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Use phys_write for access to rom memory.

Remove usage of HostPt while reading the fonts.


Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@1115
This commit is contained in:
Sjoerd van der Berg 2003-07-14 08:24:42 +00:00
parent e850ceff5c
commit 3820b14384
3 changed files with 20 additions and 18 deletions

View file

@ -180,7 +180,6 @@ void INT10_SetActivePage(Bit8u page) {
mem_address=page*CurMode->plength;
/* Write the new page start */
real_writew(BIOSMEM_SEG,BIOSMEM_CURRENT_START,mem_address);
if (CurMode->mode<8) mem_address>>=1;
/* Write the new start address in vgahardware */
IO_Write(real_readw(BIOSMEM_SEG,BIOSMEM_CRTC_ADDRESS),0x0c);
@ -278,7 +277,7 @@ void INT10_ReadCharAttr(Bit16u * result,Bit8u page) {
static void WriteChar(Bit16u col,Bit16u row,Bit8u page,Bit8u chr,Bit8u attr,bool useattr) {
Bit8u * fontdata;
PhysPt fontdata;
Bitu x,y;
switch (CurMode->type) {
case M_TEXT16:
@ -295,14 +294,14 @@ static void WriteChar(Bit16u col,Bit16u row,Bit8u page,Bit8u chr,Bit8u attr,bool
return;
case M_CGA4:
case M_CGA2:
if (chr<128) fontdata=Real2Host(RealGetVec(0x43))+chr*8;
if (chr<128) fontdata=Real2Phys(RealGetVec(0x43))+chr*8;
else {
chr-=128;
fontdata=Real2Host(RealGetVec(0x1F))+(chr)*8;
fontdata=Real2Phys(RealGetVec(0x1F))+(chr)*8;
}
break;
default:
fontdata=Real2Host(RealGetVec(0x43))+chr*real_readw(0x40,BIOSMEM_CHAR_HEIGHT);
fontdata=Real2Phys(RealGetVec(0x43))+chr*real_readw(0x40,BIOSMEM_CHAR_HEIGHT);
break;
}
x=8*col;
@ -310,7 +309,7 @@ static void WriteChar(Bit16u col,Bit16u row,Bit8u page,Bit8u chr,Bit8u attr,bool
//TODO Check for out of bounds
for (Bit8u h=0;h<CurMode->cheight;h++) {
Bit8u bitsel=128;
Bit8u bitline=*fontdata++;
Bit8u bitline=mem_readb(fontdata);
Bit16u tx=x;
while (bitsel) {
if (bitline&bitsel) INT10_PutPixel(tx,y,page,attr);

View file

@ -72,33 +72,35 @@ void INT10_LoadFont(PhysPt font,bool reload,Bitu count,Bitu offset,Bitu map,Bitu
void INT10_SetupRomMemory(void) {
/* This should fill up certain structures inside the Video Bios Rom Area */
PhysPt rom_base=PhysMake(0xc000,0);
Bitu i;
int10.rom.used=2;
real_writew(0xc000,0,0xaa55);
phys_writew(rom_base+0,0xaa55);
int10.rom.font_8_first=RealMake(0xC000,int10.rom.used);
for (i=0;i<128*8;i++) {
real_writeb(0xC000,int10.rom.used++,int10_font_08[i]);
phys_writeb(rom_base+int10.rom.used++,int10_font_08[i]);
}
int10.rom.font_8_second=RealMake(0xC000,int10.rom.used);
for (i=0;i<128*8;i++) {
real_writeb(0xC000,int10.rom.used++,int10_font_08[i+128*8]);
phys_writeb(rom_base+int10.rom.used++,int10_font_08[i+128*8]);
}
int10.rom.font_14=RealMake(0xC000,int10.rom.used);
for (i=0;i<256*14;i++) {
real_writeb(0xC000,int10.rom.used++,int10_font_14[i]);
phys_writeb(rom_base+int10.rom.used++,int10_font_14[i]);
}
int10.rom.font_16=RealMake(0xC000,int10.rom.used);
for (i=0;i<256*16;i++) {
real_writeb(0xC000,int10.rom.used++,int10_font_16[i]);
phys_writeb(rom_base+int10.rom.used++,int10_font_16[i]);
}
int10.rom.static_state=RealMake(0xC000,int10.rom.used);
for (i=0;i<0x10;i++) {
real_writeb(0xC000,int10.rom.used++,static_functionality[i]);
phys_writeb(rom_base+int10.rom.used++,static_functionality[i]);
}
for (i=0;i<128*8;i++) {
phys_writeb(PhysMake(0xf000,0xfa6e)+i,int10_font_08[i]);
}
MEM_BlockWrite(PhysMake(0xf000,0xfa6e),int10_font_08,128*8);
RealSetVec(0x1F,int10.rom.font_8_second);
};

View file

@ -281,17 +281,18 @@ void INT10_SetupVESA(void) {
//TODO Maybe add normal vga modes too, but only seems to complicate things
while (ModeList[i].mode!=0xffff) {
if (ModeList[i].mode>=0x100){
real_writew(0xc000,int10.rom.used,ModeList[i].mode);
phys_writew(PhysMake(0xc000,int10.rom.used),ModeList[i].mode);
int10.rom.used+=2;
}
i++;
}
real_writew(0xc000,int10.rom.used,0xffff);
phys_writew(PhysMake(0xc000,int10.rom.used),0xffff);
int10.rom.used+=2;
int10.rom.oemstring=RealMake(0xc000,int10.rom.used);
Bitu len=strlen(oemstring)+1;
MEM_BlockWrite(PhysMake(0xc000,int10.rom.used),oemstring,len);
int10.rom.used+=len;
for (i=0;i<len;i++) {
phys_writeb(0xc0000+i+int10.rom.used++,oemstring[i]);
}
callback.setwindow=CALLBACK_Allocate();
CALLBACK_Setup(callback.setwindow,SetWindowPositionHandler,CB_RETF);
}