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Change 'render.glshader' default to 'sharp'

This commit is contained in:
Patryk Obara 2020-02-14 15:08:38 +01:00 committed by Patryk Obara
parent 6ffe13d81f
commit 47e3e02190

View file

@ -481,12 +481,12 @@ void DOSBOX_Init(void) {
Pstring = Pmulti->GetSection()->Add_string("force",Property::Changeable::Always,"");
Pstring->Set_values(force);
#if C_OPENGL
Pstring = secprop->Add_path("glshader",Property::Changeable::Always,"none");
Pstring = secprop->Add_path("glshader", Property::Changeable::Always, "sharp");
Pstring->Set_help("Path to GLSL shader source to use with OpenGL output (\"none\" to disable).\n"
"Can be either an absolute path, a file in the \"glshaders\" subdirectory\n"
"of the DOSBox configuration directory, or one of the built-in shaders:\n"
"advinterp2x, advinterp3x, advmame2x, advmame3x, rgb2x, rgb3x, scan2x,\n"
"scan3x, tv2x, tv3x, sharp.");
"Can be either an absolute path, a file in the \"glshaders\" subdirectory\n"
"of the DOSBox configuration directory, or one of the built-in shaders:\n"
"advinterp2x, advinterp3x, advmame2x, advmame3x, rgb2x, rgb3x, scan2x,\n"
"scan3x, tv2x, tv3x, sharp.");
#endif
secprop=control->AddSection_prop("cpu",&CPU_Init,true);//done