Playing around with LIKE
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@3510
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82ce78b0af
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1 changed files with 5 additions and 5 deletions
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@ -401,9 +401,9 @@ Bits Operator::TemplateVolume( ) {
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break;
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case DECAY:
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vol += RateForward( decayAdd );
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if ( vol >= sustainLevel ) {
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if ( GCC_UNLIKELY(vol >= sustainLevel) ) {
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//Check if we didn't overshoot max attenuation, then just go off
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if ( vol >= ENV_MAX ) {
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if ( GCC_UNLIKELY(vol >= ENV_MAX) ) {
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volume = ENV_MAX;
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SetState( OFF );
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return ENV_MAX;
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@ -420,7 +420,7 @@ Bits Operator::TemplateVolume( ) {
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//In sustain phase, but not sustaining, do regular release
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case RELEASE:
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vol += RateForward( releaseAdd );;
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if ( vol >= ENV_MAX ) {
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if ( GCC_UNLIKELY(vol >= ENV_MAX) ) {
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volume = ENV_MAX;
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SetState( OFF );
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return ENV_MAX;
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@ -1260,7 +1260,7 @@ void Chip::Setup( Bit32u rate ) {
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count += guessAdd;
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Bit32s change = count >> RATE_SH;
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count &= RATE_MASK;
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if ( change ) {
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if ( GCC_UNLIKELY(change) ) { // less than 1 %
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volume += ( ~volume * change ) >> 3;
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}
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samples++;
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@ -1496,7 +1496,7 @@ void Handler::WriteReg( Bit32u addr, Bit8u val ) {
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void Handler::Generate( MixerChannel* chan, Bitu samples ) {
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Bit32s buffer[ 512 * 2 ];
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if ( samples > 512 )
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if ( GCC_UNLIKELY(samples > 512) )
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samples = 512;
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if ( !chip.opl3Active ) {
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chip.GenerateBlock2( samples, buffer );
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