Change bpp to unsigned int around render code
Max value of bpp is 32, so there's really no reason to tie this variable to architecture size. This change prevents few -Wformat warnings.
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241f6d1c41
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3 changed files with 19 additions and 18 deletions
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@ -547,7 +547,9 @@ static void RENDER_CallBack( GFX_CallBackFunctions_t function ) {
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}
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}
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void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool dblw,bool dblh) {
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void RENDER_SetSize(Bitu width, Bitu height, unsigned bpp, float fps,
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double ratio, bool dblw, bool dblh)
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{
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RENDER_Halt( );
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if (!width || !height || width > SCALER_MAXWIDTH || height > SCALER_MAXHEIGHT) {
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return;
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@ -558,13 +560,13 @@ void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool
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} else {
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//This would alter the width of the screen, we don't care about rounding errors here
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}
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render.src.width=width;
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render.src.height=height;
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render.src.bpp=bpp;
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render.src.dblw=dblw;
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render.src.dblh=dblh;
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render.src.fps=fps;
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render.src.ratio=ratio;
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render.src.width = width;
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render.src.height = height;
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render.src.bpp = bpp;
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render.src.dblw = dblw;
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render.src.dblh = dblh;
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render.src.fps = fps;
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render.src.ratio = ratio;
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RENDER_Reset( );
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}
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