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Change 'render.aspect' default to 'true'

We don't use surface output by default, so there's no point in keeping
square-pixels by default due to performance issues.
This commit is contained in:
Patryk Obara 2020-02-14 12:26:06 +01:00 committed by Patryk Obara
parent 1d5e01f73c
commit 5ed90b57eb

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@ -446,8 +446,13 @@ void DOSBOX_Init(void) {
Pint->SetMinMax(0,10);
Pint->Set_help("How many frames DOSBox skips before drawing one.");
Pbool = secprop->Add_bool("aspect",Property::Changeable::Always,false);
Pbool->Set_help("Do aspect correction, if your output method doesn't support scaling this can slow things down!");
Pbool = secprop->Add_bool("aspect", Property::Changeable::Always, true);
Pbool->Set_help("Scales the vertical resolution to produce a 4:3 display aspect\n"
"ratio, matching that of the original standard-definition monitors\n"
"for which the majority of DOS games were designed. This setting\n"
"only affects video modes that use non-square pixels, such as\n"
"320x200 or 640x400; where as square-pixel modes, such as 640x480\n"
"and 800x600, will be displayed as-is.");
Pmulti = secprop->Add_multi("scaler",Property::Changeable::Always," ");
Pmulti->SetValue("normal2x");