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Expand mouse control methods

Replace the [sdl] `autolock = true/false` configuration setting with [sdl]
`capture_mouse = ...` with a two-value setting.

The first value defines how the mouse is controlled:
- onclick:       The mouse will be captured with a click inside the window.
- onstart:       The mouse is captured immediately on start (similar to real DOS).
- seamless:      The mouse will move seamlessly in and out of DOSBox and cannot be captured.
- nomouse:       The mouse is disabled and hidden without any input sent to the game.

The second value defines how middle-clicks are handled:
- middlegame:    Middle-clicks are sent to the game (not used to uncapture the mouse).
- middlerelease: Middle-click will uncapture the mouse when windowed (not sent to the game).

Middle-clicks are sent to the game when fullscreen or when seamless control is set.

The default setting of "onclick middlegame" reproduces DOSBox's existing behavior.
This commit is contained in:
krcroft 2020-01-31 11:10:05 -08:00 committed by Patryk Obara
parent 7dbf5cece4
commit 3446db1ee9
4 changed files with 180 additions and 97 deletions

View file

@ -69,8 +69,4 @@ bool GFX_SDLUsingWinDIB(void);
void MAPPER_UpdateJoysticks(void);
#endif
/* Mouse related */
void GFX_CaptureMouse(void);
extern bool mouselocked; //true if mouse is confined to window
#endif