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Partial rewrite of the configsystem part 2. Should be usuable. Missing parts are cosmetic. (based on Moe his stuff). I hope everything works in visual C.

Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@3098
This commit is contained in:
Peter Veenstra 2008-02-10 11:14:03 +00:00
parent 0a8945c885
commit 45074288cf
10 changed files with 811 additions and 536 deletions

View file

@ -16,13 +16,14 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* $Id: setup.h,v 1.31 2008-01-27 18:31:01 qbix79 Exp $ */
/* $Id: setup.h,v 1.32 2008-02-10 11:14:02 qbix79 Exp $ */
#ifndef DOSBOX_SETUP_H
#define DOSBOX_SETUP_H
#ifdef _MSC_VER
#pragma warning ( disable : 4786 )
#pragma warning ( disable : 4290 )
#endif
#ifndef DOSBOX_CROSS_H
@ -47,7 +48,6 @@
#include <string>
#endif
#pragma warning(disable: 4290)
class Hex {
private:
@ -56,30 +56,39 @@ public:
Hex(int in):_hex(in) { };
Hex():_hex(0) { };
bool operator==(Hex const& other) {return _hex == other._hex;}
operator int () const { return _hex; }
};
class Value {
public: //for the time being. Added a n to _hex to keep compilable during the work
Hex _hexn;
int _hex;
/*
* Multitype storage container that is aware of the currently stored type in it.
* Value st = "hello";
* Value in = 1;
* st = 12 //Exception
* in = 12 //works
*/
private:
Hex _hex;
bool _bool;
int _int;
std::string* _string;
double _double;
public:
class WrongType { }; // Conversion error class
enum { V_NONE, V_HEX, V_BOOL, V_INT, V_STRING, V_DOUBLE} type;
enum Etype { V_NONE, V_HEX, V_BOOL, V_INT, V_STRING, V_DOUBLE,V_CURRENT} type;
/* Constructors */
Value() :type(V_NONE) { };
Value(Hex in) :type(V_HEX), _hexn(in) { };
Value() :type(V_NONE),_string(0) { };
Value(Hex in) :type(V_HEX), _hex(in) { };
Value(int in) :type(V_INT), _int(in) { };
Value(bool in) :type(V_BOOL), _bool(in) { };
Value(double in) :type(V_DOUBLE), _double(in) { };
Value(std::string const& in) :type(V_STRING), _string(new std::string(in)) { };
Value(char const * const in) :type(V_STRING), _string(new std::string(in)) { };
Value(Value const& in) {plaincopy(in);}
Value(Value const& in):_string(0) {plaincopy(in);}
~Value() { destroy();};
Value(std::string const& in,Etype _t) :type(V_NONE),_string(0){SetValue(in,_t);}
/* Assigment operators */
Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));}
@ -96,91 +105,108 @@ public:
operator int () const throw(WrongType);
operator double () const throw(WrongType);
operator char const* () const throw(WrongType);
void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType);
std::string ToString() const;
private:
void destroy();
void destroy() throw();
Value& copy(Value const& in) throw(WrongType);
void plaincopy(Value const& in);
void plaincopy(Value const& in) throw();
void set_hex(std::string const& in);
void set_int(std::string const&in);
void set_bool(std::string const& in);
void set_string(std::string const& in);
void set_double(std::string const& in);
};
class Property {
public:
struct Changable { enum Value {Always, WhenIdle,OnlyAtStart};};
Property(char const * const _propname):propname(_propname) { }
virtual void SetValue(char* input)=0;
virtual void GetValuestring(char* str) const=0;
struct Changeable { enum Value {Always, WhenIdle,OnlyAtStart};};
const std::string propname;
Property(std::string const& _propname, Changeable::Value when):propname(_propname),change(when) { }
void Set_values(const char * const * in);
void Set_help(std::string const& str);
char const* Get_help();
virtual void SetValue(std::string const& str)=0;
Value const& GetValue() const { return value;}
virtual ~Property(){ }
std::string propname;
//CheckValue returns true (and sets value to in) if value is in suggested_values;
//CheckValue returns true if value is in suggested_values;
//Type specific properties are encouraged to override this and check for type
//specific features.
virtual bool CheckValue(Value const& in, bool warn);
//Set interval value to in or default if in is invalid. force always sets the value.
void SetVal(Value const& in, bool forced) {if(forced || CheckValue(in,false)) value = in; else value = default_value;}
void SetVal(Value const& in, bool forced,bool warn=true) {if(forced || CheckValue(in,warn)) value = in; else value = default_value;}
virtual ~Property(){ }
protected:
Value value;
std::vector<Value> suggested_values;
typedef std::vector<Value>::iterator iter;
Value default_value;
/*const*/ Changable::Value change;
const Changeable::Value change;
};
class Prop_int:public Property {
public:
Prop_int(char const * const _propname, int _value):Property(_propname) {
Prop_int(std::string const& _propname,Changeable::Value when, int _value)
:Property(_propname,when) {
default_value = value = _value;
min = max = -1;
}
Prop_int(std::string const& _propname,Changeable::Value when, int _min,int _max,int _value)
:Property(_propname,when) {
default_value = value = _value;
min = _min;
max = _max;
}
void SetMinMax(Value const& min,Value const& max) {this->min = min; this->max=max;}
void SetValue(char* input);
void GetValuestring(char* str) const;
void SetValue(std::string const& in);
~Prop_int(){ }
virtual bool CheckValue(Value const& in, bool warn);
private:
Value min,max;
};
class Prop_double:public Property {
public:
Prop_double(char const * const _propname, double _value):Property(_propname){
Prop_double(std::string const & _propname, Changeable::Value when, double _value)
:Property(_propname,when){
default_value = value = _value;
}
void SetValue(char* input);
void GetValuestring(char* str) const;
void SetValue(std::string const& input);
~Prop_double(){ }
};
class Prop_bool:public Property {
public:
Prop_bool(char const * const _propname, bool _value):Property(_propname) {
Prop_bool(std::string const& _propname, Changeable::Value when, bool _value)
:Property(_propname,when) {
default_value = value = _value;
}
void SetValue(char* input);
void GetValuestring(char* str) const;
void SetValue(std::string const& in);
~Prop_bool(){ }
};
class Prop_string:public Property{
public:
Prop_string(char const * const _propname, char const * const _value):Property(_propname) {
Prop_string(std::string const& _propname, Changeable::Value when, char const * const _value)
:Property(_propname,when) {
default_value = value = _value;
}
void SetValue(char* input);
void GetValuestring(char* str) const;
void SetValue(std::string const& in);
~Prop_string(){ }
};
class Prop_hex:public Property {
public:
Prop_hex(char const * const _propname, int _value):Property(_propname) {
default_value = value._hex = _value;
Prop_hex(std::string const& _propname, Changeable::Value when, Hex _value)
:Property(_propname,when) {
default_value = value = _value;
}
void SetValue(char* input);
void SetValue(std::string const& in);
~Prop_hex(){ }
void GetValuestring(char* str) const;
};
#define NO_SUCH_PROPERTY "PROP_NOT_EXIST"
class Section {
private:
typedef void (*SectionFunction)(Section*);
@ -198,7 +224,7 @@ private:
std::list<Function_wrapper> destroyfunctions;
std::string sectionname;
public:
Section(char const * const _sectionname):sectionname(_sectionname) { }
Section(std::string const& _sectionname):sectionname(_sectionname) { }
void AddInitFunction(SectionFunction func,bool canchange=false);
void AddDestroyFunction(SectionFunction func,bool canchange=false);
@ -206,46 +232,61 @@ public:
void ExecuteDestroy(bool destroyall=true);
const char* GetName() const {return sectionname.c_str();}
virtual char const * GetPropValue(char const * const _property) const =0;
virtual void HandleInputline(char * _line)=0;
virtual std::string GetPropValue(std::string const& _property) const =0;
virtual void HandleInputline(std::string const& _line)=0;
virtual void PrintData(FILE* outfile) const =0;
virtual ~Section() { /*Children must call executedestroy ! */}
};
class Prop_multival;
class Section_prop:public Section {
private:
std::list<Property*> properties;
typedef std::list<Property*>::iterator it;
typedef std::list<Property*>::const_iterator const_it;
public:
Section_prop(char const * const _sectionname):Section(_sectionname){}
Prop_int& Add_int(char const * const _propname, int _value=0);
Prop_string& Add_string(char const * const _propname, char const * const _value=NULL);
Prop_bool& Add_bool(char const * const _propname, bool _value=false);
Prop_hex& Add_hex(char const * const _propname, int _value=0);
void Add_double(char const * const _propname, double _value=0.0);
Section_prop(std::string const& _sectionname):Section(_sectionname){}
Prop_int* Add_int(std::string const& _propname, Property::Changeable::Value when, int _value=0);
Prop_string* Add_string(std::string const& _propname, Property::Changeable::Value when, char const * const _value=NULL);
Prop_bool* Add_bool(std::string const& _propname, Property::Changeable::Value when, bool _value=false);
Prop_hex* Add_hex(std::string const& _propname, Property::Changeable::Value when, Hex _value=0);
// void Add_double(char const * const _propname, double _value=0.0); P
Prop_multival *Add_multi(std::string const& _propname, Property::Changeable::Value when,std::string const& sep);
Property* Get_prop(int index);
int Get_int(char const * const _propname) const;
const char* Get_string(char const * const _propname) const;
bool Get_bool(char const * const _propname) const;
int Get_hex(char const * const _propname) const;
double Get_double(char const * const _propname) const;
void HandleInputline(char *gegevens);
int Get_int(std::string const& _propname) const;
const char* Get_string(std::string const& _propname) const;
bool Get_bool(std::string const& _propname) const;
Hex Get_hex(std::string const& _propname) const;
double Get_double(std::string const& _propname) const;
Prop_multival* Get_multival(std::string const& _propname) const;
void HandleInputline(std::string const& gegevens);
void PrintData(FILE* outfile) const;
virtual char const * GetPropValue(char const * const _property) const;
virtual std::string GetPropValue(std::string const& _property) const;
//ExecuteDestroy should be here else the destroy functions use destroyed properties
virtual ~Section_prop();
};
class Prop_multival:public Property{
Section_prop* section;
std::string seperator;
public:
Prop_multival(std::string const& _propname, Changeable::Value when,std::string const& sep):Property(_propname,when), section(new Section_prop("")),seperator(sep) {
value = "";
}
Section_prop *GetSection() { return section; }
const Section_prop *GetSection() const { return section; }
void SetValue(std::string const& input);
}; //value bevat totalle string. setvalue zet elk van de sub properties en checked die.
class Section_line: public Section{
public:
Section_line(char const * const _sectionname):Section(_sectionname){}
Section_line(std::string const& _sectionname):Section(_sectionname){}
~Section_line(){ExecuteDestroy(true);}
void HandleInputline(char* gegevens);
void HandleInputline(std::string const& gegevens);
void PrintData(FILE* outfile) const;
virtual const char* GetPropValue(char const * const _property) const;
virtual std::string GetPropValue(std::string const& _property) const;
std::string data;
};
@ -267,7 +308,7 @@ public:
Section_prop * AddSection_prop(char const * const _name,void (*_initfunction)(Section*),bool canchange=false);
Section* GetSection(int index);
Section* GetSection(char const* const _sectionname) const;
Section* GetSection(std::string const&_sectionname) const;
Section* GetSectionFromProperty(char const * const prop) const;
void SetStartUp(void (*_function)(void));