Fix not giving bad updaterects during an unfinished screenupdate
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@2462
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4 changed files with 16 additions and 9 deletions
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@ -77,7 +77,7 @@ extern Render_t render;
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void RENDER_DrawLine( const void *src );
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void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool dblw,bool dblh);
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bool RENDER_StartUpdate(void);
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void RENDER_EndUpdate(void);
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void RENDER_EndUpdate( bool fullUpdate );
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void RENDER_SetPal(Bit8u entry,Bit8u red,Bit8u green,Bit8u blue);
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