Change 'render.aspect' default to 'true'
We don't use surface output by default, so there's no point in keeping square-pixels by default due to performance issues.
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1 changed files with 7 additions and 2 deletions
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@ -446,8 +446,13 @@ void DOSBOX_Init(void) {
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Pint->SetMinMax(0,10);
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Pint->Set_help("How many frames DOSBox skips before drawing one.");
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Pbool = secprop->Add_bool("aspect",Property::Changeable::Always,false);
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Pbool->Set_help("Do aspect correction, if your output method doesn't support scaling this can slow things down!");
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Pbool = secprop->Add_bool("aspect", Property::Changeable::Always, true);
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Pbool->Set_help("Scales the vertical resolution to produce a 4:3 display aspect\n"
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"ratio, matching that of the original standard-definition monitors\n"
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"for which the majority of DOS games were designed. This setting\n"
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"only affects video modes that use non-square pixels, such as\n"
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"320x200 or 640x400; where as square-pixel modes, such as 640x480\n"
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"and 800x600, will be displayed as-is.");
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Pmulti = secprop->Add_multi("scaler",Property::Changeable::Always," ");
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Pmulti->SetValue("normal2x");
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