Change 'render.glshader' default to 'sharp'
This commit is contained in:
parent
6ffe13d81f
commit
47e3e02190
1 changed files with 5 additions and 5 deletions
|
@ -481,12 +481,12 @@ void DOSBOX_Init(void) {
|
|||
Pstring = Pmulti->GetSection()->Add_string("force",Property::Changeable::Always,"");
|
||||
Pstring->Set_values(force);
|
||||
#if C_OPENGL
|
||||
Pstring = secprop->Add_path("glshader",Property::Changeable::Always,"none");
|
||||
Pstring = secprop->Add_path("glshader", Property::Changeable::Always, "sharp");
|
||||
Pstring->Set_help("Path to GLSL shader source to use with OpenGL output (\"none\" to disable).\n"
|
||||
"Can be either an absolute path, a file in the \"glshaders\" subdirectory\n"
|
||||
"of the DOSBox configuration directory, or one of the built-in shaders:\n"
|
||||
"advinterp2x, advinterp3x, advmame2x, advmame3x, rgb2x, rgb3x, scan2x,\n"
|
||||
"scan3x, tv2x, tv3x, sharp.");
|
||||
"Can be either an absolute path, a file in the \"glshaders\" subdirectory\n"
|
||||
"of the DOSBox configuration directory, or one of the built-in shaders:\n"
|
||||
"advinterp2x, advinterp3x, advmame2x, advmame3x, rgb2x, rgb3x, scan2x,\n"
|
||||
"scan3x, tv2x, tv3x, sharp.");
|
||||
#endif
|
||||
|
||||
secprop=control->AddSection_prop("cpu",&CPU_Init,true);//done
|
||||
|
|
Loading…
Add table
Reference in a new issue