Hide remaining OpenGL parts behind C_OPENGL ifdef
This commit is contained in:
parent
851b65c5f9
commit
52fd4ed2d0
1 changed files with 13 additions and 2 deletions
|
@ -622,13 +622,15 @@ static SDL_Window *SetWindowMode(SCREEN_TYPES screen_type,
|
|||
}
|
||||
|
||||
uint32_t flags = 0;
|
||||
#if C_OPENGL
|
||||
if (screen_type == SCREEN_OPENGL)
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
#endif
|
||||
#if defined (WIN32)
|
||||
// This is a hack for Windows 10 to prevent a crash in AMD OpenGL
|
||||
// driver when window is being re-created by SDL2 internally to
|
||||
// support OpenGL.
|
||||
else if (screen_type == SCREEN_TEXTURE && starts_with("opengl", sdl.render_driver))
|
||||
if (screen_type == SCREEN_TEXTURE && starts_with("opengl", sdl.render_driver))
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
#endif
|
||||
|
||||
|
@ -1543,7 +1545,12 @@ bool GFX_StartUpdate(uint8_t * &pixels, int &pitch)
|
|||
void GFX_EndUpdate( const Bit16u *changedLines ) {
|
||||
if (!sdl.update_display_contents)
|
||||
return;
|
||||
if (((sdl.desktop.type != SCREEN_OPENGL) || !RENDER_GetForceUpdate()) && !sdl.updating)
|
||||
#if C_OPENGL
|
||||
const bool using_opengl = (sdl.desktop.type == SCREEN_OPENGL);
|
||||
#else
|
||||
const bool using_opengl = false;
|
||||
#endif
|
||||
if ((!using_opengl || !RENDER_GetForceUpdate()) && !sdl.updating)
|
||||
return;
|
||||
bool actually_updating = sdl.updating;
|
||||
sdl.updating=false;
|
||||
|
@ -1645,8 +1652,10 @@ Bitu GFX_GetRGB(Bit8u red,Bit8u green,Bit8u blue) {
|
|||
return SDL_MapRGB(sdl.surface->format,red,green,blue);
|
||||
case SCREEN_TEXTURE:
|
||||
return SDL_MapRGB(sdl.texture.pixelFormat, red, green, blue);
|
||||
#if C_OPENGL
|
||||
case SCREEN_OPENGL:
|
||||
return ((blue << 0) | (green << 8) | (red << 16)) | (255 << 24);
|
||||
#endif
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -2340,11 +2349,13 @@ static void HandleVideoResize(int width, int height)
|
|||
sdl.desktop.full.height = height;
|
||||
}
|
||||
|
||||
#if C_OPENGL
|
||||
if (sdl.desktop.window.resizable && sdl.desktop.type == SCREEN_OPENGL) {
|
||||
sdl.clip = CalculateViewport(width, height);
|
||||
glViewport(sdl.clip.x, sdl.clip.y, sdl.clip.w, sdl.clip.h);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Even if the new window's dimensions are actually the desired ones
|
||||
* we may still need to re-obtain a new window surface or do
|
||||
|
|
Loading…
Add table
Reference in a new issue