Fixes to hercules emulation, better detection and bank switching
Fixes to tandy emulation, 640x200x16 mode and different sizes bank. EGA/VGA memory changes detection for faster rendering added Renderer does initial pass to check for needing to lock buffer Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2781
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16 changed files with 1132 additions and 565 deletions
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@ -21,6 +21,10 @@
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#include "../src/gui/render_scalers.h"
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#define RENDER_SKIP_CACHE 16
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//Enable this for scalers to support 0 input for empty lines
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//#define RENDER_NULL_INPUT
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typedef struct {
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struct {
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Bit8u red;
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@ -40,7 +44,7 @@ typedef struct {
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typedef struct {
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struct {
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Bitu width;
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Bitu width, start;
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Bitu height;
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Bitu bpp;
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bool dblw,dblh;
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@ -50,6 +54,8 @@ typedef struct {
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struct {
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Bitu count;
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Bitu max;
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Bitu index;
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Bit8u hadSkip[RENDER_SKIP_CACHE];
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} frameskip;
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struct {
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Bitu size;
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@ -71,13 +77,14 @@ typedef struct {
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bool updating;
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bool active;
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bool aspect;
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bool fullFrame;
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} Render_t;
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extern Render_t render;
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extern ScalerLineHandler_t RENDER_DrawLine;
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void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool dblw,bool dblh);
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bool RENDER_StartUpdate(void);
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void RENDER_EndUpdate( bool fullUpdate );
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void RENDER_EndUpdate( );
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void RENDER_SetPal(Bit8u entry,Bit8u red,Bit8u green,Bit8u blue);
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