missing line ends and a warning fix
Imported-from: https://svn.code.sf.net/p/dosbox/code-0/dosbox/trunk@4331
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2 changed files with 4 additions and 3 deletions
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@ -571,7 +571,8 @@ void DOSBOX_Init(void) {
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Pstring->Set_help("Device that will receive the MIDI data from MPU-401.");
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Pstring = secprop->Add_string("midiconfig",Property::Changeable::WhenIdle,"");
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Pstring->Set_help("Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).\n"
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Pstring->Set_help("Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use\n"
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"(find the id/name with mixer/listmidi).\n"
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"Or in the case of coreaudio, you can specify a soundfont here.\n"
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"When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.\n"
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"In that case, add 'delaysysex', for example: midiconfig=2 delaysysex\n"
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@ -903,7 +903,7 @@ dosurface:
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if (sdl.overlay && sdl.overlay->pitches[0] < 4 * width) {
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// We get a distorted image in this case. Cleanup and go to surface.
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LOG_MSG("SDL: overlay pitch is too small. (%u < %u)", sdl.overlay->pitches[0], width * 4);
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LOG_MSG("SDL: overlay pitch is too small. (%u < %" sBitfs(u) ")", sdl.overlay->pitches[0], width * 4);
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SDL_FreeYUVOverlay(sdl.overlay);
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sdl.overlay = 0;
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}
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@ -2185,7 +2185,7 @@ void Config_Add_SDL() {
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Pstring = sdl_sec->Add_string("fullresolution",Property::Changeable::Always,"original");
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Pstring->Set_help("What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).\n"
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"Using your monitor's native resolution with aspect=true might give the best results.\n"
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"If you end up with small window on a large screen, try an output different from surface."
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"If you end up with small window on a large screen, try an output different from surface.\n"
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"On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended\n"
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"to use a lower full/windowresolution, in order to avoid window size problems.");
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