From 195484d5e900cae09ac482d60b851896315f8cdd Mon Sep 17 00:00:00 2001 From: Peter Veenstra Date: Wed, 9 Oct 2019 20:53:35 +0000 Subject: [PATCH] Change OpenGL drawing routine to draw one big oversized TRIANGLE instead of a QUAD in order to work around an Nvidia specific scaling bug. Fixes bug #515. Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4270 --- src/gui/sdlmain.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/gui/sdlmain.cpp b/src/gui/sdlmain.cpp index dd0c64f9..6a1fdc00 100644 --- a/src/gui/sdlmain.cpp +++ b/src/gui/sdlmain.cpp @@ -752,16 +752,16 @@ dosurface: sdl.opengl.displaylist = glGenLists(1); glNewList(sdl.opengl.displaylist, GL_COMPILE); glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture); - glBegin(GL_QUADS); - // lower left - glTexCoord2f(0,tex_height); glVertex2f(-1.0f,-1.0f); - // lower right - glTexCoord2f(tex_width,tex_height); glVertex2f(1.0f, -1.0f); - // upper right - glTexCoord2f(tex_width,0); glVertex2f(1.0f, 1.0f); + + glBegin(GL_TRIANGLES); // upper left glTexCoord2f(0,0); glVertex2f(-1.0f, 1.0f); + // lower left + glTexCoord2f(0,tex_height*2); glVertex2f(-1.0f,-3.0f); + // upper right + glTexCoord2f(tex_width*2,0); glVertex2f(3.0f, 1.0f); glEnd(); + glEndList(); sdl.desktop.type=SCREEN_OPENGL; retFlags = GFX_CAN_32 | GFX_SCALING;