Fixes to hercules emulation, better detection and bank switching
Fixes to tandy emulation, 640x200x16 mode and different sizes bank. EGA/VGA memory changes detection for faster rendering added Renderer does initial pass to check for needing to lock buffer Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2781
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667c756775
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16 changed files with 1132 additions and 565 deletions
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@ -16,7 +16,7 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* $Id: render.cpp,v 1.49 2007-01-08 19:45:39 qbix79 Exp $ */
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/* $Id: render.cpp,v 1.50 2007-01-24 16:29:09 harekiet Exp $ */
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#include <sys/types.h>
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#include <dirent.h>
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@ -37,6 +37,8 @@
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Render_t render;
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ScalerLineHandler_t RENDER_DrawLine;
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static void RENDER_CallBack( GFX_CallBackFunctions_t function );
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static void Check_Palette(void) {
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/* Clean up any previous changed palette data */
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if (render.pal.changed) {
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@ -95,6 +97,30 @@ void RENDER_SetPal(Bit8u entry,Bit8u red,Bit8u green,Bit8u blue) {
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static void RENDER_EmptyLineHandler(const void * src) {
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}
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static void RENDER_StartLineHandler(const void * s) {
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if (s) {
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const Bitu *src = (Bitu*)s;
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Bitu *cache = (Bitu*)(render.scale.cacheRead);
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for (Bits x=render.src.start;x>0;) {
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if (GCC_UNLIKELY(src[0] != cache[0])) {
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if (!GFX_StartUpdate( render.scale.outWrite, render.scale.outPitch )) {
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RENDER_DrawLine = RENDER_EmptyLineHandler;
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return;
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}
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render.scale.outWrite += render.scale.outPitch * Scaler_ChangedLines[0];
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RENDER_DrawLine = render.scale.lineHandler;
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RENDER_DrawLine( s );
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return;
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}
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x--; src++; cache++;
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}
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}
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render.scale.cacheRead += render.scale.cachePitch;
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Scaler_ChangedLines[0] += Scaler_Aspect[ render.scale.inLine ];
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render.scale.inLine++;
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render.scale.outLine++;
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}
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static void RENDER_ClearCacheHandler(const void * src) {
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Bitu x, width;
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Bit32u *srcLine, *cacheLine;
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@ -119,33 +145,54 @@ bool RENDER_StartUpdate(void) {
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if (render.scale.inMode == scalerMode8) {
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Check_Palette();
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}
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if (GCC_UNLIKELY(!GFX_StartUpdate(render.scale.outWrite,render.scale.outPitch)))
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return false;
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render.scale.inLine = 0;
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render.scale.outLine = 0;
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render.scale.cacheRead = (Bit8u*)&scalerSourceCache;
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render.scale.outWrite = 0;
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render.scale.outPitch = 0;
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Scaler_ChangedLines[0] = 0;
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Scaler_ChangedLineIndex = 0;
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/* Clearing the cache will first process the line to make sure it's never the same */
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if (GCC_UNLIKELY( render.scale.clearCache) ) {
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// LOG_MSG("Clearing cache");
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//Will always have to update the screen with this one anyway, so let's update already
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if (GCC_UNLIKELY(!GFX_StartUpdate( render.scale.outWrite, render.scale.outPitch )))
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return false;
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render.fullFrame = true;
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render.scale.clearCache = false;
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RENDER_DrawLine = RENDER_ClearCacheHandler;
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} else {
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if (render.pal.changed)
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if (render.pal.changed) {
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/* Assume pal changes always do a full screen update anyway */
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if (GCC_UNLIKELY(!GFX_StartUpdate( render.scale.outWrite, render.scale.outPitch )))
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return false;
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RENDER_DrawLine = render.scale.linePalHandler;
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else
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RENDER_DrawLine = render.scale.lineHandler;
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render.fullFrame = true;
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} else {
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RENDER_DrawLine = RENDER_StartLineHandler;
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if (GCC_UNLIKELY(CaptureState & (CAPTURE_IMAGE|CAPTURE_VIDEO)))
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render.fullFrame = true;
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else
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render.fullFrame = false;
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}
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}
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render.updating=true;
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render.updating = true;
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return true;
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}
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void RENDER_EndUpdate( bool fullUpdate ) {
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if (!render.updating)
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static void RENDER_Halt( void ) {
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RENDER_DrawLine = RENDER_EmptyLineHandler;
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GFX_EndUpdate( 0 );
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render.updating=false;
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render.active=false;
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}
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extern Bitu PIC_Ticks;
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void RENDER_EndUpdate( void ) {
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if (GCC_UNLIKELY(!render.updating))
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return;
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RENDER_DrawLine = RENDER_EmptyLineHandler;
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if (CaptureState & (CAPTURE_IMAGE|CAPTURE_VIDEO)) {
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if (GCC_UNLIKELY(CaptureState & (CAPTURE_IMAGE|CAPTURE_VIDEO))) {
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Bitu pitch, flags;
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flags = 0;
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if (render.src.dblw != render.src.dblh) {
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@ -159,40 +206,46 @@ void RENDER_EndUpdate( bool fullUpdate ) {
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CAPTURE_AddImage( render.src.width, render.src.height, render.src.bpp, pitch,
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flags, fps, (Bit8u *)&scalerSourceCache, (Bit8u*)&render.pal.rgb );
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}
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GFX_EndUpdate( fullUpdate ? Scaler_ChangedLines : 0);
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if ( render.scale.outWrite ) {
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GFX_EndUpdate( Scaler_ChangedLines );
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render.frameskip.hadSkip[render.frameskip.index] = 0;
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} else {
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#if 0
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Bitu total = 0, i;
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render.frameskip.hadSkip[render.frameskip.index] = 1;
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for (i = 0;i<RENDER_SKIP_CACHE;i++)
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total += render.frameskip.hadSkip[i];
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LOG_MSG( "Skipped frame %d %d", PIC_Ticks, (total * 100) / RENDER_SKIP_CACHE );
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#endif
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}
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render.frameskip.index = (render.frameskip.index + 1) & (RENDER_SKIP_CACHE - 1);
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render.updating=false;
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}
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static Bitu MakeAspectTable(Bitu height,double scaley,Bitu miny) {
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static Bitu MakeAspectTable(Bitu skip,Bitu height,double scaley,Bitu miny) {
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Bitu i;
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double lines=0;
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Bitu linesadded=0;
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for (Bitu i=0;i<height;i++) {
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lines+=scaley;
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if (lines>=miny) {
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Bitu templines=(Bitu)lines;
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lines-=templines;
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linesadded+=templines;
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Scaler_Aspect[1+i]=templines-miny;
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} else Scaler_Aspect[1+i]=0;
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for (i=0;i<skip;i++)
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Scaler_Aspect[i] = 0;
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height += skip;
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for (i=skip;i<height;i++) {
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lines += scaley;
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if (lines >= miny) {
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Bitu templines = (Bitu)lines;
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lines -= templines;
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linesadded += templines;
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Scaler_Aspect[i] = templines;
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} else {
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Scaler_Aspect[i] = 0;
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}
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}
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return linesadded;
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}
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void RENDER_CallBack( GFX_CallBackFunctions_t function ) {
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if (render.updating) {
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/* Still updating the current screen, shut it down correctly */
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RENDER_EndUpdate( false );
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}
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if (function == GFX_CallBackStop)
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return;
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if (function == GFX_CallBackRedraw) {
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//LOG_MSG("redraw");
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render.scale.clearCache = true;
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return;
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}
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static void RENDER_Reset( void ) {
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Bitu width=render.src.width;
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Bitu height=render.src.height;
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bool dblw=render.src.dblw;
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@ -301,20 +354,24 @@ forcenormal:
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}
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switch (render.src.bpp) {
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case 8:
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render.src.start = ( render.src.width * 1) / sizeof(Bitu);
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if (gfx_flags & GFX_CAN_8)
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gfx_flags |= GFX_LOVE_8;
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else
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gfx_flags |= GFX_LOVE_32;
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break;
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case 15:
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render.src.start = ( render.src.width * 2) / sizeof(Bitu);
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gfx_flags |= GFX_LOVE_15;
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gfx_flags = (gfx_flags & ~GFX_CAN_8) | GFX_RGBONLY;
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break;
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case 16:
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render.src.start = ( render.src.width * 2) / sizeof(Bitu);
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gfx_flags |= GFX_LOVE_16;
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gfx_flags = (gfx_flags & ~GFX_CAN_8) | GFX_RGBONLY;
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break;
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case 32:
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render.src.start = ( render.src.width * 4) / sizeof(Bitu);
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gfx_flags |= GFX_LOVE_32;
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gfx_flags = (gfx_flags & ~GFX_CAN_8) | GFX_RGBONLY;
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break;
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@ -327,15 +384,16 @@ forcenormal:
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goto forcenormal;
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}
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width *= xscale;
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Bitu skip = complexBlock ? 1 : 0;
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if (gfx_flags & GFX_SCALING) {
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height = MakeAspectTable(render.src.height, yscale, yscale );
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height = MakeAspectTable(skip, render.src.height, yscale, yscale );
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} else {
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if ((gfx_flags & GFX_CAN_RANDOM) && gfx_scaleh > 1) {
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gfx_scaleh *= yscale;
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height = MakeAspectTable(render.src.height, gfx_scaleh, yscale );
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height = MakeAspectTable( skip, render.src.height, gfx_scaleh, yscale );
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} else {
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gfx_flags &= ~GFX_CAN_RANDOM; //Hardware surface when possible
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height = MakeAspectTable(render.src.height, yscale, yscale);
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height = MakeAspectTable( skip, render.src.height, yscale, yscale);
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}
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}
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/* Setup the scaler variables */
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render.active=true;
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}
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static void RENDER_CallBack( GFX_CallBackFunctions_t function ) {
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if (function == GFX_CallBackStop) {
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RENDER_Halt( );
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return;
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} else if (function == GFX_CallBackRedraw) {
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render.scale.clearCache = true;
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return;
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} else if ( function == GFX_CallBackReset) {
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GFX_EndUpdate( 0 );
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RENDER_Reset();
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} else {
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E_Exit("Unhandled GFX_CallBackReset %d", function );
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}
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}
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void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool dblw,bool dblh) {
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RENDER_Halt( );
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if (!width || !height || width > SCALER_MAXWIDTH || height > SCALER_MAXHEIGHT) {
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render.active=false;
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return;
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}
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RENDER_EndUpdate( false );
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render.src.width=width;
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render.src.height=height;
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render.src.bpp=bpp;
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render.src.dblh=dblh;
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render.src.fps=fps;
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render.src.ratio=ratio;
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RENDER_CallBack( GFX_CallBackReset );
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RENDER_Reset( );
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}
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extern void GFX_SetTitle(Bit32s cycles, Bits frameskip,bool paused);
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@ -499,6 +571,7 @@ void RENDER_Init(Section * sec) {
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//If something changed that needs a ReInit
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if(running && (render.aspect != aspect || render.scale.op != scaleOp))
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RENDER_CallBack( GFX_CallBackReset );
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if(!running) render.updating=true;
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running = true;
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