Remove HandleVideoResize call from SetWindowMode
This call was useful during development and testing with output=opengl, but now it's no longer necessary. This call causes output=texture to go into initialization loop, which falls back to surface, which we definitely do not want.
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@ -681,7 +681,6 @@ finish:
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SDL_SetWindowMinimumSize(sdl.window, w, h);
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}
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HandleVideoResize(width, height);
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sdl.update_display_contents = true;
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return sdl.window;
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}
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