Removed the callback idle calls, no longer needed with new callback type.
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@514
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1 changed files with 2 additions and 3 deletions
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@ -262,6 +262,7 @@ static Bitu DOS_21Handler(void) {
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}
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break;
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case 0x1f: /* Get drive parameter block for default drive */
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case 0x32: /* Get drive parameter block for specific drive */
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E_Exit("DOS:Unhandled call %02X",reg_ah);
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break; /* TODO maybe but hardly think a game needs this */
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@ -273,7 +274,6 @@ static Bitu DOS_21Handler(void) {
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break;
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case 0x2a: /* Get System Date */
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{
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CALLBACK_Idle(); /* sure ? */
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int a = (14 - dos.date.month)/12;
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int y = dos.date.year - a;
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int m = dos.date.month + 12*a - 2;
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@ -295,7 +295,6 @@ static Bitu DOS_21Handler(void) {
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case 0x2c: /* Get System Time */
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//TODO Get time through bios calls date is fixed
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{
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CALLBACK_Idle();
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Bit32u ticks=mem_readd(BIOS_TIMER);
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Bit32u seconds=(ticks*10)/182;
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reg_ch=(Bit8u)(seconds/3600);
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@ -850,7 +849,7 @@ void DOS_Init(Section* sec) {
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RealSetVec(0x20,CALLBACK_RealPointer(call_20));
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call_21=CALLBACK_Allocate();
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CALLBACK_Setup(call_21,DOS_21Handler,CB_IRET);
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CALLBACK_Setup(call_21,DOS_21Handler,CB_IRET_STI);
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RealSetVec(0x21,CALLBACK_RealPointer(call_21));
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call_27=CALLBACK_Allocate();
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