Remove GFX_SetPalette
After move to SDL2, this function is no longer useful.
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3 changed files with 0 additions and 12 deletions
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@ -49,7 +49,6 @@ static void Check_Palette(void) {
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Bitu i;
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switch (render.scale.outMode) {
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case scalerMode8:
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GFX_SetPalette(render.pal.first,render.pal.last-render.pal.first+1,(GFX_PalEntry *)&render.pal.rgb[render.pal.first]);
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break;
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case scalerMode15:
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case scalerMode16:
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@ -1029,9 +1029,6 @@ void GFX_EndUpdate( const Bit16u *changedLines ) {
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}
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}
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void GFX_SetPalette(Bitu start,Bitu count,GFX_PalEntry * entries) {
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}
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Bitu GFX_GetRGB(Bit8u red,Bit8u green,Bit8u blue) {
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switch (sdl.desktop.type) {
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case SCREEN_SURFACE:
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