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Hide remaining OpenGL parts behind C_OPENGL ifdef

This commit is contained in:
Patryk Obara 2020-04-14 21:32:39 +02:00 committed by Patryk Obara
parent 851b65c5f9
commit 52fd4ed2d0

View file

@ -622,13 +622,15 @@ static SDL_Window *SetWindowMode(SCREEN_TYPES screen_type,
}
uint32_t flags = 0;
#if C_OPENGL
if (screen_type == SCREEN_OPENGL)
flags |= SDL_WINDOW_OPENGL;
#endif
#if defined (WIN32)
// This is a hack for Windows 10 to prevent a crash in AMD OpenGL
// driver when window is being re-created by SDL2 internally to
// support OpenGL.
else if (screen_type == SCREEN_TEXTURE && starts_with("opengl", sdl.render_driver))
if (screen_type == SCREEN_TEXTURE && starts_with("opengl", sdl.render_driver))
flags |= SDL_WINDOW_OPENGL;
#endif
@ -1543,7 +1545,12 @@ bool GFX_StartUpdate(uint8_t * &pixels, int &pitch)
void GFX_EndUpdate( const Bit16u *changedLines ) {
if (!sdl.update_display_contents)
return;
if (((sdl.desktop.type != SCREEN_OPENGL) || !RENDER_GetForceUpdate()) && !sdl.updating)
#if C_OPENGL
const bool using_opengl = (sdl.desktop.type == SCREEN_OPENGL);
#else
const bool using_opengl = false;
#endif
if ((!using_opengl || !RENDER_GetForceUpdate()) && !sdl.updating)
return;
bool actually_updating = sdl.updating;
sdl.updating=false;
@ -1645,8 +1652,10 @@ Bitu GFX_GetRGB(Bit8u red,Bit8u green,Bit8u blue) {
return SDL_MapRGB(sdl.surface->format,red,green,blue);
case SCREEN_TEXTURE:
return SDL_MapRGB(sdl.texture.pixelFormat, red, green, blue);
#if C_OPENGL
case SCREEN_OPENGL:
return ((blue << 0) | (green << 8) | (red << 16)) | (255 << 24);
#endif
}
return 0;
}
@ -2340,11 +2349,13 @@ static void HandleVideoResize(int width, int height)
sdl.desktop.full.height = height;
}
#if C_OPENGL
if (sdl.desktop.window.resizable && sdl.desktop.type == SCREEN_OPENGL) {
sdl.clip = CalculateViewport(width, height);
glViewport(sdl.clip.x, sdl.clip.y, sdl.clip.w, sdl.clip.h);
return;
}
#endif
/* Even if the new window's dimensions are actually the desired ones
* we may still need to re-obtain a new window surface or do