Change default render.scaler to "none"
And do small cleanup in surrounding area. Using normal2x has several undesired side-effects: - slightly slower performance (I did some perf flamegraphs and turns out scaler code is a significant bottleneck, even when using normal1x aka none) - we should limit it as much as possible before addressing the problem directly. - it makes default glshader=sharp less precise - it will negatively affect window resizing code
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1 changed files with 15 additions and 12 deletions
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@ -387,14 +387,16 @@ static void DOSBOX_RealInit(Section * sec) {
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void DOSBOX_Init(void) {
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Section_prop * secprop;
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Section_line * secline;
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Prop_int* Pint;
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Prop_hex* Phex;
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Prop_string* Pstring;
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Prop_string* Pstring; // use pstring when touching properties
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Prop_string *pstring;
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Prop_bool* Pbool;
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Prop_multival* Pmulti;
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Prop_multival *pmulti;
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Prop_multival_remain* Pmulti_remain;
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constexpr auto always = Property::Changeable::Always;
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SDLNetInited = false;
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// Some frequently used option sets
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@ -454,9 +456,9 @@ void DOSBOX_Init(void) {
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"320x200 or 640x400; where as square-pixel modes, such as 640x480\n"
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"and 800x600, will be displayed as-is.");
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Pmulti = secprop->Add_multi("scaler", Property::Changeable::Always, " ");
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Pmulti->SetValue("normal2x");
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Pmulti->Set_help("Scaler used to enlarge/enhance low resolution modes.\n"
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pmulti = secprop->Add_multi("scaler", always, " ");
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pmulti->SetValue("none");
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pmulti->Set_help("Scaler used to enlarge/enhance low resolution modes.\n"
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"If 'forced' is appended, then the scaler will be used even if\n"
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"the result might not be desired.\n"
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"Note that some scalers may use black borders to fit the image\n"
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@ -464,7 +466,7 @@ void DOSBOX_Init(void) {
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"undesirable, try either a different scaler or enabling\n"
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"fullresolution output.");
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Pstring = Pmulti->GetSection()->Add_string("type",Property::Changeable::Always,"normal2x");
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pstring = pmulti->GetSection()->Add_string("type", always, "none");
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const char *scalers[] = {
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"none", "normal2x", "normal3x",
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@ -475,11 +477,12 @@ void DOSBOX_Init(void) {
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"tv2x", "tv3x", "rgb2x", "rgb3x", "scan2x", "scan3x",
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#endif
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0 };
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Pstring->Set_values(scalers);
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pstring->Set_values(scalers);
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const char *force[] = {"", "forced", 0};
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pstring = pmulti->GetSection()->Add_string("force", always, "");
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pstring->Set_values(force);
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const char* force[] = { "", "forced", 0 };
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Pstring = Pmulti->GetSection()->Add_string("force",Property::Changeable::Always,"");
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Pstring->Set_values(force);
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#if C_OPENGL
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Pstring = secprop->Add_path("glshader", Property::Changeable::Always, "sharp");
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Pstring->Set_help("Path to GLSL shader source to use with OpenGL output (\"none\" to disable).\n"
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@ -806,7 +809,7 @@ void DOSBOX_Init(void) {
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// secprop->AddInitFunction(&CREDITS_Init);
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//TODO ?
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secline=control->AddSection_line("autoexec",&AUTOEXEC_Init);
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control->AddSection_line("autoexec", &AUTOEXEC_Init);
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MSG_Add("AUTOEXEC_CONFIGFILE_HELP",
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"Lines in this section will be run at startup.\n"
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"You can put your MOUNT lines here.\n"
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