diff --git a/src/gui/sdlmain.cpp b/src/gui/sdlmain.cpp index ecb085df..17e79e66 100644 --- a/src/gui/sdlmain.cpp +++ b/src/gui/sdlmain.cpp @@ -603,9 +603,6 @@ static SDL_Window * GFX_SetSDLWindowMode(Bit16u width, Bit16u height, bool fulls * some window managers. For now, the following may work up to some * level. On X11, SDL_VIDEO_X11_LEGACY_FULLSCREEN=1 can also help, * although it has its own issues. - * Suggestion: Use the desktop res if possible, with output=surface - * if one is not interested in scaling. - * On Android, desktop res is the only way. */ if (fullscreen) { SDL_DisplayMode displayMode;