These actually use float as input.
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4261
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1 changed files with 2 additions and 2 deletions
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@ -733,7 +733,7 @@ dosurface:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texsize, texsize, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, (const GLvoid*)emptytex);
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delete [] emptytex;
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glClearColor (0.0, 0.0, 0.0, 1.0);
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glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapBuffers();
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glClear(GL_COLOR_BUFFER_BIT);
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@ -1006,7 +1006,7 @@ void GFX_EndUpdate( const Bit16u *changedLines ) {
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case SCREEN_OPENGL:
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// Clear drawing area. Some drivers (on Linux) have more than 2 buffers and the screen might
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// be dirty because of other programs.
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glClearColor (0.0, 0.0, 0.0, 1.0);
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glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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if (sdl.opengl.pixel_buffer_object) {
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glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
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