lower the influence of the aspect table correction trick when using high scale factors (320x200 =>2000x1200)
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@3862
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@ -519,7 +519,7 @@ void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool
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return;
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}
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if ( ratio > 1 ) {
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double target = height * ratio + 0.1;
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double target = height * ratio + 0.025;
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ratio = target / height;
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} else {
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//This would alter the width of the screen, we don't care about rounding errors here
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