Implement waiting for retrace in VBE functions. Remove range checks in protected mode functions, consistent with UniVBE and other VBE implementations. Fixes hang and graphics glitches in Jack Orlando.
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4048
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5 changed files with 91 additions and 34 deletions
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@ -133,6 +133,8 @@ typedef struct {
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RealPt video_dcc_table;
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RealPt oemstring;
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RealPt vesa_modes;
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RealPt wait_retrace;
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RealPt set_window;
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RealPt pmode_interface;
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Bit16u pmode_interface_size;
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Bit16u pmode_interface_start;
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@ -208,9 +210,9 @@ Bit8u VESA_GetSVGAMode(Bit16u & mode);
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Bit8u VESA_SetCPUWindow(Bit8u window,Bit8u address);
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Bit8u VESA_GetCPUWindow(Bit8u window,Bit16u & address);
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Bit8u VESA_ScanLineLength(Bit8u subcall, Bit16u val, Bit16u & bytes,Bit16u & pixels,Bit16u & lines);
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Bit8u VESA_SetDisplayStart(Bit16u x,Bit16u y);
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Bit8u VESA_SetDisplayStart(Bit16u x,Bit16u y,bool wait);
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Bit8u VESA_GetDisplayStart(Bit16u & x,Bit16u & y);
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Bit8u VESA_SetPalette(PhysPt data,Bitu index,Bitu count);
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Bit8u VESA_SetPalette(PhysPt data,Bitu index,Bitu count,bool wait);
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Bit8u VESA_GetPalette(PhysPt data,Bitu index,Bitu count);
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/* Sub Groups */
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