Add patch 1210768 which reintroduces the lockfree mouse from Moe
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2468
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3 changed files with 37 additions and 14 deletions
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@ -16,7 +16,7 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* $Id: mouse.cpp,v 1.58 2006-01-30 10:06:36 harekiet Exp $ */
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/* $Id: mouse.cpp,v 1.59 2006-01-31 09:26:45 qbix79 Exp $ */
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#include <string.h>
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#include <math.h>
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@ -410,9 +410,9 @@ void DrawCursor() {
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RestoreVgaRegisters();
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}
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void Mouse_CursorMoved(float x,float y) {
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float dx = x * mouse.pixelPerMickey_x;
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float dy = y * mouse.pixelPerMickey_y;
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void Mouse_CursorMoved(float xrel,float yrel,float x,float y,bool emulate) {
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float dx = xrel * mouse.pixelPerMickey_x;
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float dy = yrel * mouse.pixelPerMickey_y;
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if((fabs(x) > 1.0) || (mouse.senv_x < 1.0)) dx *= mouse.senv_x;
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if((fabs(y) > 1.0) || (mouse.senv_y < 1.0)) dy *= mouse.senv_y;
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@ -420,8 +420,22 @@ void Mouse_CursorMoved(float x,float y) {
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mouse.mickey_x += dx;
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mouse.mickey_y += dy;
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mouse.x += dx;
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mouse.y += dy;
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if (emulate) {
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mouse.x += dx;
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mouse.y += dy;
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} else {
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if (CurMode->type == M_TEXT) {
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mouse.x = x*CurMode->swidth;
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mouse.y = y*CurMode->sheight * 8 / CurMode->cheight;
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} else if (mouse.max_x < 2048 || mouse.max_y < 2048 || mouse.max_x != mouse.max_y) {
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mouse.x = x*mouse.max_x;
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mouse.y = y*mouse.max_y;
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} else { // Games faking relative movement through absolute coordinates. Quite surprising that this actually works..
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mouse.x += xrel;
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mouse.y += yrel;
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}
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}
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/* ignore constraints if using PS2 mouse callback in the bios */
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if (!useps2callback) {
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