int init_sample(const Sound_DecoderFunctions *funcs,
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Sound_Sample *sample, const char *ext,
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Sound_AudioInfo *_desired)
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{
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Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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Sound_AudioInfo desired;
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int pos = SDL_RWtell(internal->rw);
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/* fill in the funcs for this decoder... */
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sample->decoder = &funcs->info;
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internal->funcs = funcs;
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if (!funcs->open(sample, ext))
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{
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SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
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return(0);
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} /* if */
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/* success; we've got a decoder! */
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/* Now we need to set up the conversion buffer... */
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memcpy(&desired, (_desired != NULL) ? _desired : &sample->actual,
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sizeof (Sound_AudioInfo));
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if (desired.format == 0)
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desired.format = sample->actual.format;
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if (desired.channels == 0)
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desired.channels = sample->actual.channels;
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if (desired.rate == 0)
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desired.rate = sample->actual.rate;
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if (Sound_BuildAudioCVT(&internal->sdlcvt,
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sample->actual.format,
|
||||
sample->actual.channels,
|
||||
sample->actual.rate,
|
||||
desired.format,
|
||||
desired.channels,
|
||||
desired.rate,
|
||||
sample->buffer_size) == -1)
|
||||
{
|
||||
__Sound_SetError(SDL_GetError());
|
||||
funcs->close(sample);
|
||||
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
|
||||
return(0);
|
||||
} /* if */
|
||||
|
||||
if (internal->sdlcvt.len_mult > 1)
|
||||
{
|
||||
void *rc = realloc(sample->buffer,
|
||||
sample->buffer_size * internal->sdlcvt.len_mult);
|
||||
if (rc == NULL)
|
||||
{
|
||||
funcs->close(sample);
|
||||
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
|
||||
return(0);
|
||||
} /* if */
|
||||
|
||||
sample->buffer = rc;
|
||||
} /* if */
|
||||
|
||||
/* these pointers are all one and the same. */
|
||||
memcpy(&sample->desired, &desired, sizeof (Sound_AudioInfo));
|
||||
internal->sdlcvt.buf = internal->buffer = sample->buffer;
|
||||
internal->buffer_size = sample->buffer_size / internal->sdlcvt.len_mult;
|
||||
internal->sdlcvt.len = internal->buffer_size;
|
||||
|
||||
/* Prepend our new Sound_Sample to the sample_list... */
|
||||
SDL_LockMutex(samplelist_mutex);
|
||||
internal->next = sample_list;
|
||||
if (sample_list != NULL)
|
||||
((Sound_SampleInternal *) sample_list->opaque)->prev = sample;
|
||||
sample_list = sample;
|
||||
SDL_UnlockMutex(samplelist_mutex);
|
||||
|
||||
SNDDBG(("New sample DESIRED format: %s format, %d rate, %d channels.\n",
|
||||
fmt_to_str(sample->desired.format),
|
||||
sample->desired.rate,
|
||||
sample->desired.channels));
|
||||
|
||||
SNDDBG(("New sample ACTUAL format: %s format, %d rate, %d channels.\n",
|
||||
fmt_to_str(sample->actual.format),
|
||||
sample->actual.rate,
|
||||
sample->actual.channels));
|
||||
|
||||
SNDDBG(("On-the-fly conversion: %s.\n",
|
||||
internal->sdlcvt.needed ? "ENABLED" : "DISABLED"));
|
||||
|
||||
return(1);
|
||||
} /* init_sample */
|
||||
|
||||
|
||||
Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext,
|
||||
Sound_AudioInfo *desired, Uint32 bSize)
|
||||
{
|
||||
Sound_Sample *retval;
|
||||
decoder_element *decoder;
|
||||
|
||||
/* sanity checks. */
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL);
|
||||
BAIL_IF_MACRO(rw == NULL, ERR_INVALID_ARGUMENT, NULL);
|
||||
|
||||
retval = alloc_sample(rw, desired, bSize);
|
||||
if (!retval)
|
||||
return(NULL); /* alloc_sample() sets error message... */
|
||||
|
||||
if (ext != NULL)
|
||||
{
|
||||
for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++)
|
||||
{
|
||||
if (decoder->available)
|
||||
{
|
||||
const char **decoderExt = decoder->funcs->info.extensions;
|
||||
while (*decoderExt)
|
||||
{
|
||||
if (__Sound_strcasecmp(*decoderExt, ext) == 0)
|
||||
{
|
||||
if (init_sample(decoder->funcs, retval, ext, desired))
|
||||
return(retval);
|
||||
break; /* done with this decoder either way. */
|
||||
} /* if */
|
||||
decoderExt++;
|
||||
} /* while */
|
||||
} /* if */
|
||||
} /* for */
|
||||
} /* if */
|
||||
|
||||
/* no direct extension match? Try everything we've got... */
|
||||
for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++)
|
||||
{
|
||||
if (decoder->available)
|
||||
{
|
||||
int should_try = 1;
|
||||
const char **decoderExt = decoder->funcs->info.extensions;
|
||||
|
||||
/* skip if we would have tried decoder above... */
|
||||
while (*decoderExt)
|
||||
{
|
||||
if (__Sound_strcasecmp(*decoderExt, ext) == 0)
|
||||
{
|
||||
should_try = 0;
|
||||
break;
|
||||
} /* if */
|
||||
decoderExt++;
|
||||
} /* while */
|
||||
|
||||
if (should_try)
|
||||
{
|
||||
if (init_sample(decoder->funcs, retval, ext, desired))
|
||||
return(retval);
|
||||
} /* if */
|
||||
} /* if */
|
||||
} /* for */
|
||||
|
||||
/* nothing could handle the sound data... */
|
||||
free(retval->opaque);
|
||||
if (retval->buffer != NULL)
|
||||
free(retval->buffer);
|
||||
free(retval);
|
||||
SDL_RWclose(rw);
|
||||
__Sound_SetError(ERR_UNSUPPORTED_FORMAT);
|
||||
return(NULL);
|
||||
} /* Sound_NewSample */
|
||||
|
||||
|
||||
Sound_Sample *Sound_NewSampleFromFile(const char *filename,
|
||||
Sound_AudioInfo *desired,
|
||||
Uint32 bufferSize)
|
||||
{
|
||||
const char *ext;
|
||||
SDL_RWops *rw;
|
||||
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL);
|
||||
BAIL_IF_MACRO(filename == NULL, ERR_INVALID_ARGUMENT, NULL);
|
||||
|
||||
ext = strrchr(filename, '.');
|
||||
rw = SDL_RWFromFile(filename, "rb");
|
||||
/* !!! FIXME: rw = RWops_FromFile(filename, "rb");*/
|
||||
BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL);
|
||||
|
||||
if (ext != NULL)
|
||||
ext++;
|
||||
|
||||
return(Sound_NewSample(rw, ext, desired, bufferSize));
|
||||
} /* Sound_NewSampleFromFile */
|
||||
|
||||
|
||||
Sound_Sample *Sound_NewSampleFromMem(const Uint8 *data,
|
||||
Uint32 size,
|
||||
const char *ext,
|
||||
Sound_AudioInfo *desired,
|
||||
Uint32 bufferSize)
|
||||
{
|
||||
SDL_RWops *rw;
|
||||
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL);
|
||||
BAIL_IF_MACRO(data == NULL, ERR_INVALID_ARGUMENT, NULL);
|
||||
BAIL_IF_MACRO(size == 0, ERR_INVALID_ARGUMENT, NULL);
|
||||
|
||||
rw = SDL_RWFromMem(data, size);
|
||||
/* !!! FIXME: rw = RWops_FromMem(data, size);*/
|
||||
BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL);
|
||||
|
||||
return(Sound_NewSample(rw, ext, desired, bufferSize));
|
||||
} /* Sound_NewSampleFromMem */
|
||||
|
||||
|
||||
void Sound_FreeSample(Sound_Sample *sample)
|
||||
{
|
||||
Sound_SampleInternal *internal;
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
__Sound_SetError(ERR_NOT_INITIALIZED);
|
||||
return;
|
||||
} /* if */
|
||||
|
||||
if (sample == NULL)
|
||||
{
|
||||
__Sound_SetError(ERR_INVALID_ARGUMENT);
|
||||
return;
|
||||
} /* if */
|
||||
|
||||
internal = (Sound_SampleInternal *) sample->opaque;
|
||||
|
||||
SDL_LockMutex(samplelist_mutex);
|
||||
|
||||
/* update the sample_list... */
|
||||
if (internal->prev != NULL)
|
||||
{
|
||||
Sound_SampleInternal *prevInternal;
|
||||
prevInternal = (Sound_SampleInternal *) internal->prev->opaque;
|
||||
prevInternal->next = internal->next;
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
assert(sample_list == sample);
|
||||
sample_list = internal->next;
|
||||
} /* else */
|
||||
|
||||
if (internal->next != NULL)
|
||||
{
|
||||
Sound_SampleInternal *nextInternal;
|
||||
nextInternal = (Sound_SampleInternal *) internal->next->opaque;
|
||||
nextInternal->prev = internal->prev;
|
||||
} /* if */
|
||||
|
||||
SDL_UnlockMutex(samplelist_mutex);
|
||||
|
||||
/* nuke it... */
|
||||
internal->funcs->close(sample);
|
||||
|
||||
if (internal->rw != NULL) /* this condition is a "just in case" thing. */
|
||||
SDL_RWclose(internal->rw);
|
||||
|
||||
if ((internal->buffer != NULL) && (internal->buffer != sample->buffer))
|
||||
free(internal->buffer);
|
||||
|
||||
free(internal);
|
||||
|
||||
if (sample->buffer != NULL)
|
||||
free(sample->buffer);
|
||||
|
||||
free(sample);
|
||||
} /* Sound_FreeSample */
|
||||
|
||||
|
||||
int Sound_SetBufferSize(Sound_Sample *sample, Uint32 newSize)
|
||||
{
|
||||
void *newBuf = NULL;
|
||||
Sound_SampleInternal *internal = NULL;
|
||||
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
|
||||
BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0);
|
||||
internal = ((Sound_SampleInternal *) sample->opaque);
|
||||
newBuf = realloc(sample->buffer, newSize * internal->sdlcvt.len_mult);
|
||||
BAIL_IF_MACRO(newBuf == NULL, ERR_OUT_OF_MEMORY, 0);
|
||||
|
||||
internal->sdlcvt.buf = internal->buffer = sample->buffer = newBuf;
|
||||
sample->buffer_size = newSize;
|
||||
internal->buffer_size = newSize / internal->sdlcvt.len_mult;
|
||||
internal->sdlcvt.len = internal->buffer_size;
|
||||
|
||||
return(1);
|
||||
} /* Sound_SetBufferSize */
|
||||
|
||||
|
||||
Uint32 Sound_Decode(Sound_Sample *sample)
|
||||
{
|
||||
Sound_SampleInternal *internal = NULL;
|
||||
Uint32 retval = 0;
|
||||
|
||||
/* a boatload of sanity checks... */
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
|
||||
BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0);
|
||||
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0);
|
||||
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0);
|
||||
|
||||
internal = (Sound_SampleInternal *) sample->opaque;
|
||||
|
||||
assert(sample->buffer != NULL);
|
||||
assert(sample->buffer_size > 0);
|
||||
assert(internal->buffer != NULL);
|
||||
assert(internal->buffer_size > 0);
|
||||
|
||||
/* reset EAGAIN. Decoder can flip it back on if it needs to. */
|
||||
sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN;
|
||||
retval = internal->funcs->read(sample);
|
||||
|
||||
if (retval > 0 && internal->sdlcvt.needed)
|
||||
{
|
||||
internal->sdlcvt.len = retval;
|
||||
Sound_ConvertAudio(&internal->sdlcvt);
|
||||
retval = internal->sdlcvt.len_cvt;
|
||||
} /* if */
|
||||
|
||||
return(retval);
|
||||
} /* Sound_Decode */
|
||||
|
||||
|
||||
Uint32 Sound_DecodeAll(Sound_Sample *sample)
|
||||
{
|
||||
Sound_SampleInternal *internal = NULL;
|
||||
void *buf = NULL;
|
||||
Uint32 newBufSize = 0;
|
||||
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
|
||||
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0);
|
||||
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0);
|
||||
|
||||
internal = (Sound_SampleInternal *) sample->opaque;
|
||||
|
||||
while ( ((sample->flags & SOUND_SAMPLEFLAG_EOF) == 0) &&
|
||||
((sample->flags & SOUND_SAMPLEFLAG_ERROR) == 0) )
|
||||
{
|
||||
Uint32 br = Sound_Decode(sample);
|
||||
void *ptr = realloc(buf, newBufSize + br);
|
||||
if (ptr == NULL)
|
||||
{
|
||||
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
|
||||
__Sound_SetError(ERR_OUT_OF_MEMORY);
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
buf = ptr;
|
||||
memcpy( ((char *) buf) + newBufSize, sample->buffer, br );
|
||||
newBufSize += br;
|
||||
} /* else */
|
||||
} /* while */
|
||||
|
||||
if (buf == NULL) /* ...in case first call to realloc() fails... */
|
||||
return(sample->buffer_size);
|
||||
|
||||
if (internal->buffer != sample->buffer)
|
||||
free(internal->buffer);
|
||||
|
||||
free(sample->buffer);
|
||||
|
||||
internal->sdlcvt.buf = internal->buffer = sample->buffer = buf;
|
||||
sample->buffer_size = newBufSize;
|
||||
internal->buffer_size = newBufSize / internal->sdlcvt.len_mult;
|
||||
internal->sdlcvt.len = internal->buffer_size;
|
||||
|
||||
return(newBufSize);
|
||||
} /* Sound_DecodeAll */
|
||||
|
||||
|
||||
int Sound_Rewind(Sound_Sample *sample)
|
||||
{
|
||||
Sound_SampleInternal *internal;
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
|
||||
|
||||
internal = (Sound_SampleInternal *) sample->opaque;
|
||||
if (!internal->funcs->rewind(sample))
|
||||
{
|
||||
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
|
||||
return(0);
|
||||
} /* if */
|
||||
|
||||
sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN;
|
||||
sample->flags &= ~SOUND_SAMPLEFLAG_ERROR;
|
||||
sample->flags &= ~SOUND_SAMPLEFLAG_EOF;
|
||||
|
||||
return(1);
|
||||
} /* Sound_Rewind */
|
||||
|
||||
|
||||
int Sound_Seek(Sound_Sample *sample, Uint32 ms)
|
||||
{
|
||||
Sound_SampleInternal *internal;
|
||||
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
|
||||
if (!(sample->flags & SOUND_SAMPLEFLAG_CANSEEK))
|
||||
BAIL_MACRO(ERR_CANNOT_SEEK, 0);
|
||||
|
||||
internal = (Sound_SampleInternal *) sample->opaque;
|
||||
BAIL_IF_MACRO(!internal->funcs->seek(sample, ms), NULL, 0);
|
||||
|
||||
sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN;
|
||||
sample->flags &= ~SOUND_SAMPLEFLAG_ERROR;
|
||||
sample->flags &= ~SOUND_SAMPLEFLAG_EOF;
|
||||
|
||||
return(1);
|
||||
} /* Sound_Rewind */
|
||||
|
||||
|
||||
Sint32 Sound_GetDuration(Sound_Sample *sample)
|
||||
{
|
||||
Sound_SampleInternal *internal;
|
||||
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, -1);
|
||||
internal = (Sound_SampleInternal *) sample->opaque;
|
||||
return(internal->total_time);
|
||||
} /* Sound_GetDuration */
|
||||
|
||||
/* end of SDL_sound.c ... */
|
||||
|
737
src/libs/decoders/SDL_sound.h
Normal file
737
src/libs/decoders/SDL_sound.h
Normal file
|
@ -0,0 +1,737 @@
|
|||
/** \file SDL_sound.h */
|
||||
|
||||
/*
|
||||
* SDL_sound -- An abstract sound format decoding API.
|
||||
* Copyright (C) 2001 Ryan C. Gordon.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/**
|
||||
* \mainpage SDL_sound
|
||||
*
|
||||
* The latest version of SDL_sound can be found at:
|
||||
* http://icculus.org/SDL_sound/
|
||||
*
|
||||
* The basic gist of SDL_sound is that you use an SDL_RWops to get sound data
|
||||
* into this library, and SDL_sound will take that data, in one of several
|
||||
* popular formats, and decode it into raw waveform data in the format of
|
||||
* your choice. This gives you a nice abstraction for getting sound into your
|
||||
* game or application; just feed it to SDL_sound, and it will handle
|
||||
* decoding and converting, so you can just pass it to your SDL audio
|
||||
* callback (or whatever). Since it gets data from an SDL_RWops, you can get
|
||||
* the initial sound data from any number of sources: file, memory buffer,
|
||||
* network connection, etc.
|
||||
*
|
||||
* As the name implies, this library depends on SDL: Simple Directmedia Layer,
|
||||
* which is a powerful, free, and cross-platform multimedia library. It can
|
||||
* be found at http://www.libsdl.org/
|
||||
*
|
||||
* Support is in place or planned for the following sound formats:
|
||||
* - .WAV (Microsoft WAVfile RIFF data, internal.)
|
||||
* - .VOC (Creative Labs' Voice format, internal.)
|
||||
* - .MP3 (MPEG-1 Layer 3 support, via libmpg123.)
|
||||
* - .MID (MIDI music converted to Waveform data, internal.)
|
||||
* - .MOD (MOD files, via MikMod and ModPlug.)
|
||||
* - .OGG (Ogg files, via Ogg Vorbis libraries.)
|
||||
* - .SPX (Speex files, via libspeex.)
|
||||
* - .SHN (Shorten files, internal.)
|
||||
* - .RAW (Raw sound data in any format, internal.)
|
||||
* - .AU (Sun's Audio format, internal.)
|
||||
* - .AIFF (Audio Interchange format, internal.)
|
||||
* - .FLAC (Lossless audio compression, via libFLAC.)
|
||||
*
|
||||
* (...and more to come...)
|
||||
*
|
||||
* Please see the file LICENSE.txt in the source's root directory.
|
||||
*
|
||||
* \author Ryan C. Gordon (icculus@icculus.org)
|
||||
* \author many others, please see CREDITS in the source's root directory.
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_SDL_SOUND_H_
|
||||
#define _INCLUDE_SDL_SOUND_H_
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_endian.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
|
||||
|
||||
#ifndef SDLCALL /* may not be defined with older SDL releases. */
|
||||
#define SDLCALL
|
||||
#endif
|
||||
|
||||
#ifdef SDL_SOUND_DLL_EXPORTS
|
||||
# define SNDDECLSPEC __declspec(dllexport)
|
||||
#elif (__GNUC__ >= 3)
|
||||
# define SNDDECLSPEC __attribute__((visibility("default")))
|
||||
#else
|
||||
# define SNDDECLSPEC
|
||||
#endif
|
||||
|
||||
#define SOUND_VER_MAJOR 1
|
||||
#define SOUND_VER_MINOR 0
|
||||
#define SOUND_VER_PATCH 1
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* \enum Sound_SampleFlags
|
||||
* \brief Flags that are used in a Sound_Sample to show various states.
|
||||
*
|
||||
* To use:
|
||||
* \code
|
||||
* if (sample->flags & SOUND_SAMPLEFLAG_ERROR) { dosomething(); }
|
||||
* \endcode
|
||||
*
|
||||
* \sa Sound_SampleNew
|
||||
* \sa Sound_SampleNewFromFile
|
||||
* \sa Sound_SampleDecode
|
||||
* \sa Sound_SampleDecodeAll
|
||||
* \sa Sound_SampleSeek
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SOUND_SAMPLEFLAG_NONE = 0, /**< No special attributes. */
|
||||
|
||||
/* these are set at sample creation time... */
|
||||
SOUND_SAMPLEFLAG_CANSEEK = 1, /**< Sample can seek to arbitrary points. */
|
||||
|
||||
/* these are set during decoding... */
|
||||
SOUND_SAMPLEFLAG_EOF = 1 << 29, /**< End of input stream. */
|
||||
SOUND_SAMPLEFLAG_ERROR = 1 << 30, /**< Unrecoverable error. */
|
||||
SOUND_SAMPLEFLAG_EAGAIN = 1 << 31 /**< Function would block, or temp error. */
|
||||
} Sound_SampleFlags;
|
||||
|
||||
|
||||
/**
|
||||
* \struct Sound_AudioInfo
|
||||
* \brief Information about an existing sample's format.
|
||||
*
|
||||
* These are the basics of a decoded sample's data structure: data format
|
||||
* (see AUDIO_U8 and friends in SDL_audio.h), number of channels, and sample
|
||||
* rate. If you need more explanation than that, you should stop developing
|
||||
* sound code right now.
|
||||
*
|
||||
* \sa Sound_SampleNew
|
||||
* \sa Sound_SampleNewFromFile
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
Uint16 format; /**< Equivalent of SDL_AudioSpec.format. */
|
||||
Uint8 channels; /**< Number of sound channels. 1 == mono, 2 == stereo. */
|
||||
Uint32 rate; /**< Sample rate; frequency of sample points per second. */
|
||||
} Sound_AudioInfo;
|
||||
|
||||
|
||||
/**
|
||||
* \struct Sound_DecoderInfo
|
||||
* \brief Information about available soudn decoders.
|
||||
*
|
||||
* Each decoder sets up one of these structs, which can be retrieved via
|
||||
* the Sound_AvailableDecoders() function. EVERY FIELD IN THIS IS READ-ONLY.
|
||||
*
|
||||
* The extensions field is a NULL-terminated list of ASCIZ strings. You
|
||||
* should read it like this:
|
||||
*
|
||||
* \code
|
||||
* const char **ext;
|
||||
* for (ext = info->extensions; *ext != NULL; ext++) {
|
||||
* printf(" File extension \"%s\"\n", *ext);
|
||||
* }
|
||||
* \endcode
|
||||
*
|
||||
* \sa Sound_AvailableDecoders
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
const char **extensions; /**< File extensions, list ends with NULL. */
|
||||
const char *description; /**< Human readable description of decoder. */
|
||||
const char *author; /**< "Name Of Author \<email@emailhost.dom\>" */
|
||||
const char *url; /**< URL specific to this decoder. */
|
||||
} Sound_DecoderInfo;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* \struct Sound_Sample
|
||||
* \brief Represents sound data in the process of being decoded.
|
||||
*
|
||||
* The Sound_Sample structure is the heart of SDL_sound. This holds
|
||||
* information about a source of sound data as it is being decoded.
|
||||
* EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to
|
||||
* change them.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
void *opaque; /**< Internal use only. Don't touch. */
|
||||
const Sound_DecoderInfo *decoder; /**< Decoder used for this sample. */
|
||||
Sound_AudioInfo desired; /**< Desired audio format for conversion. */
|
||||
Sound_AudioInfo actual; /**< Actual audio format of sample. */
|
||||
void *buffer; /**< Decoded sound data lands in here. */
|
||||
Uint32 buffer_size; /**< Current size of (buffer), in bytes (Uint8). */
|
||||
Sound_SampleFlags flags; /**< Flags relating to this sample. */
|
||||
} Sound_Sample;
|
||||
|
||||
|
||||
/**
|
||||
* \struct Sound_Version
|
||||
* \brief Information the version of SDL_sound in use.
|
||||
*
|
||||
* Represents the library's version as three levels: major revision
|
||||
* (increments with massive changes, additions, and enhancements),
|
||||
* minor revision (increments with backwards-compatible changes to the
|
||||
* major revision), and patchlevel (increments with fixes to the minor
|
||||
* revision).
|
||||
*
|
||||
* \sa SOUND_VERSION
|
||||
* \sa Sound_GetLinkedVersion
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
int major; /**< major revision */
|
||||
int minor; /**< minor revision */
|
||||
int patch; /**< patchlevel */
|
||||
} Sound_Version;
|
||||
|
||||
|
||||
/* functions and macros... */
|
||||
|
||||
/**
|
||||
* \def SOUND_VERSION(x)
|
||||
* \brief Macro to determine SDL_sound version program was compiled against.
|
||||
*
|
||||
* This macro fills in a Sound_Version structure with the version of the
|
||||
* library you compiled against. This is determined by what header the
|
||||
* compiler uses. Note that if you dynamically linked the library, you might
|
||||
* have a slightly newer or older version at runtime. That version can be
|
||||
* determined with Sound_GetLinkedVersion(), which, unlike SOUND_VERSION,
|
||||
* is not a macro.
|
||||
*
|
||||
* \param x A pointer to a Sound_Version struct to initialize.
|
||||
*
|
||||
* \sa Sound_Version
|
||||
* \sa Sound_GetLinkedVersion
|
||||
*/
|
||||
#define SOUND_VERSION(x) \
|
||||
{ \
|
||||
(x)->major = SOUND_VER_MAJOR; \
|
||||
(x)->minor = SOUND_VER_MINOR; \
|
||||
(x)->patch = SOUND_VER_PATCH; \
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \fn void Sound_GetLinkedVersion(Sound_Version *ver)
|
||||
* \brief Get the version of SDL_sound that is linked against your program.
|
||||
*
|
||||
* If you are using a shared library (DLL) version of SDL_sound, then it is
|
||||
* possible that it will be different than the version you compiled against.
|
||||
*
|
||||
* This is a real function; the macro SOUND_VERSION tells you what version
|
||||
* of SDL_sound you compiled against:
|
||||
*
|
||||
* \code
|
||||
* Sound_Version compiled;
|
||||
* Sound_Version linked;
|
||||
*
|
||||
* SOUND_VERSION(&compiled);
|
||||
* Sound_GetLinkedVersion(&linked);
|
||||
* printf("We compiled against SDL_sound version %d.%d.%d ...\n",
|
||||
* compiled.major, compiled.minor, compiled.patch);
|
||||
* printf("But we linked against SDL_sound version %d.%d.%d.\n",
|
||||
* linked.major, linked.minor, linked.patch);
|
||||
* \endcode
|
||||
*
|
||||
* This function may be called safely at any time, even before Sound_Init().
|
||||
*
|
||||
* \param ver Sound_Version structure to fill with shared library's version.
|
||||
*
|
||||
* \sa Sound_Version
|
||||
* \sa SOUND_VERSION
|
||||
*/
|
||||
SNDDECLSPEC void SDLCALL Sound_GetLinkedVersion(Sound_Version *ver);
|
||||
|
||||
|
||||
/**
|
||||
* \fn Sound_Init(void)
|
||||
* \brief Initialize SDL_sound.
|
||||
*
|
||||
* This must be called before any other SDL_sound function (except perhaps
|
||||
* Sound_GetLinkedVersion()). You should call SDL_Init() before calling this.
|
||||
* Sound_Init() will attempt to call SDL_Init(SDL_INIT_AUDIO), just in case.
|
||||
* This is a safe behaviour, but it may not configure SDL to your liking by
|
||||
* itself.
|
||||
*
|
||||
* \return nonzero on success, zero on error. Specifics of the
|
||||
* error can be gleaned from Sound_GetError().
|
||||
*
|
||||
* \sa Sound_Quit
|
||||
*/
|
||||
SNDDECLSPEC int SDLCALL Sound_Init(void);
|
||||
|
||||
|
||||
/**
|
||||
* \fn Sound_Quit(void)
|
||||
* \brief Shutdown SDL_sound.
|
||||
*
|
||||
* This closes any SDL_RWops that were being used as sound sources, and frees
|
||||
* any resources in use by SDL_sound.
|
||||
*
|
||||
* All Sound_Sample pointers you had prior to this call are INVALIDATED.
|
||||
*
|
||||
* Once successfully deinitialized, Sound_Init() can be called again to
|
||||
* restart the subsystem. All default API states are restored at this
|
||||
* point.
|
||||
*
|
||||
* You should call this BEFORE SDL_Quit(). This will NOT call SDL_Quit()
|
||||
* for you!
|
||||
*
|
||||
* \return nonzero on success, zero on error. Specifics of the error
|
||||
* can be gleaned from Sound_GetError(). If failure, state of
|
||||
* SDL_sound is undefined, and probably badly screwed up.
|
||||
*
|
||||
* \sa Sound_Init
|
||||
*/
|
||||
SNDDECLSPEC int SDLCALL Sound_Quit(void);
|
||||
|
||||
|
||||
/**
|
||||
* \fn const Sound_DecoderInfo **Sound_AvailableDecoders(void)
|
||||
* \brief Get a list of sound formats supported by this version of SDL_sound.
|
||||
*
|
||||
* This is for informational purposes only. Note that the extension listed is
|
||||
* merely convention: if we list "MP3", you can open an MPEG-1 Layer 3 audio
|
||||
* file with an extension of "XYZ", if you like. The file extensions are
|
||||
* informational, and only required as a hint to choosing the correct
|
||||
* decoder, since the sound data may not be coming from a file at all, thanks
|
||||
* to the abstraction that an SDL_RWops provides.
|
||||
*
|
||||
* The returned value is an array of pointers to Sound_DecoderInfo structures,
|
||||
* with a NULL entry to signify the end of the list:
|
||||
*
|
||||
* \code
|
||||
* Sound_DecoderInfo **i;
|
||||
*
|
||||
* for (i = Sound_AvailableDecoders(); *i != NULL; i++)
|
||||
* {
|
||||
* printf("Supported sound format: [%s], which is [%s].\n",
|
||||
* i->extension, i->description);
|
||||
* // ...and other fields...
|
||||
* }
|
||||
* \endcode
|
||||
*
|
||||
* The return values are pointers to static internal memory, and should
|
||||
* be considered READ ONLY, and never freed.
|
||||
*
|
||||
* \return READ ONLY Null-terminated array of READ ONLY structures.
|
||||
*
|
||||
* \sa Sound_DecoderInfo
|
||||
*/
|
||||
SNDDECLSPEC const Sound_DecoderInfo ** SDLCALL Sound_AvailableDecoders(void);
|
||||
|
||||
|
||||
/**
|
||||
* \fn const char *Sound_GetError(void)
|
||||
* \brief Get the last SDL_sound error message as a null-terminated string.
|
||||
*
|
||||
* This will be NULL if there's been no error since the last call to this
|
||||
* function. The pointer returned by this call points to an internal buffer,
|
||||
* and should not be deallocated. Each thread has a unique error state
|
||||
* associated with it, but each time a new error message is set, it will
|
||||
* overwrite the previous one associated with that thread. It is safe to call
|
||||
* this function at anytime, even before Sound_Init().
|
||||
*
|
||||
* \return READ ONLY string of last error message.
|
||||
*
|
||||
* \sa Sound_ClearError
|
||||
*/
|
||||
SNDDECLSPEC const char * SDLCALL Sound_GetError(void);
|
||||
|
||||
|
||||
/**
|
||||
* \fn void Sound_ClearError(void)
|
||||
* \brief Clear the current error message.
|
||||
*
|
||||
* The next call to Sound_GetError() after Sound_ClearError() will return NULL.
|
||||
*
|
||||
* \sa Sound_GetError
|
||||
*/
|
||||
SNDDECLSPEC void SDLCALL Sound_ClearError(void);
|
||||
|
||||
|
||||
/**
|
||||
* \fn Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize)
|
||||
* \brief Start decoding a new sound sample.
|
||||
*
|
||||
* The data is read via an SDL_RWops structure (see SDL_rwops.h in the SDL
|
||||
* include directory), so it may be coming from memory, disk, network stream,
|
||||
* etc. The (ext) parameter is merely a hint to determining the correct
|
||||
* decoder; if you specify, for example, "mp3" for an extension, and one of
|
||||
* the decoders lists that as a handled extension, then that decoder is given
|
||||
* first shot at trying to claim the data for decoding. If none of the
|
||||
* extensions match (or the extension is NULL), then every decoder examines
|
||||
* the data to determine if it can handle it, until one accepts it. In such a
|
||||
* case your SDL_RWops will need to be capable of rewinding to the start of
|
||||
* the stream.
|
||||
*
|
||||
* If no decoders can handle the data, a NULL value is returned, and a human
|
||||
* readable error message can be fetched from Sound_GetError().
|
||||
*
|
||||
* Optionally, a desired audio format can be specified. If the incoming data
|
||||
* is in a different format, SDL_sound will convert it to the desired format
|
||||
* on the fly. Note that this can be an expensive operation, so it may be
|
||||
* wise to convert data before you need to play it back, if possible, or
|
||||
* make sure your data is initially in the format that you need it in.
|
||||
* If you don't want to convert the data, you can specify NULL for a desired
|
||||
* format. The incoming format of the data, preconversion, can be found
|
||||
* in the Sound_Sample structure.
|
||||
*
|
||||
* Note that the raw sound data "decoder" needs you to specify both the
|
||||
* extension "RAW" and a "desired" format, or it will refuse to handle
|
||||
* the data. This is to prevent it from catching all formats unsupported
|
||||
* by the other decoders.
|
||||
*
|
||||
* Finally, specify an initial buffer size; this is the number of bytes that
|
||||
* will be allocated to store each read from the sound buffer. The more you
|
||||
* can safely allocate, the more decoding can be done in one block, but the
|
||||
* more resources you have to use up, and the longer each decoding call will
|
||||
* take. Note that different data formats require more or less space to
|
||||
* store. This buffer can be resized via Sound_SetBufferSize() ...
|
||||
*
|
||||
* The buffer size specified must be a multiple of the size of a single
|
||||
* sample point. So, if you want 16-bit, stereo samples, then your sample
|
||||
* point size is (2 channels * 16 bits), or 32 bits per sample, which is four
|
||||
* bytes. In such a case, you could specify 128 or 132 bytes for a buffer,
|
||||
* but not 129, 130, or 131 (although in reality, you'll want to specify a
|
||||
* MUCH larger buffer).
|
||||
*
|
||||
* When you are done with this Sound_Sample pointer, you can dispose of it
|
||||
* via Sound_FreeSample().
|
||||
*
|
||||
* You do not have to keep a reference to (rw) around. If this function
|
||||
* suceeds, it stores (rw) internally (and disposes of it during the call
|
||||
* to Sound_FreeSample()). If this function fails, it will dispose of the
|
||||
* SDL_RWops for you.
|
||||
*
|
||||
* \param rw SDL_RWops with sound data.
|
||||
* \param ext File extension normally associated with a data format.
|
||||
* Can usually be NULL.
|
||||
* \param desired Format to convert sound data into. Can usually be NULL,
|
||||
* if you don't need conversion.
|
||||
* \param bufferSize Size, in bytes, to allocate for the decoding buffer.
|
||||
* \return Sound_Sample pointer, which is used as a handle to several other
|
||||
* SDL_sound APIs. NULL on error. If error, use
|
||||
* Sound_GetError() to see what went wrong.
|
||||
*
|
||||
* \sa Sound_NewSampleFromFile
|
||||
* \sa Sound_SetBufferSize
|
||||
* \sa Sound_Decode
|
||||
* \sa Sound_DecodeAll
|
||||
* \sa Sound_Seek
|
||||
* \sa Sound_Rewind
|
||||
* \sa Sound_FreeSample
|
||||
*/
|
||||
SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSample(SDL_RWops *rw,
|
||||
const char *ext,
|
||||
Sound_AudioInfo *desired,
|
||||
Uint32 bufferSize);
|
||||
|
||||
/**
|
||||
* \fn Sound_Sample *Sound_NewSampleFromMem(const Uint8 *data, Sound_AudioInfo *desired, Uint32 bufferSize)
|
||||
* \brief Start decoding a new sound sample from a file on disk.
|
||||
*
|
||||
* This is identical to Sound_NewSample(), but it creates an SDL_RWops for you
|
||||
* from the (size) bytes of memory referenced by (data).
|
||||
*
|
||||
* This can pool RWops structures, so it may fragment the heap less over time
|
||||
* than using SDL_RWFromMem().
|
||||
*
|
||||
* \param filename file containing sound data.
|
||||
* \param desired Format to convert sound data into. Can usually be NULL,
|
||||
* if you don't need conversion.
|
||||
* \param bufferSize size, in bytes, of initial read buffer.
|
||||
* \return Sound_Sample pointer, which is used as a handle to several other
|
||||
* SDL_sound APIs. NULL on error. If error, use
|
||||
* Sound_GetError() to see what went wrong.
|
||||
*
|
||||
* \sa Sound_NewSample
|
||||
* \sa Sound_SetBufferSize
|
||||
* \sa Sound_Decode
|
||||
* \sa Sound_DecodeAll
|
||||
* \sa Sound_Seek
|
||||
* \sa Sound_Rewind
|
||||
* \sa Sound_FreeSample
|
||||
*/
|
||||
SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSampleFromMem(const Uint8 *data,
|
||||
Uint32 size,
|
||||
const char *ext,
|
||||
Sound_AudioInfo *desired,
|
||||
Uint32 bufferSize);
|
||||
|
||||
|
||||
/**
|
||||
* \fn Sound_Sample *Sound_NewSampleFromFile(const char *filename, Sound_AudioInfo *desired, Uint32 bufferSize)
|
||||
* \brief Start decoding a new sound sample from a file on disk.
|
||||
*
|
||||
* This is identical to Sound_NewSample(), but it creates an SDL_RWops for you
|
||||
* from the file located in (filename). Note that (filename) is specified in
|
||||
* platform-dependent notation. ("C:\\music\\mysong.mp3" on windows, and
|
||||
* "/home/icculus/music/mysong.mp3" or whatever on Unix, etc.)
|
||||
* Sound_NewSample()'s "ext" parameter is gleaned from the contents of
|
||||
* (filename).
|
||||
*
|
||||
* This can pool RWops structures, so it may fragment the heap less over time
|
||||
* than using SDL_RWFromFile().
|
||||
*
|
||||
* \param filename file containing sound data.
|
||||
* \param desired Format to convert sound data into. Can usually be NULL,
|
||||
* if you don't need conversion.
|
||||
* \param bufferSize size, in bytes, of initial read buffer.
|
||||
* \return Sound_Sample pointer, which is used as a handle to several other
|
||||
* SDL_sound APIs. NULL on error. If error, use
|
||||
* Sound_GetError() to see what went wrong.
|
||||
*
|
||||
* \sa Sound_NewSample
|
||||
* \sa Sound_SetBufferSize
|
||||
* \sa Sound_Decode
|
||||
* \sa Sound_DecodeAll
|
||||
* \sa Sound_Seek
|
||||
* \sa Sound_Rewind
|
||||
* \sa Sound_FreeSample
|
||||
*/
|
||||
SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSampleFromFile(const char *fname,
|
||||
Sound_AudioInfo *desired,
|
||||
Uint32 bufferSize);
|
||||
|
||||
/**
|
||||
* \fn void Sound_FreeSample(Sound_Sample *sample)
|
||||
* \brief Dispose of a Sound_Sample.
|
||||
*
|
||||
* This will also close/dispose of the SDL_RWops that was used at creation
|
||||
* time, so there's no need to keep a reference to that around.
|
||||
* The Sound_Sample pointer is invalid after this call, and will almost
|
||||
* certainly result in a crash if you attempt to keep using it.
|
||||
*
|
||||
* \param sample The Sound_Sample to delete.
|
||||
*
|
||||
* \sa Sound_NewSample
|
||||
* \sa Sound_NewSampleFromFile
|
||||
*/
|
||||
SNDDECLSPEC void SDLCALL Sound_FreeSample(Sound_Sample *sample);
|
||||
|
||||
|
||||
/**
|
||||
* \fn Sint32 Sound_GetDuration(Sound_Sample *sample)
|
||||
* \brief Retrieve total play time of sample, in milliseconds.
|
||||
*
|
||||
* Report total time length of sample, in milliseconds. This is a fast
|
||||
* call. Duration is calculated during Sound_NewSample*, so this is just
|
||||
* an accessor into otherwise opaque data.
|
||||
*
|
||||
* Please note that not all formats can determine a total time, some can't
|
||||
* be exact without fully decoding the data, and thus will estimate the
|
||||
* duration. Many decoders will require the ability to seek in the data
|
||||
* stream to calculate this, so even if we can tell you how long an .ogg
|
||||
* file will be, the same data set may fail if it's, say, streamed over an
|
||||
* HTTP connection. Plan accordingly.
|
||||
*
|
||||
* Most people won't need this function to just decode and playback, but it
|
||||
* can be useful for informational purposes in, say, a music player's UI.
|
||||
*
|
||||
* \param sample Sound_Sample from which to retrieve duration information.
|
||||
* \return Sample length in milliseconds, or -1 if duration can't be
|
||||
* determined for any reason.
|
||||
*/
|
||||
SNDDECLSPEC Sint32 SDLCALL Sound_GetDuration(Sound_Sample *sample);
|
||||
|
||||
|
||||
/**
|
||||
* \fn int Sound_SetBufferSize(Sound_Sample *sample, Uint32 new_size)
|
||||
* \brief Change the current buffer size for a sample.
|
||||
*
|
||||
* If the buffer size could be changed, then the sample->buffer and
|
||||
* sample->buffer_size fields will reflect that. If they could not be
|
||||
* changed, then your original sample state is preserved. If the buffer is
|
||||
* shrinking, the data at the end of buffer is truncated. If the buffer is
|
||||
* growing, the contents of the new space at the end is undefined until you
|
||||
* decode more into it or initialize it yourself.
|
||||
*
|
||||
* The buffer size specified must be a multiple of the size of a single
|
||||
* sample point. So, if you want 16-bit, stereo samples, then your sample
|
||||
* point size is (2 channels * 16 bits), or 32 bits per sample, which is four
|
||||
* bytes. In such a case, you could specify 128 or 132 bytes for a buffer,
|
||||
* but not 129, 130, or 131 (although in reality, you'll want to specify a
|
||||
* MUCH larger buffer).
|
||||
*
|
||||
* \param sample The Sound_Sample whose buffer to modify.
|
||||
* \param new_size The desired size, in bytes, of the new buffer.
|
||||
* \return non-zero if buffer size changed, zero on failure.
|
||||
*
|
||||
* \sa Sound_Decode
|
||||
* \sa Sound_DecodeAll
|
||||
*/
|
||||
SNDDECLSPEC int SDLCALL Sound_SetBufferSize(Sound_Sample *sample,
|
||||
Uint32 new_size);
|
||||
|
||||
|
||||
/**
|
||||
* \fn Uint32 Sound_Decode(Sound_Sample *sample)
|
||||
* \brief Decode more of the sound data in a Sound_Sample.
|
||||
*
|
||||
* It will decode at most sample->buffer_size bytes into sample->buffer in the
|
||||
* desired format, and return the number of decoded bytes.
|
||||
* If sample->buffer_size bytes could not be decoded, then please refer to
|
||||
* sample->flags to determine if this was an end-of-stream or error condition.
|
||||
*
|
||||
* \param sample Do more decoding to this Sound_Sample.
|
||||
* \return number of bytes decoded into sample->buffer. If it is less than
|
||||
* sample->buffer_size, then you should check sample->flags to see
|
||||
* what the current state of the sample is (EOF, error, read again).
|
||||
*
|
||||
* \sa Sound_DecodeAll
|
||||
* \sa Sound_SetBufferSize
|
||||
* \sa Sound_Seek
|
||||
* \sa Sound_Rewind
|
||||
*/
|
||||
SNDDECLSPEC Uint32 SDLCALL Sound_Decode(Sound_Sample *sample);
|
||||
|
||||
|
||||
/**
|
||||
* \fn Uint32 Sound_DecodeAll(Sound_Sample *sample)
|
||||
* \brief Decode the remainder of the sound data in a Sound_Sample.
|
||||
*
|
||||
* This will dynamically allocate memory for the ENTIRE remaining sample.
|
||||
* sample->buffer_size and sample->buffer will be updated to reflect the
|
||||
* new buffer. Please refer to sample->flags to determine if the decoding
|
||||
* finished due to an End-of-stream or error condition.
|
||||
*
|
||||
* Be aware that sound data can take a large amount of memory, and that
|
||||
* this function may block for quite awhile while processing. Also note
|
||||
* that a streaming source (for example, from a SDL_RWops that is getting
|
||||
* fed from an Internet radio feed that doesn't end) may fill all available
|
||||
* memory before giving up...be sure to use this on finite sound sources
|
||||
* only!
|
||||
*
|
||||
* When decoding the sample in its entirety, the work is done one buffer at a
|
||||
* time. That is, sound is decoded in sample->buffer_size blocks, and
|
||||
* appended to a continually-growing buffer until the decoding completes.
|
||||
* That means that this function will need enough RAM to hold approximately
|
||||
* sample->buffer_size bytes plus the complete decoded sample at most. The
|
||||
* larger your buffer size, the less overhead this function needs, but beware
|
||||
* the possibility of paging to disk. Best to make this user-configurable if
|
||||
* the sample isn't specific and small.
|
||||
*
|
||||
* \param sample Do all decoding for this Sound_Sample.
|
||||
* \return number of bytes decoded into sample->buffer. You should check
|
||||
* sample->flags to see what the current state of the sample is
|
||||
* (EOF, error, read again).
|
||||
*
|
||||
* \sa Sound_Decode
|
||||
* \sa Sound_SetBufferSize
|
||||
*/
|
||||
SNDDECLSPEC Uint32 SDLCALL Sound_DecodeAll(Sound_Sample *sample);
|
||||
|
||||
|
||||
/**
|
||||
* \fn int Sound_Rewind(Sound_Sample *sample)
|
||||
* \brief Rewind a sample to the start.
|
||||
*
|
||||
* Restart a sample at the start of its waveform data, as if newly
|
||||
* created with Sound_NewSample(). If successful, the next call to
|
||||
* Sound_Decode[All]() will give audio data from the earliest point
|
||||
* in the stream.
|
||||
*
|
||||
* Beware that this function will fail if the SDL_RWops that feeds the
|
||||
* decoder can not be rewound via it's seek method, but this can
|
||||
* theoretically be avoided by wrapping it in some sort of buffering
|
||||
* SDL_RWops.
|
||||
*
|
||||
* This function should ONLY fail if the RWops is not seekable, or
|
||||
* SDL_sound is not initialized. Both can be controlled by the application,
|
||||
* and thus, it is up to the developer's paranoia to dictate whether this
|
||||
* function's return value need be checked at all.
|
||||
*
|
||||
* If this function fails, the state of the sample is undefined, but it
|
||||
* is still safe to call Sound_FreeSample() to dispose of it.
|
||||
*
|
||||
* On success, ERROR, EOF, and EAGAIN are cleared from sample->flags. The
|
||||
* ERROR flag is set on error.
|
||||
*
|
||||
* \param sample The Sound_Sample to rewind.
|
||||
* \return nonzero on success, zero on error. Specifics of the
|
||||
* error can be gleaned from Sound_GetError().
|
||||
*
|
||||
* \sa Sound_Seek
|
||||
*/
|
||||
SNDDECLSPEC int SDLCALL Sound_Rewind(Sound_Sample *sample);
|
||||
|
||||
|
||||
/**
|
||||
* \fn int Sound_Seek(Sound_Sample *sample, Uint32 ms)
|
||||
* \brief Seek to a different point in a sample.
|
||||
*
|
||||
* Reposition a sample's stream. If successful, the next call to
|
||||
* Sound_Decode[All]() will give audio data from the offset you
|
||||
* specified.
|
||||
*
|
||||
* The offset is specified in milliseconds from the start of the
|
||||
* sample.
|
||||
*
|
||||
* Beware that this function can fail for several reasons. If the
|
||||
* SDL_RWops that feeds the decoder can not seek, this call will almost
|
||||
* certainly fail, but this can theoretically be avoided by wrapping it
|
||||
* in some sort of buffering SDL_RWops. Some decoders can never seek,
|
||||
* others can only seek with certain files. The decoders will set a flag
|
||||
* in the sample at creation time to help you determine this.
|
||||
*
|
||||
* You should check sample->flags & SOUND_SAMPLEFLAG_CANSEEK
|
||||
* before attempting. Sound_Seek() reports failure immediately if this
|
||||
* flag isn't set. This function can still fail for other reasons if the
|
||||
* flag is set.
|
||||
*
|
||||
* This function can be emulated in the application with Sound_Rewind()
|
||||
* and predecoding a specific amount of the sample, but this can be
|
||||
* extremely inefficient. Sound_Seek() accelerates the seek on a
|
||||
* with decoder-specific code.
|
||||
*
|
||||
* If this function fails, the sample should continue to function as if
|
||||
* this call was never made. If there was an unrecoverable error,
|
||||
* sample->flags & SOUND_SAMPLEFLAG_ERROR will be set, which you regular
|
||||
* decoding loop can pick up.
|
||||
*
|
||||
* On success, ERROR, EOF, and EAGAIN are cleared from sample->flags.
|
||||
*
|
||||
* \param sample The Sound_Sample to seek.
|
||||
* \param ms The new position, in milliseconds from start of sample.
|
||||
* \return nonzero on success, zero on error. Specifics of the
|
||||
* error can be gleaned from Sound_GetError().
|
||||
*
|
||||
* \sa Sound_Rewind
|
||||
*/
|
||||
SNDDECLSPEC int SDLCALL Sound_Seek(Sound_Sample *sample, Uint32 ms);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* !defined _INCLUDE_SDL_SOUND_H_ */
|
||||
|
||||
/* end of SDL_sound.h ... */
|
||||
|
334
src/libs/decoders/SDL_sound_internal.h
Normal file
334
src/libs/decoders/SDL_sound_internal.h
Normal file
|
@ -0,0 +1,334 @@
|
|||
/*
|
||||
* SDL_sound -- An abstract sound format decoding API.
|
||||
* Copyright (C) 2001 Ryan C. Gordon.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/*
|
||||
* Internal function/structure declaration. Do NOT include in your
|
||||
* application.
|
||||
*
|
||||
* Please see the file LICENSE.txt in the source's root directory.
|
||||
*
|
||||
* This file written by Ryan C. Gordon. (icculus@icculus.org)
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_SDL_SOUND_INTERNAL_H_
|
||||
#define _INCLUDE_SDL_SOUND_INTERNAL_H_
|
||||
|
||||
#ifndef __SDL_SOUND_INTERNAL__
|
||||
#error Do not include this header from your applications.
|
||||
#endif
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
/* SDL 1.2.4 defines this, but better safe than sorry. */
|
||||
#if (!defined(__inline__))
|
||||
# define __inline__
|
||||
#endif
|
||||
|
||||
#if (defined DEBUG_CHATTER)
|
||||
#define SNDDBG(x) printf x
|
||||
#else
|
||||
#define SNDDBG(x)
|
||||
#endif
|
||||
|
||||
#if HAVE_ASSERT_H
|
||||
# include <assert.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
extern char *strrchr(const char *s, int c);
|
||||
# ifdef NDEBUG
|
||||
# define assert(x)
|
||||
# else
|
||||
# define assert(x) if(!x) { fprintf(stderr,"Assertion failed in %s, line %s.\n",__FILE__,__LINE__); fclose(stderr); fclose(stdout); exit(1); }
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
#if (!defined assert) /* if all else fails. */
|
||||
# define assert(x)
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* SDL itself only supports mono and stereo output, but hopefully we can
|
||||
* raise this value someday...there's probably a lot of assumptions in
|
||||
* SDL_sound that rely on it, though.
|
||||
*/
|
||||
#define MAX_CHANNELS 2
|
||||
|
||||
|
||||
typedef struct __SOUND_DECODERFUNCTIONS__
|
||||
{
|
||||
/* This is a block of info about your decoder. See SDL_sound.h. */
|
||||
const Sound_DecoderInfo info;
|
||||
|
||||
/*
|
||||
* This is called during the Sound_Init() function. Use this to
|
||||
* set up any global state that your decoder needs, such as
|
||||
* initializing an external library, etc.
|
||||
*
|
||||
* Return non-zero if initialization is successful, zero if there's
|
||||
* a fatal error. If this method fails, then this decoder is
|
||||
* flagged as unavailable until SDL_sound() is shut down and
|
||||
* reinitialized, in which case this method will be tried again.
|
||||
*
|
||||
* Note that the decoders quit() method won't be called if this
|
||||
* method fails, so if you can't intialize, you'll have to clean
|
||||
* up the half-initialized state in this method.
|
||||
*/
|
||||
int (*init)(void);
|
||||
|
||||
/*
|
||||
* This is called during the Sound_Quit() function. Use this to
|
||||
* clean up any global state that your decoder has used during its
|
||||
* lifespan.
|
||||
*/
|
||||
void (*quit)(void);
|
||||
|
||||
/*
|
||||
* Returns non-zero if (sample) has a valid fileformat that this
|
||||
* driver can handle. Zero if this driver can NOT handle the data.
|
||||
*
|
||||
* Extension, which may be NULL, is just a hint as to the form of
|
||||
* data that is being passed in. Most decoders should determine if
|
||||
* they can handle the data by the data itself, but others, like
|
||||
* the raw data handler, need this hint to know if they should
|
||||
* accept the data in the first place.
|
||||
*
|
||||
* (sample)'s (opaque) field should be cast to a Sound_SampleInternal
|
||||
* pointer:
|
||||
*
|
||||
* Sound_SampleInternal *internal;
|
||||
* internal = (Sound_SampleInternal *) sample->opaque;
|
||||
*
|
||||
* Certain fields of sample will be filled in for the decoder before
|
||||
* this call, and others should be filled in by the decoder. Some
|
||||
* fields are offlimits, and should NOT be modified. The list:
|
||||
*
|
||||
* in Sound_SampleInternal section:
|
||||
* Sound_Sample *next; (offlimits)
|
||||
* Sound_Sample *prev; (offlimits)
|
||||
* SDL_RWops *rw; (can use, but do NOT close it)
|
||||
* const Sound_DecoderFunctions *funcs; (that's this structure)
|
||||
* Sound_AudioCVT sdlcvt; (offlimits)
|
||||
* void *buffer; (offlimits until read() method)
|
||||
* Uint32 buffer_size; (offlimits until read() method)
|
||||
* void *decoder_private; (read and write access)
|
||||
*
|
||||
* in rest of Sound_Sample:
|
||||
* void *opaque; (this was internal section, above)
|
||||
* const Sound_DecoderInfo *decoder; (read only)
|
||||
* Sound_AudioInfo desired; (read only, usually not needed here)
|
||||
* Sound_AudioInfo actual; (please fill this in)
|
||||
* void *buffer; (offlimits)
|
||||
* Uint32 buffer_size; (offlimits)
|
||||
* Sound_SampleFlags flags; (set appropriately)
|
||||
*/
|
||||
int (*open)(Sound_Sample *sample, const char *ext);
|
||||
|
||||
/*
|
||||
* Clean up. SDL_sound is done with this sample, so the decoder should
|
||||
* clean up any resources it allocated. Anything that wasn't
|
||||
* explicitly allocated by the decoder should be LEFT ALONE, since
|
||||
* the higher-level SDL_sound layer will clean up its own mess.
|
||||
*/
|
||||
void (*close)(Sound_Sample *sample);
|
||||
|
||||
/*
|
||||
* Get more data from (sample). The decoder should get a pointer to
|
||||
* the internal structure...
|
||||
*
|
||||
* Sound_SampleInternal *internal;
|
||||
* internal = (Sound_SampleInternal *) sample->opaque;
|
||||
*
|
||||
* ...and then start decoding. Fill in up to internal->buffer_size
|
||||
* bytes of decoded sound in the space pointed to by
|
||||
* internal->buffer. The encoded data is read in from internal->rw.
|
||||
* Data should be decoded in the format specified during the
|
||||
* decoder's open() method in the sample->actual field. The
|
||||
* conversion to the desired format is done at a higher level.
|
||||
*
|
||||
* The return value is the number of bytes decoded into
|
||||
* internal->buffer, which can be no more than internal->buffer_size,
|
||||
* but can be less. If it is less, you should set a state flag:
|
||||
*
|
||||
* If there's just no more data (end of file, etc), then do:
|
||||
* sample->flags |= SOUND_SAMPLEFLAG_EOF;
|
||||
*
|
||||
* If there's an unrecoverable error, then do:
|
||||
* __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG);
|
||||
* sample->flags |= SOUND_SAMPLEFLAG_ERROR;
|
||||
*
|
||||
* If there's more data, but you'd have to block for considerable
|
||||
* amounts of time to get at it, or there's a recoverable error,
|
||||
* then do:
|
||||
* __Sound_SetError(ERR_EXPLAIN_WHAT_WENT_WRONG);
|
||||
* sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
|
||||
*
|
||||
* SDL_sound will not call your read() method for any samples with
|
||||
* SOUND_SAMPLEFLAG_EOF or SOUND_SAMPLEFLAG_ERROR set. The
|
||||
* SOUND_SAMPLEFLAG_EAGAIN flag is reset before each call to this
|
||||
* method.
|
||||
*/
|
||||
Uint32 (*read)(Sound_Sample *sample);
|
||||
|
||||
/*
|
||||
* Reset the decoding to the beginning of the stream. Nonzero on
|
||||
* success, zero on failure.
|
||||
*
|
||||
* The purpose of this method is to allow for higher efficiency than
|
||||
* an application could get by just recreating the sample externally;
|
||||
* not only do they not have to reopen the RWops, reallocate buffers,
|
||||
* and potentially pass the data through several rejecting decoders,
|
||||
* but certain decoders will not have to recreate their existing
|
||||
* state (search for metadata, etc) since they already know they
|
||||
* have a valid audio stream with a given set of characteristics.
|
||||
*
|
||||
* The decoder is responsible for calling seek() on the associated
|
||||
* SDL_RWops. A failing call to seek() should be the ONLY reason that
|
||||
* this method should ever fail!
|
||||
*/
|
||||
int (*rewind)(Sound_Sample *sample);
|
||||
|
||||
/*
|
||||
* Reposition the decoding to an arbitrary point. Nonzero on
|
||||
* success, zero on failure.
|
||||
*
|
||||
* The purpose of this method is to allow for higher efficiency than
|
||||
* an application could get by just rewinding the sample and
|
||||
* decoding to a given point.
|
||||
*
|
||||
* The decoder is responsible for calling seek() on the associated
|
||||
* SDL_RWops.
|
||||
*
|
||||
* If there is an error, try to recover so that the next read will
|
||||
* continue as if nothing happened.
|
||||
*/
|
||||
int (*seek)(Sound_Sample *sample, Uint32 ms);
|
||||
} Sound_DecoderFunctions;
|
||||
|
||||
|
||||
/* A structure to hold a set of audio conversion filters and buffers */
|
||||
typedef struct Sound_AudioCVT
|
||||
{
|
||||
int needed; /* Set to 1 if conversion possible */
|
||||
Uint16 src_format; /* Source audio format */
|
||||
Uint16 dst_format; /* Target audio format */
|
||||
double rate_incr; /* Rate conversion increment */
|
||||
Uint8 *buf; /* Buffer to hold entire audio data */
|
||||
int len; /* Length of original audio buffer */
|
||||
int len_cvt; /* Length of converted audio buffer */
|
||||
int len_mult; /* buffer must be len*len_mult big */
|
||||
double len_ratio; /* Given len, final size is len*len_ratio */
|
||||
void (*filters[20])(struct Sound_AudioCVT *cvt, Uint16 *format);
|
||||
int filter_index; /* Current audio conversion function */
|
||||
} Sound_AudioCVT;
|
||||
|
||||
extern SNDDECLSPEC int Sound_BuildAudioCVT(Sound_AudioCVT *cvt,
|
||||
Uint16 src_format, Uint8 src_channels, Uint32 src_rate,
|
||||
Uint16 dst_format, Uint8 dst_channels, Uint32 dst_rate,
|
||||
Uint32 dst_size);
|
||||
|
||||
extern SNDDECLSPEC int Sound_ConvertAudio(Sound_AudioCVT *cvt);
|
||||
|
||||
|
||||
typedef void (*MixFunc)(float *dst, void *src, Uint32 frames, float *gains);
|
||||
|
||||
typedef struct __SOUND_SAMPLEINTERNAL__
|
||||
{
|
||||
Sound_Sample *next;
|
||||
Sound_Sample *prev;
|
||||
SDL_RWops *rw;
|
||||
const Sound_DecoderFunctions *funcs;
|
||||
Sound_AudioCVT sdlcvt;
|
||||
void *buffer;
|
||||
Uint32 buffer_size;
|
||||
void *decoder_private;
|
||||
Sint32 total_time;
|
||||
Uint32 mix_position;
|
||||
MixFunc mix;
|
||||
} Sound_SampleInternal;
|
||||
|
||||
|
||||
/* error messages... */
|
||||
#define ERR_IS_INITIALIZED "Already initialized"
|
||||
#define ERR_NOT_INITIALIZED "Not initialized"
|
||||
#define ERR_INVALID_ARGUMENT "Invalid argument"
|
||||
#define ERR_OUT_OF_MEMORY "Out of memory"
|
||||
#define ERR_NOT_SUPPORTED "Operation not supported"
|
||||
#define ERR_UNSUPPORTED_FORMAT "Sound format unsupported"
|
||||
#define ERR_NOT_A_HANDLE "Not a file handle"
|
||||
#define ERR_NO_SUCH_FILE "No such file"
|
||||
#define ERR_PAST_EOF "Past end of file"
|
||||
#define ERR_IO_ERROR "I/O error"
|
||||
#define ERR_COMPRESSION "(De)compression error"
|
||||
#define ERR_PREV_ERROR "Previous decoding already caused an error"
|
||||
#define ERR_PREV_EOF "Previous decoding already triggered EOF"
|
||||
#define ERR_CANNOT_SEEK "Sample is not seekable"
|
||||
|
||||
/*
|
||||
* Call this to set the message returned by Sound_GetError().
|
||||
* Please only use the ERR_* constants above, or add new constants to the
|
||||
* above group, but I want these all in one place.
|
||||
*
|
||||
* Calling this with a NULL argument is a safe no-op.
|
||||
*/
|
||||
void __Sound_SetError(const char *err);
|
||||
|
||||
/*
|
||||
* Call this to convert milliseconds to an actual byte position, based on
|
||||
* audio data characteristics.
|
||||
*/
|
||||
Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms);
|
||||
|
||||
/*
|
||||
* Use this if you need a cross-platform stricmp().
|
||||
*/
|
||||
int __Sound_strcasecmp(const char *x, const char *y);
|
||||
|
||||
|
||||
/* These get used all over for lessening code clutter. */
|
||||
#define BAIL_MACRO(e, r) { __Sound_SetError(e); return r; }
|
||||
#define BAIL_IF_MACRO(c, e, r) if (c) { __Sound_SetError(e); return r; }
|
||||
|
||||
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/*------------ ----------------*/
|
||||
/*------------ You MUST implement the following functions ----------------*/
|
||||
/*------------ if porting to a new platform. ----------------*/
|
||||
/*------------ (see platform/unix.c for an example) ----------------*/
|
||||
/*------------ ----------------*/
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
/* (None, right now.) */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#endif /* defined _INCLUDE_SDL_SOUND_INTERNAL_H_ */
|
||||
|
||||
/* end of SDL_sound_internal.h ... */
|
||||
|
735
src/libs/decoders/audio_convert.c
Normal file
735
src/libs/decoders/audio_convert.c
Normal file
|
@ -0,0 +1,735 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file was derived from SDL's SDL_audiocvt.c and is an attempt to
|
||||
* address the shortcomings of it.
|
||||
*
|
||||
* Perhaps we can adapt some good filters from SoX?
|
||||
*/
|
||||
|
||||
#if HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_sound.h"
|
||||
|
||||
#define __SDL_SOUND_INTERNAL__
|
||||
#include "SDL_sound_internal.h"
|
||||
|
||||
/* Functions for audio drivers to perform runtime conversion of audio format */
|
||||
|
||||
|
||||
/*
|
||||
* Toggle endianness. This filter is, of course, only applied to 16-bit
|
||||
* audio data.
|
||||
*/
|
||||
|
||||
static void Sound_ConvertEndian(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *data, tmp;
|
||||
|
||||
/* SNDDBG(("Converting audio endianness\n")); */
|
||||
|
||||
data = cvt->buf;
|
||||
|
||||
for (i = cvt->len_cvt / 2; i; --i)
|
||||
{
|
||||
tmp = data[0];
|
||||
data[0] = data[1];
|
||||
data[1] = tmp;
|
||||
data += 2;
|
||||
} /* for */
|
||||
|
||||
*format = (*format ^ 0x1000);
|
||||
} /* Sound_ConvertEndian */
|
||||
|
||||
|
||||
/*
|
||||
* Toggle signed/unsigned. Apparently this is done by toggling the most
|
||||
* significant bit of each sample.
|
||||
*/
|
||||
|
||||
static void Sound_ConvertSign(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *data;
|
||||
|
||||
/* SNDDBG(("Converting audio signedness\n")); */
|
||||
|
||||
data = cvt->buf;
|
||||
|
||||
/* 16-bit sound? */
|
||||
if ((*format & 0xFF) == 16)
|
||||
{
|
||||
/* Little-endian? */
|
||||
if ((*format & 0x1000) != 0x1000)
|
||||
++data;
|
||||
|
||||
for (i = cvt->len_cvt / 2; i; --i)
|
||||
{
|
||||
*data ^= 0x80;
|
||||
data += 2;
|
||||
} /* for */
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
for (i = cvt->len_cvt; i; --i)
|
||||
*data++ ^= 0x80;
|
||||
} /* else */
|
||||
|
||||
*format = (*format ^ 0x8000);
|
||||
} /* Sound_ConvertSign */
|
||||
|
||||
|
||||
/*
|
||||
* Convert 16-bit to 8-bit. This is done by taking the most significant byte
|
||||
* of each 16-bit sample.
|
||||
*/
|
||||
|
||||
static void Sound_Convert8(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
/* SNDDBG(("Converting to 8-bit\n")); */
|
||||
|
||||
src = cvt->buf;
|
||||
dst = cvt->buf;
|
||||
|
||||
/* Little-endian? */
|
||||
if ((*format & 0x1000) != 0x1000)
|
||||
++src;
|
||||
|
||||
for (i = cvt->len_cvt / 2; i; --i)
|
||||
{
|
||||
*dst = *src;
|
||||
src += 2;
|
||||
dst += 1;
|
||||
} /* for */
|
||||
|
||||
*format = ((*format & ~0x9010) | AUDIO_U8);
|
||||
cvt->len_cvt /= 2;
|
||||
} /* Sound_Convert8 */
|
||||
|
||||
|
||||
/* Convert 8-bit to 16-bit - LSB */
|
||||
|
||||
static void Sound_Convert16LSB(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
/* SNDDBG(("Converting to 16-bit LSB\n")); */
|
||||
|
||||
src = cvt->buf + cvt->len_cvt;
|
||||
dst = cvt->buf + cvt->len_cvt * 2;
|
||||
|
||||
for (i = cvt->len_cvt; i; --i)
|
||||
{
|
||||
src -= 1;
|
||||
dst -= 2;
|
||||
dst[1] = *src;
|
||||
dst[0] = 0;
|
||||
} /* for */
|
||||
|
||||
*format = ((*format & ~0x0008) | AUDIO_U16LSB);
|
||||
cvt->len_cvt *= 2;
|
||||
} /* Sound_Convert16LSB */
|
||||
|
||||
|
||||
/* Convert 8-bit to 16-bit - MSB */
|
||||
|
||||
static void Sound_Convert16MSB(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
/* SNDDBG(("Converting to 16-bit MSB\n")); */
|
||||
|
||||
src = cvt->buf + cvt->len_cvt;
|
||||
dst = cvt->buf + cvt->len_cvt * 2;
|
||||
|
||||
for (i = cvt->len_cvt; i; --i)
|
||||
{
|
||||
src -= 1;
|
||||
dst -= 2;
|
||||
dst[0] = *src;
|
||||
dst[1] = 0;
|
||||
} /* for */
|
||||
|
||||
*format = ((*format & ~0x0008) | AUDIO_U16MSB);
|
||||
cvt->len_cvt *= 2;
|
||||
} /* Sound_Convert16MSB */
|
||||
|
||||
|
||||
/* Duplicate a mono channel to both stereo channels */
|
||||
|
||||
static void Sound_ConvertStereo(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* SNDDBG(("Converting to stereo\n")); */
|
||||
|
||||
/* 16-bit sound? */
|
||||
if ((*format & 0xFF) == 16)
|
||||
{
|
||||
Uint16 *src, *dst;
|
||||
|
||||
src = (Uint16 *) (cvt->buf + cvt->len_cvt);
|
||||
dst = (Uint16 *) (cvt->buf + cvt->len_cvt * 2);
|
||||
|
||||
for (i = cvt->len_cvt/2; i; --i)
|
||||
{
|
||||
dst -= 2;
|
||||
src -= 1;
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[0];
|
||||
} /* for */
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
Uint8 *src, *dst;
|
||||
|
||||
src = cvt->buf + cvt->len_cvt;
|
||||
dst = cvt->buf + cvt->len_cvt * 2;
|
||||
|
||||
for (i = cvt->len_cvt; i; --i)
|
||||
{
|
||||
dst -= 2;
|
||||
src -= 1;
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[0];
|
||||
} /* for */
|
||||
} /* else */
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
} /* Sound_ConvertStereo */
|
||||
|
||||
|
||||
/* Effectively mix right and left channels into a single channel */
|
||||
|
||||
static void Sound_ConvertMono(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Sint32 sample;
|
||||
Uint8 *u_src, *u_dst;
|
||||
Sint8 *s_src, *s_dst;
|
||||
|
||||
/* SNDDBG(("Converting to mono\n")); */
|
||||
|
||||
switch (*format)
|
||||
{
|
||||
case AUDIO_U8:
|
||||
u_src = cvt->buf;
|
||||
u_dst = cvt->buf;
|
||||
|
||||
for (i = cvt->len_cvt / 2; i; --i)
|
||||
{
|
||||
sample = u_src[0] + u_src[1];
|
||||
*u_dst = (sample > 255) ? 255 : sample;
|
||||
u_src += 2;
|
||||
u_dst += 1;
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case AUDIO_S8:
|
||||
s_src = (Sint8 *) cvt->buf;
|
||||
s_dst = (Sint8 *) cvt->buf;
|
||||
|
||||
for (i = cvt->len_cvt / 2; i; --i)
|
||||
{
|
||||
sample = s_src[0] + s_src[1];
|
||||
if (sample > 127)
|
||||
*s_dst = 127;
|
||||
else if (sample < -128)
|
||||
*s_dst = -128;
|
||||
else
|
||||
*s_dst = sample;
|
||||
|
||||
s_src += 2;
|
||||
s_dst += 1;
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case AUDIO_U16MSB:
|
||||
u_src = cvt->buf;
|
||||
u_dst = cvt->buf;
|
||||
|
||||
for (i = cvt->len_cvt / 4; i; --i)
|
||||
{
|
||||
sample = (Uint16) ((u_src[0] << 8) | u_src[1])
|
||||
+ (Uint16) ((u_src[2] << 8) | u_src[3]);
|
||||
if (sample > 65535)
|
||||
{
|
||||
u_dst[0] = 0xFF;
|
||||
u_dst[1] = 0xFF;
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
u_dst[1] = (sample & 0xFF);
|
||||
sample >>= 8;
|
||||
u_dst[0] = (sample & 0xFF);
|
||||
} /* else */
|
||||
u_src += 4;
|
||||
u_dst += 2;
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case AUDIO_U16LSB:
|
||||
u_src = cvt->buf;
|
||||
u_dst = cvt->buf;
|
||||
|
||||
for (i = cvt->len_cvt / 4; i; --i)
|
||||
{
|
||||
sample = (Uint16) ((u_src[1] << 8) | u_src[0])
|
||||
+ (Uint16) ((u_src[3] << 8) | u_src[2]);
|
||||
if (sample > 65535)
|
||||
{
|
||||
u_dst[0] = 0xFF;
|
||||
u_dst[1] = 0xFF;
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
u_dst[0] = (sample & 0xFF);
|
||||
sample >>= 8;
|
||||
u_dst[1] = (sample & 0xFF);
|
||||
} /* else */
|
||||
u_src += 4;
|
||||
u_dst += 2;
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case AUDIO_S16MSB:
|
||||
u_src = cvt->buf;
|
||||
u_dst = cvt->buf;
|
||||
|
||||
for (i = cvt->len_cvt / 4; i; --i)
|
||||
{
|
||||
sample = (Sint16) ((u_src[0] << 8) | u_src[1])
|
||||
+ (Sint16) ((u_src[2] << 8) | u_src[3]);
|
||||
if (sample > 32767)
|
||||
{
|
||||
u_dst[0] = 0x7F;
|
||||
u_dst[1] = 0xFF;
|
||||
} /* if */
|
||||
else if (sample < -32768)
|
||||
{
|
||||
u_dst[0] = 0x80;
|
||||
u_dst[1] = 0x00;
|
||||
} /* else if */
|
||||
else
|
||||
{
|
||||
u_dst[1] = (sample & 0xFF);
|
||||
sample >>= 8;
|
||||
u_dst[0] = (sample & 0xFF);
|
||||
} /* else */
|
||||
u_src += 4;
|
||||
u_dst += 2;
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case AUDIO_S16LSB:
|
||||
u_src = cvt->buf;
|
||||
u_dst = cvt->buf;
|
||||
|
||||
for (i = cvt->len_cvt / 4; i; --i)
|
||||
{
|
||||
sample = (Sint16) ((u_src[1] << 8) | u_src[0])
|
||||
+ (Sint16) ((u_src[3] << 8) | u_src[2]);
|
||||
if (sample > 32767)
|
||||
{
|
||||
u_dst[1] = 0x7F;
|
||||
u_dst[0] = 0xFF;
|
||||
} /* if */
|
||||
else if (sample < -32768)
|
||||
{
|
||||
u_dst[1] = 0x80;
|
||||
u_dst[0] = 0x00;
|
||||
} /* else if */
|
||||
else
|
||||
{
|
||||
u_dst[0] = (sample & 0xFF);
|
||||
sample >>= 8;
|
||||
u_dst[1] = (sample & 0xFF);
|
||||
} /* else */
|
||||
u_src += 4;
|
||||
u_dst += 2;
|
||||
} /* for */
|
||||
break;
|
||||
} /* switch */
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
} /* Sound_ConvertMono */
|
||||
|
||||
|
||||
/* Convert rate up by multiple of 2 */
|
||||
|
||||
static void Sound_RateMUL2(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
/* SNDDBG(("Converting audio rate * 2\n")); */
|
||||
|
||||
src = cvt->buf + cvt->len_cvt;
|
||||
dst = cvt->buf + cvt->len_cvt*2;
|
||||
|
||||
/* 8- or 16-bit sound? */
|
||||
switch (*format & 0xFF)
|
||||
{
|
||||
case 8:
|
||||
for (i = cvt->len_cvt; i; --i)
|
||||
{
|
||||
src -= 1;
|
||||
dst -= 2;
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[0];
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case 16:
|
||||
for (i = cvt->len_cvt / 2; i; --i)
|
||||
{
|
||||
src -= 2;
|
||||
dst -= 4;
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
dst[2] = src[0];
|
||||
dst[3] = src[1];
|
||||
} /* for */
|
||||
break;
|
||||
} /* switch */
|
||||
|
||||
cvt->len_cvt *= 2;
|
||||
} /* Sound_RateMUL2 */
|
||||
|
||||
|
||||
/* Convert rate down by multiple of 2 */
|
||||
|
||||
static void Sound_RateDIV2(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
int i;
|
||||
Uint8 *src, *dst;
|
||||
|
||||
/* SNDDBG(("Converting audio rate / 2\n")); */
|
||||
|
||||
src = cvt->buf;
|
||||
dst = cvt->buf;
|
||||
|
||||
/* 8- or 16-bit sound? */
|
||||
switch (*format & 0xFF)
|
||||
{
|
||||
case 8:
|
||||
for (i = cvt->len_cvt / 2; i; --i)
|
||||
{
|
||||
dst[0] = src[0];
|
||||
src += 2;
|
||||
dst += 1;
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case 16:
|
||||
for (i = cvt->len_cvt / 4; i; --i)
|
||||
{
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
src += 4;
|
||||
dst += 2;
|
||||
}
|
||||
break;
|
||||
} /* switch */
|
||||
|
||||
cvt->len_cvt /= 2;
|
||||
} /* Sound_RateDIV2 */
|
||||
|
||||
|
||||
/* Very slow rate conversion routine */
|
||||
|
||||
static void Sound_RateSLOW(Sound_AudioCVT *cvt, Uint16 *format)
|
||||
{
|
||||
double ipos;
|
||||
int i, clen;
|
||||
Uint8 *output8;
|
||||
Uint16 *output16;
|
||||
|
||||
/* SNDDBG(("Converting audio rate * %4.4f\n", 1.0/cvt->rate_incr)); */
|
||||
|
||||
clen = (int) ((double) cvt->len_cvt / cvt->rate_incr);
|
||||
|
||||
if (cvt->rate_incr > 1.0)
|
||||
{
|
||||
/* 8- or 16-bit sound? */
|
||||
switch (*format & 0xFF)
|
||||
{
|
||||
case 8:
|
||||
output8 = cvt->buf;
|
||||
|
||||
ipos = 0.0;
|
||||
for (i = clen; i; --i)
|
||||
{
|
||||
*output8 = cvt->buf[(int) ipos];
|
||||
ipos += cvt->rate_incr;
|
||||
output8 += 1;
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case 16:
|
||||
output16 = (Uint16 *) cvt->buf;
|
||||
|
||||
clen &= ~1;
|
||||
ipos = 0.0;
|
||||
for (i = clen / 2; i; --i)
|
||||
{
|
||||
*output16 = ((Uint16 *) cvt->buf)[(int) ipos];
|
||||
ipos += cvt->rate_incr;
|
||||
output16 += 1;
|
||||
} /* for */
|
||||
break;
|
||||
} /* switch */
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
/* 8- or 16-bit sound */
|
||||
switch (*format & 0xFF)
|
||||
{
|
||||
case 8:
|
||||
output8 = cvt->buf + clen;
|
||||
|
||||
ipos = (double) cvt->len_cvt;
|
||||
for (i = clen; i; --i)
|
||||
{
|
||||
ipos -= cvt->rate_incr;
|
||||
output8 -= 1;
|
||||
*output8 = cvt->buf[(int) ipos];
|
||||
} /* for */
|
||||
break;
|
||||
|
||||
case 16:
|
||||
clen &= ~1;
|
||||
output16 = (Uint16 *) (cvt->buf + clen);
|
||||
ipos = (double) cvt->len_cvt / 2;
|
||||
for (i = clen / 2; i; --i)
|
||||
{
|
||||
ipos -= cvt->rate_incr;
|
||||
output16 -= 1;
|
||||
*output16 = ((Uint16 *) cvt->buf)[(int) ipos];
|
||||
} /* for */
|
||||
break;
|
||||
} /* switch */
|
||||
} /* else */
|
||||
|
||||
cvt->len_cvt = clen;
|
||||
} /* Sound_RateSLOW */
|
||||
|
||||
|
||||
int Sound_ConvertAudio(Sound_AudioCVT *cvt)
|
||||
{
|
||||
Uint16 format;
|
||||
|
||||
/* Make sure there's data to convert */
|
||||
if (cvt->buf == NULL)
|
||||
{
|
||||
__Sound_SetError("No buffer allocated for conversion");
|
||||
return(-1);
|
||||
} /* if */
|
||||
|
||||
/* Return okay if no conversion is necessary */
|
||||
cvt->len_cvt = cvt->len;
|
||||
if (cvt->filters[0] == NULL)
|
||||
return(0);
|
||||
|
||||
/* Set up the conversion and go! */
|
||||
format = cvt->src_format;
|
||||
for (cvt->filter_index = 0; cvt->filters[cvt->filter_index];
|
||||
cvt->filter_index++)
|
||||
{
|
||||
cvt->filters[cvt->filter_index](cvt, &format);
|
||||
}
|
||||
return(0);
|
||||
} /* Sound_ConvertAudio */
|
||||
|
||||
|
||||
/*
|
||||
* Creates a set of audio filters to convert from one format to another.
|
||||
* Returns -1 if the format conversion is not supported, or 1 if the
|
||||
* audio filter is set up.
|
||||
*/
|
||||
|
||||
int Sound_BuildAudioCVT(Sound_AudioCVT *cvt,
|
||||
Uint16 src_format, Uint8 src_channels, Uint32 src_rate,
|
||||
Uint16 dst_format, Uint8 dst_channels, Uint32 dst_rate,
|
||||
Uint32 dst_size)
|
||||
{
|
||||
/* Start off with no conversion necessary */
|
||||
cvt->needed = 0;
|
||||
cvt->filter_index = 0;
|
||||
cvt->filters[0] = NULL;
|
||||
cvt->len_mult = 1;
|
||||
cvt->len_ratio = 1.0;
|
||||
|
||||
/* First filter: Endian conversion from src to dst */
|
||||
if ((src_format & 0x1000) != (dst_format & 0x1000) &&
|
||||
((src_format & 0xff) != 8))
|
||||
{
|
||||
SNDDBG(("Adding filter: Sound_ConvertEndian\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_ConvertEndian;
|
||||
} /* if */
|
||||
|
||||
/* Second filter: Sign conversion -- signed/unsigned */
|
||||
if ((src_format & 0x8000) != (dst_format & 0x8000))
|
||||
{
|
||||
SNDDBG(("Adding filter: Sound_ConvertSign\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_ConvertSign;
|
||||
} /* if */
|
||||
|
||||
/* Next filter: Convert 16 bit <--> 8 bit PCM. */
|
||||
if ((src_format & 0xFF) != (dst_format & 0xFF))
|
||||
{
|
||||
switch (dst_format & 0x10FF)
|
||||
{
|
||||
case AUDIO_U8:
|
||||
SNDDBG(("Adding filter: Sound_Convert8\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_Convert8;
|
||||
cvt->len_ratio /= 2;
|
||||
break;
|
||||
|
||||
case AUDIO_U16LSB:
|
||||
SNDDBG(("Adding filter: Sound_Convert16LSB\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_Convert16LSB;
|
||||
cvt->len_mult *= 2;
|
||||
cvt->len_ratio *= 2;
|
||||
break;
|
||||
|
||||
case AUDIO_U16MSB:
|
||||
SNDDBG(("Adding filter: Sound_Convert16MSB\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_Convert16MSB;
|
||||
cvt->len_mult *= 2;
|
||||
cvt->len_ratio *= 2;
|
||||
break;
|
||||
} /* switch */
|
||||
} /* if */
|
||||
|
||||
/* Next filter: Mono/Stereo conversion */
|
||||
if (src_channels != dst_channels)
|
||||
{
|
||||
while ((src_channels * 2) <= dst_channels)
|
||||
{
|
||||
SNDDBG(("Adding filter: Sound_ConvertStereo\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_ConvertStereo;
|
||||
cvt->len_mult *= 2;
|
||||
src_channels *= 2;
|
||||
cvt->len_ratio *= 2;
|
||||
} /* while */
|
||||
|
||||
/* This assumes that 4 channel audio is in the format:
|
||||
* Left {front/back} + Right {front/back}
|
||||
* so converting to L/R stereo works properly.
|
||||
*/
|
||||
while (((src_channels % 2) == 0) &&
|
||||
((src_channels / 2) >= dst_channels))
|
||||
{
|
||||
SNDDBG(("Adding filter: Sound_ConvertMono\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_ConvertMono;
|
||||
src_channels /= 2;
|
||||
cvt->len_ratio /= 2;
|
||||
} /* while */
|
||||
|
||||
if ( src_channels != dst_channels ) {
|
||||
/* Uh oh.. */;
|
||||
} /* if */
|
||||
} /* if */
|
||||
|
||||
/* Do rate conversion */
|
||||
cvt->rate_incr = 0.0;
|
||||
if ((src_rate / 100) != (dst_rate / 100))
|
||||
{
|
||||
Uint32 hi_rate, lo_rate;
|
||||
int len_mult;
|
||||
double len_ratio;
|
||||
void (*rate_cvt)(Sound_AudioCVT *cvt, Uint16 *format);
|
||||
|
||||
if (src_rate > dst_rate)
|
||||
{
|
||||
hi_rate = src_rate;
|
||||
lo_rate = dst_rate;
|
||||
SNDDBG(("Adding filter: Sound_RateDIV2\n"));
|
||||
rate_cvt = Sound_RateDIV2;
|
||||
len_mult = 1;
|
||||
len_ratio = 0.5;
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
hi_rate = dst_rate;
|
||||
lo_rate = src_rate;
|
||||
SNDDBG(("Adding filter: Sound_RateMUL2\n"));
|
||||
rate_cvt = Sound_RateMUL2;
|
||||
len_mult = 2;
|
||||
len_ratio = 2.0;
|
||||
} /* else */
|
||||
|
||||
/* If hi_rate = lo_rate*2^x then conversion is easy */
|
||||
while (((lo_rate * 2) / 100) <= (hi_rate / 100))
|
||||
{
|
||||
cvt->filters[cvt->filter_index++] = rate_cvt;
|
||||
cvt->len_mult *= len_mult;
|
||||
lo_rate *= 2;
|
||||
cvt->len_ratio *= len_ratio;
|
||||
} /* while */
|
||||
|
||||
/* We may need a slow conversion here to finish up */
|
||||
if ((lo_rate / 100) != (hi_rate / 100))
|
||||
{
|
||||
if (src_rate < dst_rate)
|
||||
{
|
||||
cvt->rate_incr = (double) lo_rate / hi_rate;
|
||||
cvt->len_mult *= 2;
|
||||
cvt->len_ratio /= cvt->rate_incr;
|
||||
} /* if */
|
||||
else
|
||||
{
|
||||
cvt->rate_incr = (double) hi_rate / lo_rate;
|
||||
cvt->len_ratio *= cvt->rate_incr;
|
||||
} /* else */
|
||||
SNDDBG(("Adding filter: Sound_RateSLOW\n"));
|
||||
cvt->filters[cvt->filter_index++] = Sound_RateSLOW;
|
||||
} /* if */
|
||||
} /* if */
|
||||
|
||||
/* Set up the filter information */
|
||||
if (cvt->filter_index != 0)
|
||||
{
|
||||
cvt->needed = 1;
|
||||
cvt->src_format = src_format;
|
||||
cvt->dst_format = dst_format;
|
||||
cvt->len = 0;
|
||||
cvt->buf = NULL;
|
||||
cvt->filters[cvt->filter_index] = NULL;
|
||||
} /* if */
|
||||
|
||||
return(cvt->needed);
|
||||
} /* Sound_BuildAudioCVT */
|
||||
|
||||
/* end of audio_convert.c ... */
|
||||
|
67
src/libs/decoders/docs/CREDITS.txt
Normal file
67
src/libs/decoders/docs/CREDITS.txt
Normal file
|
@ -0,0 +1,67 @@
|
|||
----------------------
|
||||
| SDL_sound credits. |
|
||||
----------------------
|
||||
|
||||
Initial API interface and implementation,
|
||||
RAW driver,
|
||||
VOC driver,
|
||||
MPG123 driver,
|
||||
WAV driver,
|
||||
OGG driver,
|
||||
SHN driver,
|
||||
Unix support,
|
||||
BeOS support:
|
||||
Ryan C. Gordon
|
||||
|
||||
Bug fixes,
|
||||
FreeBSD testing:
|
||||
Tsuyoshi Iguchi
|
||||
|
||||
Code cleanups and fixes,
|
||||
AIFF driver,
|
||||
MikMod driver,
|
||||
MIDI driver,
|
||||
ModPlug driver,
|
||||
FLAC driver:
|
||||
Torbjörn Andersson
|
||||
|
||||
autoconf,
|
||||
MacOS X support:
|
||||
Max Horn
|
||||
|
||||
win32 support,
|
||||
PocketPC support,
|
||||
other fixes:
|
||||
Tyler Montbriand
|
||||
|
||||
AU driver,
|
||||
Mattias Engdegård
|
||||
|
||||
MacOS Classic support,
|
||||
quicktime decoder,
|
||||
OS X fixes:
|
||||
Darrell Walisser
|
||||
|
||||
Alternate audio conversion code:
|
||||
Frank Ranostaj
|
||||
|
||||
Initial Borland C++ project files:
|
||||
Dominique Louis
|
||||
|
||||
Bugfixes and stuff:
|
||||
Eric Wing
|
||||
|
||||
FLAC 1.1.3 updates:
|
||||
Josh Coalson
|
||||
|
||||
Fixes:
|
||||
Chris Nelson
|
||||
|
||||
Fixes:
|
||||
Ozkan Sezer
|
||||
|
||||
Other stuff:
|
||||
Your name here! Patches go to icculus@icculus.org ...
|
||||
|
||||
/* end of CREDITS ... */
|
||||
|
528
src/libs/decoders/docs/LICENSE.txt
Normal file
528
src/libs/decoders/docs/LICENSE.txt
Normal file
|
@ -0,0 +1,528 @@
|
|||
Please note that the included source from Timidity, the MIDI decoder, is also
|
||||
licensed under the following terms (GNU LGPL), but can also be used
|
||||
separately under the GNU GPL, or the Perl Artistic License. Those licensing
|
||||
terms are not reprinted here, but can be found on the web easily.
|
||||
|
||||
The included source for libmpg123, the MP3 decoder, is also licensed under the
|
||||
following terms (GNU LGPL). We make no promises about patents you might
|
||||
violate or royalty payments you might have to pay with this or any decoder.
|
||||
|
||||
Other external libraries (such as Ogg Vorbis, mikmod, etc) have their own
|
||||
licenses which you should be aware of before including the related code
|
||||
in your configuration. Most (if not all) are also under the LGPL, but are
|
||||
external projects and we've got no control over them.
|
||||
|
||||
If you want to use SDL_sound under a closed-source license, please contact
|
||||
Ryan (icculus@icculus.org), and we can discuss an alternate license for
|
||||
money to be distributed between the contributors to this work, but I'd
|
||||
encourage you to abide by the LGPL, since the usual concern is whether you
|
||||
can use this library without releasing your own source code (you can).
|
||||
|
||||
|
||||
-------------------
|
||||
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
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The "Library", below, refers to any such software library or work
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"Source code" for a work means the preferred form of the work for
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Activities other than copying, distribution and modification are not
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(For example, a function in a library to compute square roots has
|
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If distribution of object code is made by offering access to copy
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However, linking a "work that uses the Library" with the Library
|
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Section 6 states terms for distribution of such executables.
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||||
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||||
When a "work that uses the Library" uses material from a header file
|
||||
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|
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||||
If such an object file uses only numerical parameters, data
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|
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|
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|
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Any executables containing that work also fall under Section 6,
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||||
6. As an exception to the Sections above, you may also combine or
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||||
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|
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|
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||||
You must give prominent notice with each copy of the work that the
|
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|
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|
||||
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|
||||
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|
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|
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||||
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|
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||||
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|
||||
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|
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|
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|
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|
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will operate properly with a modified version of the library, if
|
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the user installs one, as long as the modified version is
|
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interface-compatible with the version that the work was made with.
|
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|
||||
c) Accompany the work with a written offer, valid for at
|
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least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
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|
||||
d) If distribution of the work is made by offering access to copy
|
||||
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specified materials from the same place.
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||||
e) Verify that the user has already received a copy of these
|
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For an executable, the required form of the "work that uses the
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|
||||
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|
||||
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|
||||
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|
||||
It may happen that this requirement contradicts the license
|
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use both them and the Library together in an executable that you
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||||
7. You may place library facilities that are a work based on the
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||||
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|
||||
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|
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|
||||
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|
||||
b) Give prominent notice with the combined library of the fact
|
||||
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|
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8. You may not copy, modify, sublicense, link with, or distribute
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||||
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||||
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|
||||
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|
||||
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||||
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||||
|
||||
10. Each time you redistribute the Library (or any work based on the
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|
||||
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|
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You are not responsible for enforcing compliance by third parties with
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|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
the only way you could satisfy both it and this License would be to
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||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
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|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
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|
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|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
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|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
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|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
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||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
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|
||||
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|
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|
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|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
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|
||||
write to the author to ask for permission. For software which is
|
||||
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|
||||
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|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
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||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
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LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
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THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
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||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
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LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
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RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
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FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
Loading…
Add table
Reference in a new issue